Tyrantrum

srinator

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    [PokeCommunity.com] Tyrantrum
    [PokeCommunity.com] Tyrantrum
    [PokeCommunity.com] Tyrantrum


    TYRANTRUM

    ABILITIES:
    Strong jaw ; Rock Head

    Attacking moves: Dragon Claw, Outrage, Crunch, Earthquake, Head smash, Return, Rock Slide, Ice Fang, Thunder Fang, Poison Fang, Fire Fang.
    Set-Up Moves: Rock Polish, Hone Claws, Dragon Dance.
    Support Moves: Stealth rock.

    The release of rock head has made tyrantrum one of the only 2 pokemons that can a boast a recoil-less head smash, and given the fact that Tyrantrum has a decent attack stat to abuse this move, he has the potential to be a very threatening pokemon in ou. ORAS has seen a rise in stall/semi-stall/bulky offense teams and tyrantrum has all the tools it needs to break these using either dragon dance or rock polish. Dragon Dance would be prefered to help it break its checks/counters better. OU has very few answers to Head smash tyrantrum in hippowdon, quagsire , Ferrothorn etc. quagsire is hardly seen any more.

    Possible sets:

    Choice band Tyrantrum:
    Tyrantrum @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Head Smash
    - Earthquake
    - Dragon Claw
    - Crunch/fire fang

    Calcs:
    Spoiler:


    Dragon dance/Rock Polish Tyrantrum:
    Tyrantrum @ Life Orb
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Head Smash
    - Earthquake
    - Dragon Claw/Outrage
    - Dragon Dance

    calcs:
    Spoiler:



    Tyrantrum's negative qualities include being very slow and weak to common priority attacks like mach punch/bullet punch.

    Tyrantrum would really like ferrothorn/scizor and hippowdon taken down for it to sweep with dragon dance, and magnezone does this really well. Heatran would also be a good partner to completely wall fairies and also take on some wisp's.Bulky waters or offensive waters like manaphy, slowbro-mega, keldeo should be good with it. Rock Support and healing wish support would help it immensely especially to clean up end game (rock polish sets). Tailwaind support from talonflame or wish support seems good too.

    Counters: : Although tyrantrum is very hard to counter due to outrage or head smash hitting really hard when something switches in but chensaught, hippowdon, mega slowbro, skarmory, balloon heatran with flash cannon, Mega Venusaur or even alomomala can cat as counters although skarmory does get 2hko'd as stated above.

    What do you think will happen to tyrantrum? do you think it will see usage in ou or will it just be a beast of a breaker in uu. Do you have any other sets in mind? discuss here etc.




     
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    never used tyrantrum yet, and cb's the only good set imo. dd seems outclassed by zard x/altaria and not that effective imo, simply too easy to shut down with priority bullet punch/mach punch and not enough juice to break stall teams (it's just A BIT too weak).
     
    Is there anything that CB Tyrantrum needs to have a Jolly nature for? Adamant gives you a shot at an OHKO on some of the mentioned pokes (some need rocks up too though).

    Breloom.

    And Timid Politoed if it's still a thing.
     

    Tyrantrum's negative qualities include being very slow and weak to common priority attacks like mach punch/bullet punch and aqua jet.
    [/CENTER][/QUOTE]

    It's not gonna handle priority well yeh - but you do know it's not actually weak to aqua jet right?​
     
    definitely a viable mon - those calcs are no joke lol

    even so, when i think of other breakers like landorus, mega gardevoir, mega metagross, thundurus, tornadus-t, gengar, and keldeo (specs), i notice that they have one or more of the following traits:

    *defensive utility: really important imo just because it lessens opportunity cost during team building. for example, keldeo is one of the few good offensive bisharp checks and its combination of good speed and bulk allows it to switch into or rk other important mons like tyranitar, mega gyarados, and heatran, and even take on stuff like gengar in a pinch if at full health.

    *high speed: obviously ties into the previous point a lot because the ability to rk stuff IS defensive utility, but i also think this is important for offensive purposes because it dramatically lessens your opponent's ability to switch around you. for example, if mega heracross comes in on your ferrothorn and you're packing a latios and charizard y, you have a decent shot of forcing it out without getting killed by predicting cc or pin missile. now imagine you send life orb thundurus into that same ferro (and he can't let it get weakened by superpower or lati will go nuts). whereas heracross gets forced out, predicting superpower and going to lati or zard is bad play since thundurus can just follow up and shred you with knock or thunderbolt. in other words, high speed makes it more difficult for balance to play around you - there's a reason so many balance breakers are fast (thund/tornt/gar/mmeta etc.). also, it makes it more difficult for your opponent to just sack a weakened mon and then try to rk the breaker if fewer things outspeed to actually be able to rk.

    *non choice locked: doesn't afford set-up opportunities and more difficult to play around for similar reasons stated in the previous paragraph.

    *stall-breaking capability: this is where mons that are easier to play around and have lesser defensive utility (think landorus and m garde) carve out a very significant niche. i like land and garde in particular because they aren't stall-break specialists the way, say, sd breloom is. anyway, being able to break down even the most solid defensive cores makes these mons extremely dangerous to a degree that you can justify putting them on your team (and then some) even if they can be liabilities defensive (land more than garde but yeah).

    when i look at tyrantrum, it seems to possess none of those traits. i think its greatest advantage is the spammability thing, though low accuracy sucks. while this doesn't make it bad, it does make it more reliant on team support, so i think it would require a very well-built team to be effective not just individually but actually in contributing to a very good team.

    it's a very intriguing mon though, might change my mind based on experience once i reengage ou fully.
     
    Just realized Tyrantrum does have good physical defense (82/119) and thus won't die from just about any priority attack in the world - but I don't think that's enough to salvage the DD set. Still KOed by Bullet/Mach Punch at about 70% which honestly isn't that hard to do with all the LO recoil and Head Smash misses (as well as possible SR damage). Also, it's unable to outspeed Mega Lopunny at +1.

    i think i should try cb aggron on a joke team
     
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    I'm no seasoned battler (only started battle spot recently) but the few times I've taken my tyrantrum out it tends to get mowed down pretty quickly.

    One solid earthquake and its dead in most cases, one good ice beam and its dead in every case.

    Its fun putting up rocks and dragon tailing people around (especially those japanese players with the all shiny legendary teams inc shiny mew - grr) but unless you get lucky people tend to have a few earthquakers and and ice beamer around. Head Smash is nice, with wide lens as item it hits very reliably (as does dragon tail) but you lose out on any other items ability which could help your defence or offence.

    Ive just bred a jolly dragon dance variant to try beefing him up a little on speed and attack but might try substitute on this to get some dragon dances off before hitting with powered up head smashes and Dragon claw.
     
    One solid earthquake and its dead in most cases, one good ice beam and its dead in every case.
    tyrantrum actually has decent physical bulk - 82/119, so yea it can actually live an eq or some weak non-se physical hits and retaliate with a strong head smash. im speaking from experience so ya.
     
    Ive stacked my new Tyrantrum with 252HP/252SP/4Atk with substitute, Dragon dance, Head smash and Dragon claw so hopefully will have a bit better survivability than my old adamant one which had very little invested in HP. I've gone with leftovers for some HP recovery too to help things along.
     
    Ive stacked my new Tyrantrum with 252HP/252SP/4Atk with substitute, Dragon dance, Head smash and Dragon claw so hopefully will have a bit better survivability than my old adamant one which had very little invested in HP. I've gone with leftovers for some HP recovery too to help things along.

    Speed investment is practically necessary on Dragon Dance users like Tyrantrum. At level 100, Tyrantrum is at 178 Speed with 0 Speed EVs and a 31 Speed IV; at level 50, it's at 91 with the same conditions. This means that Tyrantrum will have to get multiple Dragon Dances up before it sweeps. And it doesn't have the overall bulk to do so; though its physical bulk is very good, its special bulk is pretty bad. At level 100, its absolute max Speed is 265, which is just enough for Dragon Dance boosting it to sufficient levels.

    The standard max Attack/max Speed spread with a Jolly nature has to be used on Tyrantrum; without that, it fails to outspeed things like Starmie and Raikou after a Dragon Dance. Unless you're using something very bulky like Mega Altaria, you shouldn't get too greedy with setting up Dragon Dance boosts; 1 or 2 is usually enough for Tyrantrum to do its thing.

    Without Earthquake or Superpower, Tyrantrum is hard-walled by Steel Pokemon. Outrage should also be used over Dragon Claw for a harder hit on Ground Pokemon.
     
    So you think forget substitute and take the hits and get earthquake back?

    With 252 in Atk rather than HP wont it still get killed too quickly without that bulk?

    Id read outrage was generally not favoured due to the confusion?

    Thanks for all the tips it helps me learn! Not afraid of dying to try stuff out.
     
    So you think forget substitute and take the hits and get earthquake back?

    With 252 in Atk rather than HP wont it still get killed too quickly without that bulk?

    Id read outrage was generally not favoured due to the confusion?

    Thanks for all the tips it helps me learn! Not afraid of dying to try stuff out.

    Using maximum Attack on Tyrantrum is a necessity because pre-Dragon Dance without 0 Attack EVs, it's pretty weak. On sweepers, max Attack investment (if possible) is a necessity to hit hard pre- and post-Dragon Dance
     
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