Maruno
Lead Dev of Pokémon Essentials
- 5,286
- Posts
- 17
- Years
- Seen May 3, 2024
I'm interested in finding out why so many people end up giving up on their projects, either before they've done any real work on it or after a demo release and the corresponding hype.
I know the obvious answers will be along the lines of:
What were your reasons for giving up (or considering giving up) on a project? What do you think the legitimacy of these excuses is? And what do you think about people permanently giving up on an idea instead of just going on hiatus?
I know the obvious answers will be along the lines of:
- I'm too busy with Real Life to keep this going.
- I'm not getting enough attention/I don't feel there's any point to making this if no one's showing they care.
- There are better games already, and I don't want to be overshadowed.
- People's responses are putting me off, because they're doubting my (unproven) talents/telling me to abandon my 17 region masterpiece.
- It's too hard to learn how to make a game (I can't figure out how to script/event, there aren't any good learning resources, etc.).
- People aren't volunteering to make my game for me.
What were your reasons for giving up (or considering giving up) on a project? What do you think the legitimacy of these excuses is? And what do you think about people permanently giving up on an idea instead of just going on hiatus?