Display Pokémon SpriteThe showpokepic command is set up like this:
Let's use it in a script. 0x4 is the ID for Charmander, 0xA 0x3 places the box containing the sprite in the middle of the screen so that it ends up looking like this:
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Hi sorry for the (very) late reply! Sounds like something's been overwritten - repointing to free space should fix this.Yogit said:Hi again, So I've been working on a ROM for some time now but recently as I've been play testing when ever I activate a GiveItem script after the
[player] revived item text the game displays a second text box that just says
n!
please help
Hi Fred, also sorry for the late reply! It's been a while since I did anything with FireRed but if I recall correctly the Shinyzer tool makes it so that the next Pokemon you see will be shiny, wild, trainer etc. It might be worth giving that a shot to see if it'll work with showpokepic.__fred__40 said:Hi again Avara
I have a question hopefully you will know the answer:Can i display the pokepic of a shiny pokemon?
I know that that is possible with the Jpan engine but I dont know about a fire red english version
what do you think?
Fred
i just want to ask how map scrolling is done In cutsceneS