Boonzeet
Pokémon Secrets of the Ages Developer
- 188
- Posts
- 16
- Years
- United Kingdom
- Seen Feb 18, 2025
Boon's Phenomena
![[PokeCommunity.com] [v19.1] Boon's Phenomena 3.0: BW Style Grass Rustle, Cave Dust + More! [PokeCommunity.com] [v19.1] Boon's Phenomena 3.0: BW Style Grass Rustle, Cave Dust + More!](https://i.imgur.com/BMMGOtP.gif)
![[PokeCommunity.com] [v19.1] Boon's Phenomena 3.0: BW Style Grass Rustle, Cave Dust + More! [PokeCommunity.com] [v19.1] Boon's Phenomena 3.0: BW Style Grass Rustle, Cave Dust + More!](https://i.imgur.com/NlG3F9r.gif)
Updated to version 3.0 to include v20.1 compatibility and performance tweaks.
Features
- All 4 random events - Grass rustling, Water bubbles, Cave dust and Flying birds, complete with sound effects
- Random item drops for caves and birds, just like Gen V
- Optional flags to increase chances of shininess and add chances for random egg moves, perfect IVs and hidden abilities!
- Distance-based sound effect volume
- Custom battle music option
- No need for events - works with terrain tags
- Toggleable with a switch to protect cutscenes
- Block entire rows, columns or individual tiles from showing phenomena on a per-map basis, to prevent inaccessible phenomena!
To use the script, download the ZIP file of the script and extract it to your game folder. If you'd like to use the animations, copy the Animations.rxdata to your Data folder (please back up your previous version and ensure your project is NOT open before doing this).
Configuration can be found in
Plugins/Boons_Phenomena/000_Config.rb
. To set up phenomena for a map, use the Debug menu and set up the encounter types. They are as follows: PhenomenonGrass, PhenomenonWater, PhenomenonCave and PhenomenonBird. The switch defined in config must be set to ON and the player must have a party for phenomena to appear.v18 & v19 versions (unsupported)
Spoiler:
ONLY THE V20 VERSION IS SUPPORTED. I'm leaving these up for people on earlier versions, but I will not support them for fixes and errors..
v19 Download
v18 Download
Download the above zip file and place the resources in your game folder. Copy the script included in the text file above main. The script is now plug and play, so no further edits are needed!
To Use
To set up encounters, it's recommended to use the in game Debug 'Edit Wild Encounters' tool. However, you can set them up additionally in encounters.txt, like so:
Code:
#-------------------------------
004 # Drowned Cave B1F
25,10,10
PhenomenonWater
POLIWHIRL,15
POLIWHIRL,16
GOLDEEN,15
GOLDEEN,15
GOLDEEN,17
GOLDEEN,5
SQUIRTLE,5
PhenomenonCave
DRILBUR,10,11
DRILBUR,12
DRILBUR,14
DRILBUR,11
DRILBUR,15
#-------------------------------
006 # Route 1
25,10,10
PhenomenonGrass
AUDINO,5
AUDINO,5
AUDINO,5
AUDINO,5
AUDINO,5
AUDINO,5
ELEKID,5
PhenomenonBird
DUCKLETT,5
DUCKLETT,5,7
PIDOVE,5
PIDOVE,5
PIDOVE,5
Last edited: