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Unova Pack for Pokémon Essentials

I put moves.txt into Essentials DS (probably not one of my better ideas) and it comes up with:

Spoiler:


So.. Anyone know what I screwed up?

Oh god, I remember that problem. The pokemon essentials ds compiler, ain't exactly that great. just copy the script from the original pokemon essentials compiler and paste over the ds compiler script,
then after words, compile with your editor, and it should work fine.
Thats what i did and my game works fine except for that stupid i can't catch pokemon bug *but that bug was already in the pokemon essentials ds*
 
I put moves.txt into Essentials DS (probably not one of my better ideas) and it comes up with:

Spoiler:


So.. Anyone know what I screwed up?


I have been having the same problem.. I tried to compile but that doesnt work also I tried to copy the compiler for the original essentials and it keeps saying about an error on line 14 anyways can anyone help with this??
 
uh...I tried using yourpack in essentials but i get some error about an old_record can u help.
 
I put moves.txt into Essentials DS (probably not one of my better ideas) and it comes up with:

Spoiler:


So.. Anyone know what I screwed up?
Strange, the Essentials DS creator that make the moves.txt...

Anyway, I thinks that the recent versions of Essentials DS have the Unova Pack, take a look. You can also try this:
Oh god, I remember that problem. The pokemon essentials ds compiler, ain't exactly that great. just copy the script from the original pokemon essentials compiler and paste over the ds compiler script,
then after words, compile with your editor, and it should work fine.
Thats what i did and my game works fine except for that stupid i can't catch pokemon bug *but that bug was already in the pokemon essentials ds*

hey I know I am probably asking somthing really easy but what happens to the icons like egg and other stuff.
These icons are included like resource packs, they aren't used in Essentials. The egg uses the one in "Pictures\iconEgg.png".
Anyway, do you think that I should include these sprites in Unova Pack?
 
this is probably a stupid question but were do i find PokeBattle_Move

question? how do you import your maps to the new starter kit need to re-size 5th gen?
i figured it out i havent used rmxp for a long time since i was in high school and that was like 7 or 8 years ago
 
Last edited:
i got this error when i compile data:


---------------------------
Pokemon DS
---------------------------
Exception: RuntimeError

Message: Undefined value TRIATHLETE_MaleRunner in PBTrainers

File PBS/bttrainers.txt, section 090, key Type

TRIATHLETE_MaleRunner



Compiler:1518:in `checkEnumField'

Compiler:1553:in `csvEnumField!'

Compiler:500:in `pbGetCsvRecord'

Compiler:446:in `each'

Compiler:446:in `pbGetCsvRecord'

Compiler:669:in `pbCompileBTTrainers'

Compiler:665:in `each'

Compiler:665:in `pbCompileBTTrainers'

Compiler:663:in `pbEachFileSectionEx'

Compiler:1569:in `each_line'



This exception was logged in ./errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

also, this:


---------------------------
Pokemon DS
---------------------------
Script 'Interpreter' line 274: RuntimeError occurred.

Script error within event 1, map 51 (Intro):

Exception: Errno::ENOENT

Message: File Section059:1599:in `load_data'Data/trainernames.dat not found.

***Full script:

pbTrainerName


Interpreter:239:in `pbExecuteScript'

SpriteWindow:1599:in `pbRgssOpen'

PokemonUtilities:1472:in `pbGetTrainerTypeGender'

PokemonUtilities:1539:in `pbTrainerName'

(eval):1:in `pbExecuteScript'

Interpreter:1583:in `eval'

Interpreter:239:in `pbExecuteScript'

Interpreter:1583:in `command_355'

Interpreter:492:in `execute_command'

Interpreter:191:in `update'


---------------------------
OK
---------------------------
 
Last edited:
Can I please have help? It works other than this error code when I try to play it.

Picture in attachment
 
Never mind, it works now Thanks for the quick responce!
 
Nevermind.

Had a question, but i found the answer to it. I guess i'll tell what happened as a tip:

When you replace the files, if after compiling them, if you can't see the names, just the numbers, run the game on RPG Maker. That will do and the names will appear.

Thanks anyways guys!
 
Last edited:
can you upload a new link please.

I was about to ask the same thing, a new link would definitely help since Megaupload just got shut down recently by Big Brother US government... ><;;
 
Does this have B/W Sprites Animated (Frame by Frame)?
 
I am updating the pokemon.txt with IceGod64 to have the Abilities updated, HiddenAbilities, BattlerAltitude and lowercase names (like the current Essentials).

Does this have B/W Sprites Animated (Frame by Frame)?
No. If you want, use this: https://www.pokecommunity.com/threads/270197

Are you planning to add tilesets? Cause that's what I need
No plans, but you can use these:

*image removed*
*image removed*
DarkDragonn Public Tileset

These are the only ones I really know of, there isn't many around.
There also https://ultimospriter.deviantart.com/gallery/
 
I made an updated version of pokemon.txt (zipped due to forum limit size for Attachments) with new things like new Abilities, HiddenAbility, Lowercase names, regional numbers for Kanto and Johto (turn National Dex "ON" on settings to see the others pokémon) and adjusted Battler Position for HeartGold and SoulSilver Graphics (if you don't like they, put "Reposition All" in Editor). Credits goes also to IceGod64 and dannyboy601

The Unova Pack moves.txt and abilities.txt aren't needed for new versions of Essentials. To use tm.txt find and replace all "MR_MIME" to "MRMIME"

If you change something using external editor (like reposition one sprite), the editor erase ALL the regional numbers! To fix this open the editor scripts (to do this temporarily rename the EditorScripts.rxdata to Scripts.rxdata). In PokemonEditor, after the line 'eggEmerald=File.open("Data/eggEmerald.dat","rb")' add:

Code:
regionaldata=File.open("Data/regionals.dat","rb")
numRegions=regionaldata.fgetw
numDexDatas=regionaldata.fgetw

and BEFORE line 'if metrics' add:

Code:
regionallist=[]
for region in 0...numRegions
 regionaldata.pos=4+region*numDexDatas*2+(i*2)
 regionallist.push(regionaldata.fgetw)
end
numb = regionallist.size-1
while (numb>=0) # remove every 0 at end of array 
 (regionallist[numb] == 0) ? regionallist.pop : break
 numb-=1
end
if !regionallist.empty?
 pokedata.write("RegionalNumbers="+regionallist[0].to_s)
 for numb in 1...regionallist.size
  pokedata.write(","+regionallist[numb].to_s)
 end
 pokedata.write("\r\n")
end

And after line 'atkdata.close' put 'regionaldata.close'


After Maruno update some mechanics I release a new Unova Pack.
 

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