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Emerald hack: [Version 1.3.0] Pokémon Recharged Yellow

Jaizu

Average rom hacker
281
Posts
14
Years
  • Your discord link say it invalid link

    It works for me on private window, if it doesnt mught be because you got banned in the past, lots of people get hacked and post crypto stuff or porn scam links, so they get banned.
     

    looneyman1

    The Psycho Pokemon
    1,495
    Posts
    10
    Years
    • he/him
    • Seen yesterday
    I've waited for a gen 1 remake on emerald for a long time, it seemed like the best way to represent the gen 1 remakes considering Emerald's features and mechanics. Thanks so much, I can't wait for the full release.
     

    Jaizu

    Average rom hacker
    281
    Posts
    14
    Years
  • Test build for the first version was posted in the discord, please help testing it out!
    This includes up to the champion, including stuff like hard mode, nuzlocke and level cap, this doesnt include post-game content or sevii islands.
    Edit: Added a link in the main post so u dont have to join the discord
     
    2
    Posts
    170
    Days
    • Seen Nov 21, 2023
    Im liking this game, but....there some odd things that yall excluded.
    I know why dont add the fairy type (for retro-compability) but
    No exp. Share to make the game more fun? (Kanto is HORRIBLE for grinding).
    And no reusable TMs? (I tought that was an standart for modern rom hacks)
     
    2
    Posts
    170
    Days
    • Seen Nov 21, 2023
    Same as FRLG, but this one work as as exp share for the entire team like later gen ones. You can trade old exp shares from other games too.
    That exp share is VERY late in the game, and under an catched pokemon milestone
     
    19
    Posts
    1
    Years
    • Seen May 8, 2024
    Can you add an automatic exp share to the game? Grinding will take far too long for nuzlockes and challenging difficulty.
     

    Jaizu

    Average rom hacker
    281
    Posts
    14
    Years
  • Im liking this game, but....there some odd things that yall excluded.
    I know why dont add the fairy type (for retro-compability) but
    No exp. Share to make the game more fun? (Kanto is HORRIBLE for grinding).
    And no reusable TMs? (I tought that was an standart for modern rom hacks)

    Hey if you don't like it feel free to make a better game that you want.

    No, I won't be making reusable tms (I will make sure that in the future you can re-obtain all of them), and no, I won't change where and when you get the Exp. Share. If you don't like small grinding (the game even includes an extra exp mode lol), then look somewhere else.
    This is a true Pokémon game, not a battle simulator that skips grinding.
     

    looneyman1

    The Psycho Pokemon
    1,495
    Posts
    10
    Years
    • he/him
    • Seen yesterday
    I despise the modern EXPshare anyway. The base game has the VS seeker which solves that issue generally speaking and that works just fine IMO.

    Definitely a shame on the TMs, but so long as theres a method to get more of every TM eventually I cant complain. Making Celadon Department Store stock all the TMs would help, but having a set of TMs unlocked with each badge can help prevent the game from being too easy.

    I would reccomend making move tutors reusable however.
     

    Jaizu

    Average rom hacker
    281
    Posts
    14
    Years
  • I despise the modern EXPshare anyway. The base game has the VS seeker which solves that issue generally speaking and that works just fine IMO.

    Definitely a shame on the TMs, but so long as theres a method to get more of every TM eventually I cant complain. Making Celadon Department Store stock all the TMs would help, but having a set of TMs unlocked with each badge can help prevent the game from being too easy.

    I would reccomend making move tutors reusable however.

    Tutors were supposed to be reusable but I just forgot about them, already made them reusable, as well as adding the ones from emerald in, will be available in the next update.
    And yes, I will make sure that TMs are available multiple times in the future, I just have a few things that have more priority than that atm.
     
    30
    Posts
    3
    Years
    • Seen yesterday
    I played this pre release and I found there is no updated move pool for Pokemon like Nidoking and Nidoqueen are awful synther only learn fury cutter as original and Bulbasaur only learn poison powder as poison type move no sludge or sludge bomb can you update those move pool and my request is that please give Venusaur and Blastoise one reminder move like Charizard have heatwave.
     
    19
    Posts
    1
    Years
    • Seen May 8, 2024
    Hey if you don't like it feel free to make a better game that you want.

    No, I won't be making reusable tms (I will make sure that in the future you can re-obtain all of them), and no, I won't change where and when you get the Exp. Share. If you don't like small grinding (the game even includes an extra exp mode lol), then look somewhere else.
    This is a true Pokémon game, not a battle simulator that skips grinding.

    Honestly it just sounds like your too lazy to add a feature we need as everyone doesn't have all day to play a pokemon game btw if this isn't a battle sim and you want to focus on a story why not write a book instead
     

    Deokishisu

    Mr. Magius
    990
    Posts
    18
    Years
  • Honestly it just sounds like your too lazy to add a feature we need as everyone doesn't have all day to play a pokemon game btw if this isn't a battle sim and you want to focus on a story why not write a book instead

    If you don't have the time to play games, perhaps don't play them? If this hack doesn't work for you, and the dev's stance has been made clear, why are you still here? You are not entitled to anything. This isn't your project.

    If you prefer a battle sim game where the entire RPG has been stripped out and they hand you infinite Rare Candies so you don't have to engage with like half of the built-in game mechanics, go play one of those hacks. There are dozens of them. Or, hey, since you clearly do have time to play games, you could use that time to make your own hack with the stuff you want to see in it. Or are you too lazy to do that?
     
    392
    Posts
    3
    Years
    • Seen Nov 24, 2023
    Honestly it just sounds like your too lazy to add a feature we need as everyone doesn't have all day to play a pokemon game btw if this isn't a battle sim and you want to focus on a story why not write a book instead

    This type of story+battles is what a rom hack is. If you're not satisfied, then rom hacking isn't even where you should be looking, because this is the whole purpose of rom hacks. Play play.pokemonshowdown.com instead
     
    25
    Posts
    3
    Years
    • Seen May 8, 2024
    Spoiler: For people complaining about grinding


    By the way, I'm looking forward for the next update. Very well-done Gen 3 remake of Yellow, better than FRLG I'd say.
     

    Jaizu

    Average rom hacker
    281
    Posts
    14
    Years
  • Released version 1.0.0 in my Discord server and my ko-fi page

    Pokémon Recharged Yellow version 1.0 is released!

    Changes:

    • Day and night! Batte backgrounds will now change based in the time of the day and windows will light out at night. This is purely visual, doesn't affect encounter at all.
    • Changed how the time works, now the game has an in-game time. Days take as long as Scarlet and Violet. A RTC chip is not needed anymore to play the game; should help a lot in different hardware detecting the game as FRLG.
    • Move tutors can be reusable, ported some move tutors from Emerald as well, same as the FRLG+ ones.
    • New System to revive fossils, fossils are now regular items, so you will be able to obtain them more than once in the future.
      • If you had a fossil as a key item it will get converted to the regular one.
    • Kanto starters can't be found in the wild anymore, now there are 3 npcs that will gift them after small quests. If you caught any of the Kanto starters before in a ball different than a poke ball, they will get converted to a regular ball.
    • Day care improvements, now you can see your Pokémon outside and location change based on how compatible they are, thanks merrp!
    • Gym leaders will rematch you daily now, Giovanni still can't be seen anywhere tho.
    • Faster battle intro animations, 2 times faster than original!
    • Player can now unlock a key item called Appeal Sensor, lets you see the condition of your Pokémon.
      • Explore the region to figure out how to unlock it!
    • Player can now unlock the Judge function to see IVs and EVs of your Pokémon.
      • Explore the region to figure out how to unlock it!
    • Pokémon will give you exp when you catch them.
    • Added TM Machines to buy every TM. They are divided in 3 tiers, continue advancing in the story to have the tier 2 and 3 repaired. All of them available before the Elite 4.
    • Added origin game sprites to the summary screen.
    • Level up learnsets were reverted to FRLG ones.
    • Cool move info system in battles to display data about your move, allows scrolling between moves and lets you use moves from there.
    • Added a NPC that will tell your Pokémon Hidden Power type.

    Smaller changes:

    • Added Check Tag to the berry pouch (can't scroll up/down like vanilla emerald yet due to the bag use the berry pouch, might get fixed in the future)
    • Edited Fuchsia City a bit, made it less annoying to navigate in the south section.
    • Improvements to some gym leader parties.
    • Improvements to rival parties.
    • Rattata sprite was resized.
    • When using a HM or when seeing Pikachu in Oaks lab it will properly display its color variation.
    • Disabled linking in the pokemon center when playing nuzlocke mode.
    • Small buff to first Rocket encounter in hard mode.
    • Removed Pikachu from wild encounters.
    • Pokémon that are not available in fire red will be show as caught in leaf green when transfering to other games.
    • You can buy the light ball.

    Bug Fixes:

    • Fixed the move deleter.
    • Fixed nuzlocke mode not reviving your pokémon after the league.
    • Fixed legendaries not getting registered in the Pokédex.
    • Fixed seafoam islands.
    • Fixed trading with Pokémon Firered and Leafgreen.
    • Fixed Pokémon Printer.

    Smaller bug fixes:

    • Text overflow fixes
    • Bill is referenced instead of Lanette
    • Fixed field moves
    • Fixed graphical issues in the party menu
    • Pokéblock Case name tweaks
    • Fixed arcanine follower sprite
    • Fixed typo in Psych move type
    • Fixed typos in some dialogues
    • More decapitalization work
    • Fixed Raticate follower sprite
    • Cleanup for the Pokédex, should avoid more bugs in the future
    • Fixed graphical issues in the caught screen
    • Fixed summary screen bugs
    • Fixed bike musing being the hoenn one
    • Slowbro says Mega Punch instead or punch
    • Vermilion City sells Super Lure now
    • Fixed item descriptions for some berries
    • Fixed cut tree in Cerulean City
    • Game corner music is now the Kanto one
    • Fixed shop ui bugs, it properly supports TM shops now
    • Fixed bug fixes with the Elite 4 and Champion mugshot intros
    • Credits now play the proper Kanto song
    • Fixed small issue with nuzlocke when giving Pokémon, could be noticed with the free Magikarp
    • Fixed graphical issues with the key item wheel
     
    30
    Posts
    3
    Years
    • Seen yesterday
    Released version 1.0.0 in my Discord server and my ko-fi page

    Pokémon Recharged Yellow version 1.0 is released!

    Changes:

    • Day and night! Batte backgrounds will now change based in the time of the day and windows will light out at night. This is purely visual, doesn't affect encounter at all.
    • Changed how the time works, now the game has an in-game time. Days take as long as Scarlet and Violet. A RTC chip is not needed anymore to play the game; should help a lot in different hardware detecting the game as FRLG.
    • Move tutors can be reusable, ported some move tutors from Emerald as well, same as the FRLG+ ones.
    • New System to revive fossils, fossils are now regular items, so you will be able to obtain them more than once in the future.
      • If you had a fossil as a key item it will get converted to the regular one.
    • Kanto starters can't be found in the wild anymore, now there are 3 npcs that will gift them after small quests. If you caught any of the Kanto starters before in a ball different than a poke ball, they will get converted to a regular ball.
    • Day care improvements, now you can see your Pokémon outside and location change based on how compatible they are, thanks merrp!
    • Gym leaders will rematch you daily now, Giovanni still can't be seen anywhere tho.
    • Faster battle intro animations, 2 times faster than original!
    • Player can now unlock a key item called Appeal Sensor, lets you see the condition of your Pokémon.
      • Explore the region to figure out how to unlock it!
    • Player can now unlock the Judge function to see IVs and EVs of your Pokémon.
      • Explore the region to figure out how to unlock it!
    • Pokémon will give you exp when you catch them.
    • Added TM Machines to buy every TM. They are divided in 3 tiers, continue advancing in the story to have the tier 2 and 3 repaired. All of them available before the Elite 4.
    • Added origin game sprites to the summary screen.
    • Level up learnsets were reverted to FRLG ones.
    • Cool move info system in battles to display data about your move, allows scrolling between moves and lets you use moves from there.
    • Added a NPC that will tell your Pokémon Hidden Power type.

    Smaller changes:

    • Added Check Tag to the berry pouch (can't scroll up/down like vanilla emerald yet due to the bag use the berry pouch, might get fixed in the future)
    • Edited Fuchsia City a bit, made it less annoying to navigate in the south section.
    • Improvements to some gym leader parties.
    • Improvements to rival parties.
    • Rattata sprite was resized.
    • When using a HM or when seeing Pikachu in Oaks lab it will properly display its color variation.
    • Disabled linking in the pokemon center when playing nuzlocke mode.
    • Small buff to first Rocket encounter in hard mode.
    • Removed Pikachu from wild encounters.
    • Pokémon that are not available in fire red will be show as caught in leaf green when transfering to other games.
    • You can buy the light ball.

    Bug Fixes:

    • Fixed the move deleter.
    • Fixed nuzlocke mode not reviving your pokémon after the league.
    • Fixed legendaries not getting registered in the Pokédex.
    • Fixed seafoam islands.
    • Fixed trading with Pokémon Firered and Leafgreen.
    • Fixed Pokémon Printer.

    Smaller bug fixes:

    • Text overflow fixes
    • Bill is referenced instead of Lanette
    • Fixed field moves
    • Fixed graphical issues in the party menu
    • Pokéblock Case name tweaks
    • Fixed arcanine follower sprite
    • Fixed typo in Psych move type
    • Fixed typos in some dialogues
    • More decapitalization work
    • Fixed Raticate follower sprite
    • Cleanup for the Pokédex, should avoid more bugs in the future
    • Fixed graphical issues in the caught screen
    • Fixed summary screen bugs
    • Fixed bike musing being the hoenn one
    • Slowbro says Mega Punch instead or punch
    • Vermilion City sells Super Lure now
    • Fixed item descriptions for some berries
    • Fixed cut tree in Cerulean City
    • Game corner music is now the Kanto one
    • Fixed shop ui bugs, it properly supports TM shops now
    • Fixed bug fixes with the Elite 4 and Champion mugshot intros
    • Credits now play the proper Kanto song
    • Fixed small issue with nuzlocke when giving Pokémon, could be noticed with the free Magikarp
    • Fixed graphical issues with the key item wheel
    I played this version and I found some issues in it
    1---Fossil reviver took your fossil and don't give Pokemon in return took an in-game day and nothing I ran in fast mode still not working.
    2---In Celadon game exchange shop Wigglytuff is on sale IDK if it was intentional or bug.
    3---I am unable to find NPC for Bulbasaur.
    4---Some trades are VERY DANGEROUS especially Raichu for electrod.
    5---I tested headbutt mechanic and I have to say Pokemon level are so high like 65 level Pidgey or Weedle.
    But rest of other things are getting better quality of life changing which is really appreciated 💕
     

    Jaizu

    Average rom hacker
    281
    Posts
    14
    Years
  • I played this version and I found some issues in it
    1---Fossil reviver took your fossil and don't give Pokemon in return took an in-game day and nothing I ran in fast mode still not working.
    2---In Celadon game exchange shop Wigglytuff is on sale IDK if it was intentional or bug.
    3---I am unable to find NPC for Bulbasaur.
    4---Some trades are VERY DANGEROUS especially Raichu for electrod.
    5---I tested headbutt mechanic and I have to say Pokemon level are so high like 65 level Pidgey or Weedle.
    But rest of other things are getting better quality of life changing which is really appreciated 💕
    1- I will revisit that code and see if I can figure it out, can you send a save?
    2- I honestly don't remember, will check it out and compare to vanilla games
    3 - Should be in Viridian Forest
    4 - They are mostly the same as FRLG, will try to come out with better ones in the future
    5 - Yeah headbutt encounters should get a bette formula for the levels as well as better encounters, will get improved in the future for sure
     
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