SytheXP
Net Labs/UG Founder
- 387
- Posts
- 17
- Years
- Age 34
- Zombieville South Carolina
- Seen Jun 10, 2012
Are you working on this? I wouldn't mind adding 5th gen into my game. Also does this include the GFX files for the pokemon? or just the .txt files?
Yes, I am waiting for Maruno update some things on Essentials.Are you working on this? I wouldn't mind adding 5th gen into my game. Also does this include the GFX files for the pokemon? or just the .txt files?
What in particular are you waiting for?Yes, I am waiting for Maruno update some things on Essentials.
The current kit have:
pokemon.txt (deprecated, use the one in my last post)
moves.txt (deprecated)
abilities.txt (deprecated)
tm.txt (only need to replace all "MR_MIME" to "MRMIME")
Cries.
Front, front shiny, back, back shiny and icons sprites including alternative forms. The backers are edited versions with gen 3/4 style.
WildItemUncommon/Rare . But I also want to make test with new screens, battlers and your edits on pokemon.txt to follow.What in particular are you waiting for?
I thinks that you making some confusion here, my kit don't have animated sprites!It won't break anything, no, however, you're going to have to do a lot of copying and renaming of the sprite files because in v7, the female forms have their own files. You'll need to duplicate animated sprites and rename them to fit into the female spots otherwise those won't work. It also doesn't include the sprites for alternately formed pokemon. So if anything, it's now just a bit incomplete.
But still works fine. c:
This must be something that Maruno change in newer versions.ok ive tried adding one by one but game crashes when i try adding victini (have not tried the others but even tried using an existing pokemon entry and renaming it and that dont work)
EDIT
ok fixed didnt realise you had to delete the save game when adding new species (im sure you never used to) any thank you for the pack and im now currently working on making the sprites to match the black and white style (full backs)
The game shouldn't immediately crash when adding new species, but there will be form-recording problems later on. That's the only thing I've changed in that regard.This must be something that Maruno change in newer versions.ok ive tried adding one by one but game crashes when i try adding victini (have not tried the others but even tried using an existing pokemon entry and renaming it and that dont work)
EDIT
ok fixed didnt realise you had to delete the save game when adding new species (im sure you never used to) any thank you for the pack and im now currently working on making the sprites to match the black and white style (full backs)
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
PokemonUtilities:1246:in `pbSeenForm'
PokemonUtilities:1221:in `pbAddPokemon'
PokemonDebug:403:in `pbDebugMenu'
PokemonDebug:299:in `loop'
PokemonDebug:610:in `pbDebugMenu'
PokemonPauseMenu:242:in `pbStartPokemonMenu'
PokemonPauseMenu:241:in `pbFadeOutIn'
PokemonPauseMenu:241:in `pbStartPokemonMenu'
PokemonPauseMenu:142:in `loop'
PokemonPauseMenu:256:in `pbStartPokemonMenu'
Yes! I have plans for forms (even BW2 ones).Nope, I don't see any problems with the exp gain :D
Are you planning to add the Pokemon form in pokemon.txt?
I am making a new pack with BW2 forms, but I can't find TherianLandorus, TherianThundurus, TherianTornadus cries. Does anyone have theses cries?