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{Wifi} Facade Team (lots of fun)

Neo_Angelo

Used Discharge!
  • 98
    Posts
    9
    Years
    I love battling in different ways, so i came up with a cool way to battle taking advantage of pokemon with Guts, Facade and flame orb. I'm sure a lot of your hardcore battlers will perhaps be like "WTF is this guy doing?" i had a lot of fun using this team and i've won around 70% of all the battles i had (which was rather fun too).

    Anyway for those of you wishing to try out this team, heres a little how the tactic works:

    The team consists mainly of Normal Type pokemon which take advantage of Facades STAB and combined with the GUTs ability gains even more damage. I've tried to pick pokemon with a variety of speed and bulk to cover off any weaknesses (of course the main weakness to this team is Fighting type, what i mean by weaknesses is against bulky/speedy mon's)

    For those unfamilliar with Facade type teams, heres how they work:

    Burn > Poison: you'll want burn over poisons as burn is a constant HP drop, whereas toxic will gradually increase HP drop over time. With a facade team the attack drop from the burn is ignored when using guts or facade, thus powering your team up with the minimum of impact to your HP.

    Guts: Guts raises the Attack stat by 50% while affected by the burn, paralysis, poison, or sleep status conditions. The Attack drop from burn does not occur.

    Facade (Normal) {Move}: Facades base power is 70, if use has a major status condition the power of Facade is doubled to 140! Attack drop from burn is ignored.

    Please note that this team isn't designed for Smogon rules, its just a team to have fun with or try your hand at winning with these tactics, its a challenging team with a fair few weaknesses, but great damage and rewards. You can use this to build your own Facade team, i'd love to see your own versions of a facade team to share with everyone :)

    Heres how the team looks:

    Noctowl
    Adamant - Insomnia + Flame Orb (252 Speed, 252 Attack)

    Psycho Shift
    Roost
    Facade
    Air slash

    Psychoshift burn to opponents as well as keeping your burn to inflict massive damage while receiving half from physical hits, quite a nice set.

    Ursaring
    Jolly - Guts + Flame Orb (252 speed and 252 Attack)

    Facade
    Earthquake
    Play rough
    Fling
    Fling to burn the target (quite fun)

    Conkeldurr
    Adamant - Guts +Flame orb (252 HP and 252 attack)

    Drain Punch
    Ice Punch/Stone Edge/Poison Jab
    Knock Off
    Facade


    Luxray

    Adamant - Guts +Flame orb (252 speed and 252 attack)

    Spark
    Ice fang
    Facade
    Crunch

    Swellow
    Adamant - Guts +Flame orb (252 speed and 252 attack)

    Quick Attack
    Brave Bird
    Facade
    Roost


    Persian

    Jolly Technician +Silk scarf (252 speed and 252 attack)

    Fake Out
    Return
    Arial Ace
    U-Turn


    The strategy: Using Persian as your lead you will fake-out the opponent causing some nice damage due to persians ability, followed by U-turn (Persian will barely get hit most of the game), Then you swap in a Facade user which will activate your flame orb (instead of having to wait a turn to use it), Then you basically go all out attack till that pokemon is KO'ed, chose Persian and rinse and repeat.

    What do you guys think? I personally really like this team, its really fun to play and offers a bit of high risk, high reward as your team except persian all have gradual HP decrease over time which adds a bit of risk to your game (albeit the birds have some recovery moves and conkeldurr has drain punch STAB).

    Would it be a team you guys would use or try out?
     
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    Right. Well, I'd just like to point out that the thought is nice but, this isn't exactly a resource of any variety. This strategy has been used since Generation III, and most people know exactly how a Pokémon with Guts or any other ability that boots a stat when under the effect of an ailment (Toxic Boost, Quick Feet, etc.) operates. The team you posted may work well on Wi-Fi or in battle spot, but that is because there's most likely a noticeable skill drop between Battle Spot and even Smogon's low ladder. Which brings me to my next point.

    This site, as are many, is mostly populated by players who abide by Smogon's ruleset. This "resource" of yours would be of little to no help to the majority of the players here even if it was…well…usable. I'm not trying to offend you or come off as harsh, but you should really only label something as a resource if you are certain that it is actually helpful to others.
     
    Wouldn't you want Ice Punch,Poison Jab, Mach Punch, or Stone Edge on Conkeldurr instead of Force Palm? It kinda needs the coverage (or priority, in Mach Punch's case). Conk is also really slow so those Speed EVs would be better in like HP or something. Unless that's a typo.

    Also, yeah, idk if this really qualifies as a resource.....
     
    if you want a good facade user, i recommend gliscor w/ eq/sd/roost/facade and specially defensive evs. sd breloom works too. besides poison heal pokes though, none of these pokes are all that viable in ou. (breloom is also extremely niche--or that set is anyway--to say the least.)

    if you want a taste of the metagame, i would go to pokemon showdown and punch your team in. i think on the ou ladder on the main server you will discover for yourself what the others are telling you, and it is probably more productive to just redirect you there. i have indeed seen your disclaimer "just for fun" but i do think it's our job to make it better nonetheless.

    the tag you want is team help, btw.
     
    I'm just going to throw a few little bits of advice at you, all though bare in mind I'm not really an expert. I won't bother going over what the others have already said since I think it is well established that this team isn't going to do well on showdown, but you've already covered that yourself.

    First and foremost; Luxray, Conkeldurr, Swellow and Ursaring are all physical attackers, so you don't want to inflict them with a burn because that will half all damage from physical attacks. Toxic orb is the way to go here.

    You psycho shift strategy with Noctowl is pretty cool, however you could do something similar with Sigilyph that would probably work out much better for you since Sigilyph has the ability magic guard. Try a set like this

    Sigilyph @Flame Orb
    Ability: Magic Guard
    EVs: 252 HP / 190 Def / 68 Spe

    -Psycho Shift
    -Roost
    -Cosmic Power
    -Stored Power

    Magic guard stops it taking burn damage whilst it can still pass it burn on with psycho shift crippling physical attackers. Cosmic Power sets up for Stored Power sweeping whilst simultaneously allowing you to buff up your defences. Roost allows for effective recovery during this process.

    As mentioned before, Gliscor would also be a really good fit for this team. I would also consider replacing Persian for a Wish Chansey or similar so you can heal up your teammates when their statuses become problematic for them.
     
    I'm just going to throw a few little bits of advice at you, all though bare in mind I'm not really an expert. I won't bother going over what the others have already said since I think it is well established that this team isn't going to do well on showdown, but you've already covered that yourself.

    First and foremost; Luxray, Conkeldurr, Swellow and Ursaring are all physical attackers, so you don't want to inflict them with a burn because that will half all damage from physical attacks. Toxic orb is the way to go here.

    You psycho shift strategy with Noctowl is pretty cool, however you could do something similar with Sigilyph that would probably work out much better for you since Sigilyph has the ability magic guard. Try a set like this

    Sigilyph @Flame Orb
    Ability: Magic Guard
    EVs: 252 HP / 190 Def / 68 Spe

    -Psycho Shift
    -Roost
    -Cosmic Power
    -Stored Power

    Magic guard stops it taking burn damage whilst it can still pass it burn on with psycho shift crippling physical attackers. Cosmic Power sets up for Stored Power sweeping whilst simultaneously allowing you to buff up your defences. Roost allows for effective recovery during this process.

    As mentioned before, Gliscor would also be a really good fit for this team. I would also consider replacing Persian for a Wish Chansey or similar so you can heal up your teammates when their statuses become problematic for them.

    The reason Flame orb works better than toxic orb in these sets is because Facade ignores the Drop in physical stats when burned so you don't lose the bonus, as with Guts ability. So with burn you'd get small HP lose over time but gain 50% attack for guts users, ontop of 140 power facade plus STAB from normal type users. you don't receive a penalty for the burn. Hence why i included it on all the guts users. With Noctowl it works well as facade is physical (which won't be affected by the Attack drop due to its affect) and Air slash is Special which again isn't affected by burn.

    I also have this running on Sigiglyph but found it not to work as well. You can also use this on Honchcrow too with Moxie which you gain additional attack power for KO's.

    The reason i put Persian in there is to lead with Fake out, then U-turn to a pokemon for instant burn, most of the pokemon have a HP recovery move like roost, drain punch etc so chansey/blissey wouldn't be needed. I thank you for your feedback :D and for not being patronizing.

    syn said:
    I'm not trying to offend you or come off as harsh, but you should really only label something as a resource if you are certain that it is actually helpful to others.

    Would you not consider someone looking to create a theme team or team revolving around one strategy could use this as a resource? it might not be helpful to Smogon players, but don't forget there are people who enjoy battling with different strategies, therefore this could be a resource to base a team around the Guts/Facade strategy. would you not agree? and no, i do not take offense at all :)

    Nah said:
    Wouldn't you want Ice Punch,Poison Jab, Mach Punch, or Stone Edge on Conkeldurr instead of Force Palm? It kinda needs the coverage (or priority, in Mach Punch's case). Conk is also really slow so those Speed EVs would be better in like HP or something. Unless that's a typo.

    I just went for all speed and attack, Conkeldurr can outspeed a good selection of pokemon, however i believe you are right with what you where saying and probably was better to invest the EV's in HP or def instead. I went Force palm just because of the STAB and chance to paralyze, But the moves you mentioned would probably work better! Thank you for your feedback :) (i'll update the team), my theory behind force palm was if i paralyzed the opponent i'd then be more likely to outspeed (hence the investment in speed, but i think your suggestion works better.

    To the other users that posted:

    I always feel wary about posting teams in this section, it seems there are a lot of people who take battling way too seriously, who act elitist like no ones opinions or strategies matter because they don't fit with a smogon rule and shun idea's and strategies because they don't work in a smogon environment. As i stated i put this as a resource as i don't want any Team help, the team isn't there to be changed or whatever but to be used as a guide to build a team from, therefore is a resource. I made this thread for those casual players or competitive players who might want to mix their game up a bit, i don't understand why people are getting arsey and patronising about someone posting something that is completely relevant (just perhaps not to smogon).

    Sure there maybe people who do already understand how guts works, however there maybe people who have wanted to incorporate it in a theme team or find a few pokemon to use in a team that focuses entirely on one strategy. I will be posting more Theme/Strategy teams that revolve around one type of strategy for people who might want to give it a go and find their preferred tactics.
     
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    What happens if I use this team, and I encounter a Ghost type like Aegislash or Gengar?

    Then your screwed ahahaha, I suppose you've got moves such as Drain punch, Force palm, Play rough, Ice fang, Knock off, Fling, air slash and brave bird? they can all hit Ghost/Steel types (Obviously Fighting won't hit Ghost, but is super effective Vs Steel and fling and knock off are super effective Vs Ghosts), so its not completely useless against those types. But it will struggle against a team full of ghosts ha ha. but thats the fun thing about it. Its challenging to use because it has a lot of flaws, but also is quite devastating too.

    One strategy is to Psycho shift the burns onto the ghosts/steel pokemon to generate damage over time as a sort of fail safe, then use recovery moves to stall out those pokemon.
     
    I always feel wary about posting teams in this section, it seems there are a lot of people who take battling way too seriously, who act elitist like no ones opinions or strategies matter because they don't fit with a smogon rule and shun idea's and strategies because they don't work in a smogon environment. As i stated i put this as a resource as i don't want any Team help, the team isn't there to be changed or whatever but to be used as a guide to build a team from, therefore is a resource. I made this thread for those casual players or competitive players who might want to mix their game up a bit, i don't understand why people are getting arsey and patronising about someone posting something that is completely relevant (just perhaps not to smogon).
    That's kind of how any competitive thing is really. Lots of elitism, stubbornness, and contempt for differing ideas. Lots of telling you that this is wrong and that is right and this is crap and that isn't and that you must do this or that or you're a scrub. Sometimes it's just that they just genuinely want to help and it comes out kinda bad, but not everyone's like that and there's usually plenty of reasonable people around too, even if they don't agree with you.

    BTB is mainly for competitive battling, and the majority of the members here follow Smorgen's Smogon's rules, tiering, etc.....to varying degrees. The vast majority of threads in this section tend to be Team Help threads, sometimes which are not properly labeled, if at all. So when a team is posted in a thread here, it's usually presumed to be a Team Help thread (and often assumed to be for OU/Smogon rules, though that shouldn't be assumed if it's not stated) unless the OP says otherwise, and originally it wasn't exactly clear what your objective was. That's why people have posted the way they have so far: it was thought to be a mislabeled Team Help thread (plus general competitive mentality).

    Anyway, I think it might not be a bad idea to have some sort of community team archive where we can post completed standard and non-standard teams for people to use if they want. Of course, we'll have to see if people are in support of/interested in this idea, and there needs to be some teams to put in it, and it needs to be regulated somewhat, but just throwing the idea out there.


    What happens if I use this team, and I encounter a Ghost type like Aegislash or Gengar?
    Luxray's got Crunch yo, Ghosts better be runnin' scared now
     
    That's kind of how any competitive thing is really. Lots of elitism, stubbornness, and contempt for differing ideas. Lots of telling you that this is wrong and that is right and this is crap and that isn't and that you must do this or that or you're a scrub. Sometimes it's just that they just genuinely want to help and it comes out kinda bad, but not everyone's like that and there's usually plenty of reasonable people around too, even if they don't agree with you.

    BTB is mainly for competitive battling, and the majority of the members here follow Smorgen's Smogon's rules, tiering, etc.....to varying degrees. The vast majority of threads in this section tend to be Team Help threads, sometimes which are not properly labeled, if at all. So when a team is posted in a thread here, it's usually presumed to be a Team Help thread (and often assumed to be for OU/Smogon rules, though that shouldn't be assumed if it's not stated) unless the OP says otherwise, and originally it wasn't exactly clear what your objective was. That's why people have posted the way they have so far: it was thought to be a mislabeled Team Help thread (plus general competitive mentality).

    Anyway, I think it might not be a bad idea to have some sort of community team archive where we can post completed standard and non-standard teams for people to use if they want. Of course, we'll have to see if people are in support of/interested in this idea, and there needs to be some teams to put in it, and it needs to be regulated somewhat, but just throwing the idea out there.



    Luxray's got Crunch yo, Ghosts better be runnin' scared now

    I can completely understand that, i'd like to think i originally explained the team and theory behind it that it had weaknesses and wans't for Smogon, however i have now updated the original post to reflect this and make it much clearer. I completely agree, i think that there maybe should be a section for those who do not play Smogon to have their own resource/team building section so as not to upset/annoy Smogon players with teams they won't find relavent.

    The hopes of this thread was to offer a new way to play whilst getting further idea's for this style of play.

    I'm the kind of guy who likes to explore different tactics, i'm not one for following what everyone else does and sometimes i come across something that works well, or i find a new method/way to look at things which i figure is worth sharing just on the off chance someone see it and thinks "Actually, i never thought to do that". Thus giving others idea's to maybe play using teams not as common for the challenge rather than "you must make a team that conforms with X,Y,Z and it must WIN and use these pokemon and moves otherwise we will all call it rubbish."

    Again i thank you for your comments and feedback, after all, debate is the best way to share knowledge :)
     
    I can completely understand that, i'd like to think i originally explained the team and theory behind it that it had weaknesses and wans't for Smogon, however i have now updated the original post to reflect this and make it much clearer. I completely agree, i think that there maybe should be a section for those who do not play Smogon to have their own resource/team building section so as not to upset/annoy Smogon players with teams they won't find relavent.

    The hopes of this thread was to offer a new way to play whilst getting further idea's for this style of play.

    I'm the kind of guy who likes to explore different tactics, i'm not one for following what everyone else does and sometimes i come across something that works well, or i find a new method/way to look at things which i figure is worth sharing just on the off chance someone see it and thinks "Actually, i never thought to do that". Thus giving others idea's to maybe play using teams not as common for the challenge rather than "you must make a team that conforms with X,Y,Z and it must WIN and use these pokemon and moves otherwise we will all call it rubbish."

    Again i thank you for your comments and feedback, after all, debate is the best way to share knowledge :)
    I'm all for innovation and trying different things in battling (within reason). Not so much for splitting BTB into a Smogon and non-Smogon section though. Funnily enough that was brought up in this thread a while ago (ty littlebrother for bumping that).
     
    Other than agreeing what much everyone else said, Toxic Orb is preferred over Flame Orb. 3 turns of Toxic damage is less than 3 turns of burn damage, and it's not like that status abusers stay in for more than 3 turns anyway. These kinds of Pokemon are hit-and-run attackers. If you want your Pokemon to stick around for a bit longer, Flame Orb is better, otherwise Toxic Orb is better.

    Fling is a wasted moveslot on Ursaring, as once the orb is flung away, it becomes useless, and Ursaring will struggle against Ghosts, and Play Rough won't be enough. While Play Rough hits Fighting Pokemon super effectively, a boosted Facade does more damage to them:

    252 Atk Ursaring Facade (140 BP) vs. 0 HP / 0 Def Conkeldurr: 238-282 (67.8 - 80.3%) -- guaranteed 2HKO

    252 Atk Ursaring Play Rough vs. 0 HP / 0 Def Conkeldurr: 206-244 (58.6 - 69.5%) -- guaranteed 2HKO

    Look at that massive power difference.

    Ursaring needs Close Combat to hit the Steels that would resist Facade, and Crunch to hit the Ghosts that are immune to it:
    -Facade
    -Close Combat
    -Crunch
    -Protect/Swords Dance
    Nature: Adamant/Jolly (latter for Quick Feet sets only)
    EVs: 4 HP/252 Atk/252 Spe
    Item: Toxic Orb/Flame Orb (latter for Guts sets only)
    Ability: Guts/Quick Feet

    Protect ensures that Ursaring's status orb is activated, while Swords Dance punishes a free switch.

    As already mentioned, Sigilyph does Flame Orb abuse much better because Magic Guard blocks any passive damage it gets. Noctowl is outclassed because it takes damage from the self-inflicted status. Remember that if Stored Power is the sole attack, Dark Pokemon wall Sigilyph completely and Dark Pokemon must be eliminated before Sigilyph is even brought out. Refer to gimmiepie's set. Why would you even waste Psycho Shift on a very frail attacker like Honchkrow? It's not that fast either, meaning it gets taken out quickly.

    Luxray absolutely needs Superpower to hit Steels hard, as well as Wild Charge for the higher power over Spark. It's not like Luxray needs to stay in the battle long, anyway. Wild Charge also hits non-Golurk Ghosts hard, and Ice Fang is weaker on Grass Pokemon than Facade is. Wild Charge's recoil won't matter, as you're worn down by your status anyway:

    252+ Atk Guts Luxray Ice Fang vs. 252 HP / 0 Def Gogoat: 326-384 (72.4 - 85.3%) -- guaranteed 2HKO after Leftovers recovery

    252+ Atk Guts Luxray Facade (140 BP) vs. 252 HP / 0 Def Gogoat: 350-412 (77.7 - 91.5%) -- guaranteed 2HKO after Leftovers recovery

    -Wild Charge
    -Facade
    -Superpower
    -Crunch
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Toxic Orb
    Ability: Guts

    Swellow also needs to use a Jolly nature, so it can outspeed as much as it can. Without it, things like +Speed Dugtrio (sitting at 120 Speed) outspeeds it. It also doesn't have room for Roost, as it won't have time to recover given its frailty:
    -Facade
    -Brave Bird
    -U-turn/Pursuit
    -Protect/Quick Attack
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Toxic Orb/Flame Orb
    Ability: Guts
     
    Yeeeeesh, you'd think the guy just walked into a confederate rally and articulated his love for gay marriage to the whole congregation. -_-

    Neo, it's a neat concept. There's obviously flaws, but I can see what you're going for here. However, I'd like to suggest - knowing myself just who and what kind of opponents are on battle spot via wifi - that you're a pretty good player using a mediocre team against opponents who arrrrre, just kinda bad hahah. Or, not bad - but introductory level. Still though, the idea is neat, and as far as the gimmick goes, this team looks pretty fun and interesting.

    Thaaaaat being said, I'd like to apologize to you for the uh, 'passion' of some very skilled but 'passionate' battlers and posters here. I'd also like to beg you not to leave or ignore the Battling and Team Building section because of this. Please. It's lonely. ;-;

    (this is not a resource though lol. BUT. I know exactly where you could've posted it, or anything like it in the future - check out this thread here - Skyburial made this recently for the specific reason of showing off, hyping, and just generally talking about what we've been using lately in battles and enjoying. Talking about weaknesses strengths and all that of teams and individual pokes. There's not gonna be any 'passionate advice' against what you share there too, since its purpose is generally just sharing things for the purpose of sharing them, not strictly finding the best usage of everything. Plus there's no reason to. Unless someone really just wants to be a dick.)
     
    Uh okay, you can probably delete this post since it's not all that towards team helping but more of an apology as coming out as a "dick".
    The post I made was more vent towards the sub forum as a whole rather than this particular thread and was not meant to be seen as an attack on you specifically, I apologise truly for my behaviour.
    I really don't know what else to say bar yeah sorry and did not mean to put your hopes down, but I think I kinda did mean to diss the idea of an entire team based around one single idea. Because this makes you susceptible to a lot more threats and kinda makes you predictable. Even styles like trick room generally has one slot dedicated to sweep without trick room set or when all your other options are dead, much like a win con. My trigger was probably that noctowl, but looking back my attitude was not warranted for.
    I did come to my senses and delete only to reload and see you quoted it, epic failure lol.
    Anyway I just did not want to come of as an "elitist" "asshole" or any other insult thrown around this thread and did not mean poo poo you as a battler. Especially since I have time and again tried to make the other person feel like a better battler, who so ever it maybe, yeah I was never an elitist and don't want to be seen as one either.

    I hope you understand. It was a momentary thing.
     
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    Uh okay, you can probably delete this post since it's not all that towards team helping but more of an apology as coming out as a "dick".
    The post I made was more vent towards the sub forum as a whole rather than this particular thread and was not meant to be seen as an attack on you specifically, I apologise truly for my behaviour.
    I really don't know what else to say bar yeah sorry and did not mean to put your hopes down, but I think I kinda did mean to diss the idea of an entire team based around one single idea. Because this makes you susceptible to a lot more threats and kinda makes you predictable. Even styles like trick room generally has one slot dedicated to sweep without trick room set or when all your other options are dead, much like a win con. My trigger was probably that noctowl, but looking back my attitude was not warranted for.
    I did come to my senses and delete only to reload and see you quoted it, epic failure lol.
    Anyway I just did not want to come of as an "elitist" "asshole" or any other insult thrown around this thread and did not mean poo poo you as a battler. Especially since I have time and again tried to make the other person feel like a better battler, who so ever it maybe, yeah I was never an elitist and don't want to be seen as one either.

    I hope you understand. It was a momentary thing.

    While i thank you for your apology, none is required, i do not hold grudges, I want to offer some alternate styles of battling just for fun, the teams i might post will be majorly flawed one way or another due to how the set-up works.

    Ursaring needs Close Combat to hit the Steels that would resist Facade, and Crunch to hit the Ghosts that are immune to it:
    -Facade
    -Close Combat
    -Crunch
    -Protect/Swords Dance
    Nature: Adamant/Jolly (latter for Quick Feet sets only)
    EVs: 4 HP/252 Atk/252 Spe
    Item: Toxic Orb/Flame Orb (latter for Guts sets only)
    Ability: Guts/Quick Feet

    Fling would be useful on Ursaring if used as a second attack, since the first turn you'd use another move to get burned, then fling it to cause burn on your opponent (kinda like psycho shifting) Thats why i included it, so that you could "Fling" it at Fighting or dark types to cause damage/burn. However Crunch is something you could definatly replace Fling with if the person wasn't interested in causing a burn on the opponent, as for steel types resisting Facade, Earthquake is there to solve that, since ursaring has Guts EQ gets a 50% boost.

    With regards to what someone said about Toxic orb being better, with this team the flame orb works better because your using Persian to U-turn causing burn on the first time you enter the battle, and you never switch out (unless absolutely necessary) this then takes advantage of persians free swap in when you mon dies to Fake-out and U-turn into another mon. Thus meaning Ursaring with Fling is quite sensible as if it was U-turned in, it'd get a burn straight off, thus increasing Flings damage with guts as well as causing the burn on the opponent. Thats what i was going for.

    With close combat your ruining your attack and defense, while having the nice type coverage, because this strategy works on keeping your pokemon in battle till they die, close combat would kinda be countering your own strategy by reducing your attack and leaving you open with the defense drop. While i do understand that it would be a lot better than say fling, tactical wise with the strategy i have with this team, i'm not too sure it would benefit, since earthquake can safely kill off steel pokemons.
     
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    While i thank you for your apology, none is required, i do not hold grudges, I want to offer some alternate styles of battling just for fun, the teams i might post will be majorly flawed one way or another due to how the set-up works.



    Fling would be useful on Ursaring if used as a second attack, since the first turn you'd use another move to get burned, then fling it to cause burn on your opponent (kinda like psycho shifting) Thats why i included it, so that you could "Fling" it at Fighting or dark types to cause damage/burn. However Crunch is something you could definatly replace Fling with if the person wasn't interested in causing a burn on the opponent, as for steel types resisting Facade, Earthquake is there to solve that, since ursaring has Guts EQ gets a 50% boost.

    With regards to what someone said about Toxic orb being better, with this team the flame orb works better because your using Persian to U-turn causing burn on the first time you enter the battle, and you never switch out (unless absolutely necessary) this then takes advantage of persians free swap in when you mon dies to Fake-out and U-turn into another mon. Thus meaning Ursaring with Fling is quite sensible as if it was U-turned in, it'd get a burn straight off, thus increasing Flings damage with guts as well as causing the burn on the opponent. Thats what i was going for.

    With close combat your ruining your attack and defense, while having the nice type coverage, because this strategy works on keeping your pokemon in battle till they die, close combat would kinda be countering your own strategy by reducing your attack and leaving you open with the defense drop. While i do understand that it would be a lot better than say fling, tactical wise with the strategy i have with this team, i'm not too sure it would benefit, since earthquake can safely kill off steel pokemons.
    1. Fling is a one-time use attack, making it very inconsistent. What if you don't hit a Ghost with it? Sure, it's fun to burn/poison whatever you hit, but it's not worth giving up the chance to hit Ghost Pokemon the rest of the time. Without Crunch, Ursaring is walled by Ghost Pokemon, and Crunch is necessary on it for that reason. And besides, the base power of Fling + status orb is 30, making it incredibly weak. That's another reason why Crunch is, and always will be, the superior Dark attack on Ursaring, as its sports a decent 80 base power throughout. More info here: https://bulbapedia.bulbagarden.net/wiki/Fling_(move). Close Combat's defensive drops don't matter, since Ursaring and other Guts/status orb abusers are meant to be hit-and-run attackers as I already mentioned; it's also stronger than Earthquake. While Earthquake admittedly hits specially defensive Heatran harder, not being able to hit Ferrothorn (or Ferroseed) reliably isn't worth giving up Close Combat:

    252 Atk Guts Ursaring Earthquake vs. 252 HP / 88+ Def Ferrothorn: 110-130 (31.2 - 36.9%) -- guaranteed 4HKO after Leftovers recovery

    252 Atk Guts Ursaring Close Combat vs. 252 HP / 88+ Def Ferrothorn: 264-312 (75 - 88.6%) -- guaranteed 2HKO after Leftovers recovery

    252 Atk Guts Ursaring Close Combat vs. 252 HP / 252+ Def Eviolite Ferroseed: 202-238 (69.1 - 81.5%) -- guaranteed 2HKO

    252 Atk Guts Ursaring Earthquake vs. 252 HP / 252+ Def Eviolite Ferroseed: 84-99 (28.7 - 33.9%) -- 1.4% chance to 3HKO
     
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