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- Posts
- 16
- Years
- Seen Jul 5, 2008
do you know of any such title screen editor
silver314,
This might be a strange request but i hope you can do this,
But can you add a option to save all pokemon data to file like "txt, doc",
Or even posible to a sql database,
I was planning to write all data to a database but doing this by hand is quite well hard to do.
So if you can add a option that will store this into a file in a nice order.
I can probably write up a parser to parse the .txt file and place it into a sql database.
This would save me hours and hours of work.
Even if you can only do this by 1 file per pokemon that wouldnt matter for me.
So i hope you can respond to this and add a option like this.
Thanks.
Edit:
Before i forget could you also add,
Like locations where the pokemon can be found + rate to be found at the location + level to level,
If posible thanks again and keep up the great work :).
Well currently its here 11:39 am in holland,
Still havent slept yet.
Currently learning a bit about api calls,
Going to try and create a application that has the ability to read information from YAPE,
And store all the information into a file/database.
But since i never really worked with api's like thats its quite some learning/testing/taking alot of time :D.
But i seem to have the basics if i ever finish it since i'm quite tired atm.
I will ofcourse if the application is at least normal useable release the application/
Or if its quite uhm well half working with testing and messing :p.
I will release the result of it so a db/file with all the information.
I probably if i finish this will store it into a sql file.
No progress its no 20:29 still havent slept so no wonder right :p.
But uhm i was checking on what YAPE changes but it seems even if i only change the hp of 1 pokemon whole chuncks of code gets altert :/,
Whats up with that is i may ask ?
Ah and i'm checking using hex compare. a function inside Hex Workshop.
WTF.. Turn back and never come back.. - -'does this have Intro Pokemon editor and a good scripting thing
Yeah, and it also haves a shiny POKéMON auto ASMer, and a implemented patch that turns your kanto/hoenn maps into sinnohdoes this have Intro Pokemon editor and a good scripting thing
Yape should work with pointers, because it's weird to have -180 attacks left (I have a pokemon that learns an attack every level.If you want to add one new move, you must remove (at least) one other existing move.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at YAPE.MainForm.AddEvolutionsToTree(Int32 pkmn, TreeNode node, List`1 history)
at YAPE.MainForm.AddEvolutionsToTree(Int32 pkmn, TreeNode node, List`1 history)
at YAPE.MainForm.AddEvolutionsToTree(Int32 pkmn, TreeNode node, List`1 history)
at YAPE.MainForm.BuildEvolutionTree()
at YAPE.MainForm.LoadEvolutions(Int32 index)
at YAPE.MainForm.LoadPokemonData(Int32 index)
at YAPE.MainForm.ChangeSelectedPkmn(Int32 index)
at YAPE.MainForm.PkmnSelectVal_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
YAPE
Assembly Version: 0.9.0.0
Win32 Version: 0.9.0.0
CodeBase: file:///D:/Baro/hack/YAPE%200.9/YAPE.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MappedComboBox
Assembly Version: 1.0.3031.39633
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Baro/hack/YAPE%200.9/MappedComboBox.DLL
----------------------------------------
ComboListBox
Assembly Version: 1.0.3031.39599
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Baro/hack/YAPE%200.9/ComboListBox.DLL
----------------------------------------
NumericTextBox
Assembly Version: 1.0.3031.39676
Win32 Version: 1.0.3031.39676
CodeBase: file:///D:/Baro/hack/YAPE%200.9/NumericTextBox.DLL
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.