• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

YGO: Individual Card Discussion

Status
Not open for further replies.
Kinetic Soldier's 2000 is not "a little bit of attack increase" =x

If you're playing steamroid, then i'll rather play exiled force except that it can be in defense mode... you "may" run over the dragon, but only if traps don't stop you. Exiled Force is pretty hard to stop, and it can even blow up monarch. Steamroid can technically do it more than once, but how do you live with 1300 attack power except against Spy and Sangan...

As for the amazons, it's the *amazon archer* that's doing the work (amazing card), and that thing is a trap card =x The panda got pierce, so its effect is not solely attack boost then.

You only said 'Any cards whose only effect is to boost attack by a bit', you never specified what 'a bit' is (Or even if it's a small or large bit). Anyhow, while it's true that Amazon Archers is doing the heavy lifting, Amazoness Paladin is a usable card, a rare find among amazons (After all, Paladin is the only one of them besides Unfriendly who isn't run over by Hydrogeddon) and it's always at least 1800 Atk since the Paladin counts herself for the effect, which, considering the metagame, isn't too shabby. Point taken about Steamroid. I usually bypassed that by either sapping good old roid for a bit of damage with Limiter Removal or using Kurogane to exchange it for a Rat or some other utility monster from my graveyard (Sometimes both). But do remember, you can always use the Roid as bait to play Supercharge (Preferably in multiple copies) or cover it with stuff like Sakuretsu or Rush. It's not like this would be the first case of covering a defensively weak monster's arse. :3

Also, on the subject of Atk-increase only: Gren Maju and Golden Homonculus, anyone? It's technically just a 'bit' of Atk increase done a lot of times.
 
Paladin = not-vanilla vanilla >>; can't even use Justibreak with it. It's unsearchable by rat cause its attack power is actually "too high."

If we have to use amazons, rather go for the chainmaster and the swordie. Nothing can go wrong with stealing monarchs from the hand, and the swordie is just mini burn damage yet has the highest power possible with rat.

If we're talking about roid deck, then you have to play 2 steamroid not cause it's good, but really cause you got no choice (3 sub, 3 drill and 3 gyroid are given, but 9 is probably a bit too little...)

Golden Homunculus and Gren Maju Gazett are both sadly useless... if we want something big out of the removed pile, why don't we just fuse them for super swar >>; YGO got serious lack of foresight, really.
 
Paladin = not-vanilla vanilla >>; can't even use Justibreak with it. It's unsearchable by rat cause its attack power is actually "too high."

If we have to use amazons, rather go for the chainmaster and the swordie. Nothing can go wrong with stealing monarchs from the hand, and the swordie is just mini burn damage yet has the highest power possible with rat.

If we're talking about roid deck, then you have to play 2 steamroid not cause it's good, but really cause you got no choice (3 sub, 3 drill and 3 gyroid are given, but 9 is probably a bit too little...)

Golden Homunculus and Gren Maju Gazett are both sadly useless... if we want something big out of the removed pile, why don't we just fuse them for super swar >>; YGO got serious lack of foresight, really.

Ho-hum, the argument of logistics on Paladin seems kind of iffy. So it doesn't come out with rat, does it really matter that much when it's a Warrior type and can easily be fetched by Reinforcement anyway? Rat will have plenty to do with Swordie, Chain, and the plethora of Earth-based utility monsters that will undoubtedly be haunting the deck anyway. On the vanilla but not vanilla argument, Justi-Break is a very, VERY picky card so labeling a card trash for not being compatible with it is kind of meh. Amazoness Paladin works because it is compatible with Amazon Archers, something which can't be said for most of the better warriors out there, but is strong enough to deal with stuff like Hydro without having to burn away at support cards that would be better off saved for pulling of a slaughter with Amazon Archers later on.

On the roids...yeah, until the nifty ones (like Stealth and Express) get released they're pretty much stuck. Nyu, if only Ambulanceroid and Rescueroid didn't have such sissy stats they could actually be useful. Still, Steamroid can be pretty beatsticky as long as it gets a clear shot. Not the best, but hey, it's a vehicroid. What did you expect? xP

Also...Homunculus weak? With three of your cards removed from play it's strong enough to beat the snot out of Jinzo, Phoenix (doubly screwed if it gets removed out of PB's and CoH's range) and the Monarchs, which - basically - means that it can grapple all but a few select monsters around. Also, because Homunculus (unlike Fusion) runs no risk of being abused by your opponent it allows for some more reckless removal methods like Macro-Cosmos or Banisher-backed Card Destruction or Morhping Jar. Plus, it's a bit of muscle to add beside the already formidable D.D.Survivor. Gren Maju sort of accomplishes the same at a slower pace and at any rate they're certainly no Elemental Hero Avian. Besides, large-scale removal is getting pretty easy with Card Trooper and the like skulking about (Trooper + Cosmos = 2000 Atk and Def to Gren Maju), and you could always clear the field with Chaos End and then swing for high damage with Gren Maju. Tricky to use properly? Yes, but not really useless since the potential damage is humungous. It could also be used as a sort of in-between card while loading up the removed from play pile for a fusion or return.
 
If we look at other monsters with the 1800 label, Paladin have to compete against powerhouses like D. D. Survivor, D. D. Assailant, Slate Warrior, Kycoo and the likes... Compare to these effect monsters, Paladin is pretty identical to a vanilla that can't use vanilla support =( Attack power in this game is now easily remedied by Shrink. Gadgets will keep running into monarchs, cause there's always shrink to backup. Enemy Controller flip everything ot the weak defensive side so even a rat level of attack can destroy plenty of stuff. With these two quickplay spell easily accessed, attack power isn't as problematic as before.

As we see from SJC, the more special summon the better. YGO sort of took a backtrack and only allow 2 main type of decks: those who score OTK (be it Demise, or just a sudden dimension fusion swarm to get the damage) or totally defensive (tribute monarchs over and over again to pick off CA until it's like a +4, or gadgets). If amazon decks want to even survive at all, they need some sort of answer to keep up the field presence against your standard "2 monster per round" due to Six Samurai, Malicious or cyber dragon. Being searched by rat is vitally important then to keep up the field presence. Give it a shot. Try "double toolbox." Warriors? Great. Also compatible with another special summon? Better.

If Homunculus isn't a darn tribute (with lower attack power to balance it), then I'm totally with you. Problem is that he's stuck as a tribute. Then the standards raised to be 2400 atk power, which Homunculus can only suicide against with 3 monsters. Before you get the 3 monsters, Homunculus is as bad as tributing for Dark World. it's situational because you need to wait, and all situational cards that can't get *big* reward (like, enough to turn the tables, or just win) really aren't so friendly with the metagame right now. If we want big tribute monsters, then Great Maju Gazette is a better choice. Even if you tribute a 1500 monster, you got 3000 atk already which golden homunculus cannot get until 5 monsters.

Using Dimensional Fissure or Macro Cosmos actually turn out to be destructive for this pile of gold... the best way to reduce its situational status is to pull it out from the deck with Shining Angel so you don't pay for the tribute. Sadly, Angel pulls by being sent to the graveyard >>; Either you tribute for the bucket of gold which you wonder why aren't you just playing Zaborg to get it over with instead of attacking a mysterious facedown who may blow up your monster, or you'll have to backtrack to only Skull Lair as your removal engine. Speaking of Skull Lair which removes like 4+ monsters on every go, why don't we just Dimension Fusion right now instead of waiting for gold boy to build up >>;

Gren Maju was far more usable with Gravity Bind and Level Limit Area B... its effect sucks, but its very low level status totally makes up for it. Even if your attack isn't high enough yet (which may and usually happen to homunculus), you got the stall to sit around until you got the attack power. It's also darn friendly with Chaos Necromancer who's also super low level. Sadly, lack of these two cards ruin its day.


YGO swarm really really fast, and demands consistency really, really badly because there's no cost and you just throw everything out there. With that in mind, a card needs to be useful *now,* or it got some awesome reward that's enough to end the game in one or two blows.
 
Dark Magician Girl a "novelty"? ...I have to disagree with that. With the release of Magician's Circle a while back it suddenly becomes a lot better. Then toss out a Sage's Stone to follow up with a big enough beatstick to run over unassisted Jinzo/Monarch. Of course, that's about all it can do until DM's Tomb of Black Magic comes out...

Amazoness is just a more specific form of Warrior, really...removes some of the more "useful" Warrior monsters to fit with the Amazoness theme...as for Paladin herself, the idea of a 1800-2200 ATK monster searchable by Reinforcement and without any really negative effects is rather appealing...but with so many other cards that can do better faster, it's just overshadowed.

Frostweaver, it's true that Homunculus is weak on its own, but you can always use it with RftDD. As long as you don't have a Decree to worry about, bring it out with Angel, THEN use Macro Cosmos/Dimensional Fissure. Dump a bunch of cards, then swing with Homunculus for damage. The only real threat to it backfield-wise is Mirror Force right now...so just follow up with RftDD during your Battle Phase, bring him right back with some friends, and GG.
 
Sage Stone is a dead draw until then... I think that direct summon with Magical Dimension, or Skilled Dark Magician for Dark Magician will be far better >>; if we want situational spell cards for Dark Magician, why not just ancient rule >>;

Icha speaks my mind about attack boosting cards... When Card Trooper can self-pump to 1900 (which Paladin needs another amazon monster to do) and replace itself upon death... just no. Paladin just needed more effects than a small attack boost that relies on swarming yet the deck can't swarm well.

That's exactly my point... then why don't we just use RftDD and only to begin with >>; Not like the pile of gold got its own removal engine like Ninja boy, or some sort of protection like Duo Magiste. (really, they should've combined those 2 cards together... use Duo's effect, and Homunculus's base stats, then we're talking)


Either way, an old new card (oxymoron ftw)


SD09-JP001
Super Conductor Tyranno
Light/Dino/8/3300/1400
Sacrifice a monster from your field to do 1000 damage to opponent. This effect can only be activated once
per turn. Also, when you activate this effect, this monster cannot declare attack that turn.
Ultra Rare

(hm, no good pictures that's bigger than 100x100 for this card o.O)
 
Well, theoretically Homunculus could swing hard and fast with Reasoning/Monster Gate + Cosmos. But yeah, not as fast or reliable as some of the other ones about. Still, I wouldn't go as far as to call it worthless. I mean, just look at the 'worst card ever' thread. xD

Agreeing about DMG, though. Skilled is a top-notch non-tribute beatstick who can bring the Dark Magician out with the aid of any three spell cards whereas Dark Magician Girl is a horribly underpowered one-tribute who needs a completely situational spell card to do the same. That 2000 Atk isn't really that glorious, especially since spellcasters have many convenient special summons up their sleeves with stuff like Magician's Circle and Magic Dimension.

Anyway, Superconductor Tyranno is cool, not so much for its ability (Although I guess it could have some situational use) as for its stats. A perfect target for Fossil Excavation, I'd say. Besides, with Ultra Evolution Pill and what have you it shouldn't be too hard to get out. :3
 
Last edited:
Didn't really read any of the posts before this lol, but out of curiousity, have any of you heard of the deck named DDT?
 
One has to live in a YGO Closet to not know DDT... O_o; But I've been busy lately and haven't really kept up with the OCG. The OCG usually succeeds in giving one of its decktype to America. DDT is a direct copy from the OCG except that the TCG does not have Golden Chest of Sealing (It was one of the major contributing factor to magician of faith's ban in Japan, but it got merits to why it's banned in TCG as well.)

So yes... going to the OCG decktypes usually reveal some insights about the TCG Future.
 
You never know lol.

I was just interested to know so I could tell if any yugi players on here are anywhere near a professional level or if it was just newbies.
 
You never know lol.

I was just interested to know so I could tell if any yugi players on here are anywhere near a professional level or if it was just newbies.

Underhanded little...

There's an easier way to tell: intelligence of posts. If you had actually looked at some of the other posts in this thread you could tell who's more on a professional level and who's a newbie. Especially since the last few posts were coming from just three users...

ANYWAY...enough of the off-topicness. I demand a new card! (*has no pics*)
 
There's an easier way to tell: intelligence of posts. If you had actually looked at some of the other posts in this thread you could tell who's more on a professional level and who's a newbie. QUOTE]

Intelligence of posts means nothing, some could just be quoting things they've read from other pros, and anyone can talk a big game if they know the rules, but that doesn't show real intelligence of the game mmmmk?


Anyway Ive just built 3 different ideas for Destiny hero themed decks and was wondering if anyone else had one they'd like to post so I can see if anyone here has any ideas similar to mine.
 
Intelligence of posts means nothing, some could just be quoting things they've read from other pros, and anyone can talk a big game if they know the rules, but that doesn't show real intelligence of the game mmmmk?

Anyway Ive just built 3 different ideas for Destiny hero themed decks and was wondering if anyone else had one they'd like to post so I can see if anyone here has any ideas similar to mine.

I doubt that pros hide in caves to isolate themselves from all other players... "pros" often interact with one another and chat about their own ideas and views on how good cards are, and their opinions on other things in the game. Perhaps the only things that they do not share is their decklist and their chosen tech cards for a tourney (but will certainly talk about it afterwards, especially in those interviews ^^)

Pretty hard not to quote if I do agree with somethings... and I'll not quote only if I do disagree on something...

As for 2nd thing, no I don't have any destiny hero deck, or know of any other than DDT actually. Usually it's more like some typical cookie cutter, but integrated some DHero card into it, but never destiny hero as the backbone...
 
Intelligence of posts means nothing, some could just be quoting things they've read from other pros, and anyone can talk a big game if they know the rules, but that doesn't show real intelligence of the game mmmmk?


Anyway Ive just built 3 different ideas for Destiny hero themed decks and was wondering if anyone else had one they'd like to post so I can see if anyone here has any ideas similar to mine.

...Pretty hard to just be quoting "pros" when you're discussing the use of a particular card that came up. And how would knowledge of the rules, how the cards work, and different strategies not show intelligence? I dunno, looks to me more like you're trying to get information off of us under the guise of being a "pro", but then again that's no business of mine. This thread isn't the place to do it, though, as this is more for discussion of individual cards. Speaking of which...

......Uh...that one, Frostweaver, really? Alright...

Another card specifically for Harpies. Can be useful for quick swarming revival, but only for a few monsters. Probably best used for quick tribute fodder or a monster wall, but won't hold for long. Even without the discarding cost CotH would be better. On the other hand, if you happen to discard a Harpie...that's the equivalent of a quick Special Summon from your hand plus one or two (or three if one happens to be Harpie Queen) from your Graveyard for free. Still situational, and you're better off using something like Flying Kamakiri to get out your Harpies.
 
Actually, heard that Harpie got an OTK because of Hysteric Party, thus why I'm posting.

Harpy Queen is still Harpie Lady in the graveyard. Technically, it can swarm up to all 5 slots, or more realistically then 3 like what you've said. Harpie Lady 1's effect all stacks, so a sudden burst of Harpies are formidable. To finish the combo off, Harpie Hunting Ground will totally wipe out the opponent's backfield with Hysteric Party (also, Harpie Hunting Ground will be a fast way to send Harpy Queen to the graveyard immediately.)

Yes... even Harpie got an OTK now. What's this world coming to o_o
 
Actually, heard that Harpie got an OTK because of Hysteric Party, thus why I'm posting.

Harpy Queen is still Harpie Lady in the graveyard. Technically, it can swarm up to all 5 slots, or more realistically then 3 like what you've said. Harpie Lady 1's effect all stacks, so a sudden burst of Harpies are formidable. To finish the combo off, Harpie Hunting Ground will totally wipe out the opponent's backfield with Hysteric Party (also, Harpie Hunting Ground will be a fast way to send Harpy Queen to the graveyard immediately.)

Yes... even Harpie got an OTK now. What's this world coming to o_o

O.O...

THE APOCALYPSE IS UPON US!!!!!!

Seriously, though, it would work for an OTK, but it would almost require having all three Harpie Queens (keeping in mind here that, apparently, all of the Harpie clones count as "Harpie Lady" even when deckbuilding...unless that ruling has changed and I just don't know it)...You could help a bit by using their effect to get out the Hunting Ground, but not much.

All they need now is their own version of Reinforcement of the Army...
 
You can use 3 Harpie Lady 1 and 3 Harpy Queen. Harpy Queen is Harpie Lady only in field *and graveyard.* Harpie Queen can self-ditch to the graveyard, and it's nothing new on how to get Harpie Lady 1 out asap... Card Trooper is your standard self-mill ftw~

The hunting ground is just there so even Harpie Queen can go to the graveyard faster... nuking the backrow is icing on the cake. Of course if the OTK fails, tribute something for Raiza. Oh, I did mention how everything here except maybe Flying Kaminari is Icarus Attack-friendly right o.o;
 
...Pretty hard to just be quoting "pros" when you're discussing the use of a particular card that came up. And how would knowledge of the rules, how the cards work, and different strategies not show intelligence? I dunno, looks to me more like you're trying to get information off of us under the guise of being a "pro", but then again that's no business of mine.

Ok uuum all I did was make a simple post saying that I was curious into the forum's Yugimon players and it would appear that people are attempting to bite my head off...

AS for your idea of me posing as a pro to get information, i speak quite unarrogantly when I say theres nothing anyone could tell related to yugioh that's worth knowing that I don't already know, I merely showed interest in what sort of yugi players there are on the board and I have been recieved with instant attacks, but nevermind eh...
 
Ok uuum all I did was make a simple post saying that I was curious into the forum's Yugimon players and it would appear that people are attempting to bite my head off...

AS for your idea of me posing as a pro to get information, i speak quite unarrogantly when I say theres nothing anyone could tell related to yugioh that's worth knowing that I don't already know, I merely showed interest in what sort of yugi players there are on the board and I have been recieved with instant attacks, but nevermind eh...

I'm not trying to bite your head off. It just seemed...suspicious, that's all, since the only posts you've made in this area were 1. to ask if anyone knew what DDT was and 2. to ask if anyone had a decklist for a Destiny Hero deck, neither of which actually would belong in this thread. I apologize if you took it the wrong way, but you really should contribute to the topic...like so:

Frostweaver said:
You can use 3 Harpie Lady 1 and 3 Harpy Queen. Harpy Queen is Harpie Lady only in field *and graveyard.* Harpie Queen can self-ditch to the graveyard, and it's nothing new on how to get Harpie Lady 1 out asap... Card Trooper is your standard self-mill ftw~

The hunting ground is just there so even Harpie Queen can go to the graveyard faster... nuking the backrow is icing on the cake. Of course if the OTK fails, tribute something for Raiza. Oh, I did mention how everything here except maybe Flying Kaminari is Icarus Attack-friendly right o.o;

I know Harpie Queen's an exception, but I meant that you couldn't do, say, 3 Harpie Lady #1 and two Cyber Harpies. Of course, not sure why you would want to (maybe if you didn't have any Harpie Queens). And Card Trooper's mill power goes without saying, no?

Harpie's Hunting Ground is also there for not only the extra power boost (1000 total...not much, but can be enough) but also Twister bait if your opponent is either inexperienced or paranoid. And if I were to try this OTK I would certainly want a Decree backup in case my opponent decides to destroy Hysteric Party just as I try to attack them.



(curse YGO Abridged for associating the word Harpie with that disease!)
 
Status
Not open for further replies.
Back
Top