I always think that I am the OW in setting applymovement...
What will #raw 0x0 does in firered's applymovement, oh! It says face down, so I will face down, what? so if I use #raw 0x0 the OW starts to face down? Amazing! Let's use #raw 0x8, it says step down, what will happen to me if I step down? oh! I move one step downward, so upon using #raw 0x8 the OW will move downward, lets apply it in script:
these are the codes you will use:
Code:
applymovement 0x[OW person Event Number] @[pointer]
It simple tells the game that OW will move and its movement is in pointer. FF is the player
Code:
waitmovement 0x[Person to wait]
It means that the game waits the movement of 0x[person Event Number] to be finished.
this is the pointer we used in applymovement in a form of RAW remember?
so this is the RAW Im talking about, it is the movement.
Well this movement tells the game that the Ow moving has been ended
Now its time for us to apply it in script
Code:
#dynamic 0x800000
#org @Start
lock
faceplayer
applymovement 0x1 @Pointer1
applymovement 0xFF @Pointer1
waitmovement 0x0
release
end
#org @Pointer1
#raw 0x0
#raw 0x8
#raw 0xFE
All it does is the OW1 and PLAYER will face down and step 1 space down...
For more detail,
search for Tajaros and Diegoisawesome tutorial.