Maruno
Lead Dev of Pokémon Essentials
- 5,286
- Posts
- 17
- Years
- Seen May 3, 2024
Game-making requires tools. This obviously includes game engines (because your game needs to work in order to be called a game), but there are many other tools that we can and do use. Map editors, metadata editors, sound effect generators, Paint.NET, and so on.
Obviously some tools are more exclusively related to game-making than others. Let's focus on those.
What do you want from your tools? Which features do you find useful, and which can you live without? Which features would you like to have? What do you think of the tools you've used? Why did you choose to use them, and were there alternatives you rejected?
I suspect the majority of responses will be about RPG Maker XP and what you think about it, and that's fine. Try not to talk about Pokémon Essentials, though, as I don't think that's a tool (I'd call it a resource).
Obviously some tools are more exclusively related to game-making than others. Let's focus on those.
What do you want from your tools? Which features do you find useful, and which can you live without? Which features would you like to have? What do you think of the tools you've used? Why did you choose to use them, and were there alternatives you rejected?
I suspect the majority of responses will be about RPG Maker XP and what you think about it, and that's fine. Try not to talk about Pokémon Essentials, though, as I don't think that's a tool (I'd call it a resource).