Alter Ego
that evil mod from hell
- 5,750
- Posts
- 19
- Years
- Age 37
- Touhou land, grazing danmaku all the way
- Seen Aug 8, 2010
3-Starred Doodlebug of Finality: Oh, suuuure, hate on the little guys why-don't-you? Eh, too specific and slow to be useful. Weed Out never really got anywhere either, you know.
Meta-Knight: Well, first off, I do believe that should be 'each time this card destroys a Monster by battle'. As it is, once you bump old Meta to 5 counters, he'll probably wipe out enough monsters to get back to 5 again with his field wipe effect. Also, that special summon effect needs toning down. Summoning 2 monsters for free without any level or power restrictions is pretty whack, considering that we do have some buff ones around too. (Heck, Meta summons too more Meta) I'd say raise that cost to 3 counters, restrict to 1 summon, and possibly place some kind of restriction on what warrior you get to summon too.
Other than that...the last effect is strong indeed, but then you need some pretty crazy setup to get there, so I suppose it's fair enough.
Pandawa Goddess: ...wait, 'one monster on the field'? So my opponent's Monsters are good for tribute fodder too? Eh, that's a bit too much, I think. XD Make that so only your own monsters are acceptable tribute. Beyond that, it's a decently-sized, special summonable beater that keeps those flasks in circulation. Quite handy to have around.
Soulbound Flask: Oh dear, one-turn flask madness. WAIT, didn't Pandawa have a flask search card somewhere? 'Cause if they did, then you have just created a search-all to trump Golden Chest of Sealing. XD
Beyond that...go crazy with the dumping and Pandawa effect spree.
Payment in Advance: Reckless Greed on drugs? Yeah. No. It doesn't matter if you don't get to draw on your next two turns if you get three cards to finish the game right here and now. Everything would abuse this. Blatantly. Especially since even if you have to wait out, you still lost nothing in cards. Besides, the deck would probably have three of this and three Reckless Greed, so you'd most likely hit at least one other draw card with the effect and get to set up a whole chain. And let's not even get me started about what Diamond Dude does with this. :\
Payment upon Completion: Join in with Payment in Advance and Reckless Greed and watch as your hand blows out of all proportions. Again, too much free card action.
Stock Exchange: Solemn Wishes + this for infinite draw engine?
One word:
No.
Actually, a couple more: stop handing out free cards like they were brownie points. Dx
Neuroshock: So, permanent stun of one monster? Works best as gladiator hate, really, as the general mood of the metagame is blow stuff up first, ask questions later, meaning you probably won't get to trigger this that often. But then, gladiator got plenty of hate already. Eh.
Bioflare: Kind of the same problem as above. Still, this essentially means robbing your opponent of their battle phase, acting as a wide-spectrum Shrink as it does. Decent trap.
Toxicosis: Equip mill? Well, with the way low-Def, high-Atk monsters are favored, the full scope of this effect is somewhat limited, but even so you can probably shave off at least two or three cards off your opponent's deck, so it's quite attractive for mill. Handily searchable by Arms Hole too.
Necrosis: Again, the trend in monsters sort of plays against this, but it can certainly ruin the day for Judgment Dragon and similar well-rounded types.
Panacea: You know, going about negating stuff within a chain seems more like counter trap business to me. oO Oh well, it's quite useful targeting effect hate, certainly, nailing Snipe Hunter, Dark Armed, Brionac, and many others. With the way the format currently is, it probably won't hit more than one effect, though.
Alkahest: All I can say is Necroface Mill says 'hi'. RFGing 8 cards from the deck is brutal already, and RFGing our own is all well and good if we plan to hit the face anyway. Yeah, I'm going to call broken on this one.
Revivify: Monster Reborn light? Everyone's got some kind of big beater or the other around, so it has its uses.
Azoth: Every monster out there became the Arcana Force fool for 2 turns? Probably best strapped onto something that enjoys being destroyed by card effect, but given how the equipped monster can't do anything either, I'd quite possibly consider stunning an opposing monster with this too. Odd card, but it has its uses, I suppose.
Hollow Soul: Well, this wording is a mess. Draw a card when? How often? That first draw effect needs a condition. The second one is equally fuzzy. Instead of attacking with what? This card? Any monster you have? All of your monsters? Wording standards are there precisely to prevent this kind of ambiguity. This thing needs to denote the ritual required to summon it too.
Soul Minion: Wait, three cards searched just for the failsafe equivalent of tributing this thing? Two of them 1900-Atk beatsticks? I need look no further to declare this broken beyond all redemption. Free cards should not come that easily, especially in big, Allure-compatible bodies. That's 'add [x card] from your Deck to your hand' rather than 'draw' too. Drawing and searching are not the same thing.
Hollow Ritual: Yeah, s'a ritual that summons from hand or deck. Way to go ignoring all wording practice again.
Dark Hall: as many level 4 monsters as what? Well, regardless, absolutely broken. Swarming like crazy for free? No drawback whatsoever? Yeah, no thanks. ><
Void to Hell: Raigeki that summons a big beatstick too. Do I even need to say this? Broken as...well, hell.
...and I'm going to treat the rating of the rest of these the same way you seem to have treated game balance and even proper wording practice:
Can't be bothered. :\
Moving on...
Obese Zombie: First of, tokens are what you summon; counters are what you put on monsters. Secondly, that counter is currently doing nothing whatsoever because all of the effect is on the zombie, and you'd need an actual way to resolve how the 'random attack' is done. Ehh...not a bad concept overall (though honestly, this would just be played as a big beatstick for the turtle to search), but the practical aspect could use some work.
Zombie Lizard: Ehh...Blizzard Dragon for zombies? Passable, I suppose.
Zombie Witch: Now I'm *sure* Zombie would rather want their big beatstick face-up most of the time. Eh, Zombie Master got a new toy to play with, but it's too big on the Def for their usual search. A bit hard to call with this one.
Massive Zombie: So...we would tribute summon this with 3 instead of 2...because? Can only implies a possibility to do something; not the need to do so.
The Locker: That would be 'in your Graveyard' in that case. Eh, dark swarmers can abuse this pretty horribly, but at least it's double-edged since everyone runs darks.
The Castle Boat: ...I have no idea what you are trying to say with that first effect, but the second is basically what The Dark Door does already.
Castle's Knight: Change this card with a...whatnow? x.O Standardized ruling, please; I honestly don't know what you're trying to say here.
Garadia, Guardian of the World: Again, your wording is way out there somewhere. Translate it to YGO speak please? oo
But yeah, multiple types for one card would be achieved by an effect like 'The Type of this card is also treated as [insert additional types here]'.
Cry of the Sacrificed:
Scrap-Iron Beetle: Well, it's a decent way to get three machines on the table. They're level 2 too, so that's handy synchro material.
Scrap-Iron Salvager: Now if Chimera didn't blow stuff up...
Eh, I'm sure there's still some handy RFG to make big draw power out of this. Decently size body too. Considering that two makes every RFG-machine card a Pot of Greed, I'm going to call broken on this one.
Rigged Mechanism: Restricted-target Michizure with RFG. Meh.
Refuse Cannon: Well, this is certainly one way to milk draws out of salvager. Chips off some LP too.
Scrap-Iron Goliath: Potential draw 3 for the Salvager. And let's not even get into what happens with multiple Salvagers out. Hits Cyber Dragon size too. Meh, mostly a balance issue of the Salvager, but still
Salvaging Station: More ways to abuse with the Salvager. Do wonder what we do with this once it's out of counters and just loitering on the field, seeing as how these little buggers don't do spell counters.
Thoughtsnatch: That should probably be "This card inflicts piercing Damage until the End Phase.". Anyway, this is quite the dangerous little thing, being capable of going Chaos Sorcerer, piercing beatstick, and Dark Neos depending on the situation. Handily tomato-searchable too. It's quite vulnerable to destruction on your opponent's turn, though, so fair enough I suppose.
ANYWAY:
Mystic Aurora
Field Spell
Whenever a Normal, Quick-Play, or Ritual Spell Card is activated, negate its effect and place it face-up on the owner's Field (treated as a Continuous Spell Card). When a card that was placed face-up on the Field this way is destroyed, activate its effect. When a card placed on the field this way has been on the field for more than 2 turns, destroy it. When this card is removed from the Field, destroy all cards placed face-up on the Field by this effect.
Frost Gigas
Fiend/Effect
8 Star/Water
1500 Atk / 1900 Def
This card can be Special Summoned from your Hand or Graveyard by sending 2 face-up Spell Cards you control to the Graveyard. Increase the Atk of this card by 600 for each face-up Spell Card on the Field.
Tundra Hare
Beast/Effect
2 Star/Water
600 Atk/500 Def
FLIP: Draw 1 card. Then, you can destroy 1 face-up Spell Card you control to draw 1 more card.
Icemist Wraith
Fiend/Effect
3 Star/Water
700 Atk / 600 Def
Increase the Atk of this card by 400 for each face-up Spell Card on the Field. When this card inflicts Battle Damage to your opponent, remove 1 face-up Spell Card on your opponent's Field from play.
Witch of the Icemist
Spellcaster/Effect
4 Star/Water
1700 Atk / 600 Def
Once per turn, by destroying 1 face-up Spell Card you control, destroy 1 face-down Spell or Trap card your opponent controls.
Sealed In Ice
Continuous Spell
Select 1 card on your opponent's Field. While this card is face-up on the Field, negate all effects of the selected card. If the card you selected is a Monster, it can not attack or change its Battle Position while this card is face-up on the Field.
Meta-Knight: Well, first off, I do believe that should be 'each time this card destroys a Monster by battle'. As it is, once you bump old Meta to 5 counters, he'll probably wipe out enough monsters to get back to 5 again with his field wipe effect. Also, that special summon effect needs toning down. Summoning 2 monsters for free without any level or power restrictions is pretty whack, considering that we do have some buff ones around too. (Heck, Meta summons too more Meta) I'd say raise that cost to 3 counters, restrict to 1 summon, and possibly place some kind of restriction on what warrior you get to summon too.
Other than that...the last effect is strong indeed, but then you need some pretty crazy setup to get there, so I suppose it's fair enough.
Pandawa Goddess: ...wait, 'one monster on the field'? So my opponent's Monsters are good for tribute fodder too? Eh, that's a bit too much, I think. XD Make that so only your own monsters are acceptable tribute. Beyond that, it's a decently-sized, special summonable beater that keeps those flasks in circulation. Quite handy to have around.
Soulbound Flask: Oh dear, one-turn flask madness. WAIT, didn't Pandawa have a flask search card somewhere? 'Cause if they did, then you have just created a search-all to trump Golden Chest of Sealing. XD
Beyond that...go crazy with the dumping and Pandawa effect spree.
Payment in Advance: Reckless Greed on drugs? Yeah. No. It doesn't matter if you don't get to draw on your next two turns if you get three cards to finish the game right here and now. Everything would abuse this. Blatantly. Especially since even if you have to wait out, you still lost nothing in cards. Besides, the deck would probably have three of this and three Reckless Greed, so you'd most likely hit at least one other draw card with the effect and get to set up a whole chain. And let's not even get me started about what Diamond Dude does with this. :\
Payment upon Completion: Join in with Payment in Advance and Reckless Greed and watch as your hand blows out of all proportions. Again, too much free card action.
Stock Exchange: Solemn Wishes + this for infinite draw engine?
One word:
No.
Actually, a couple more: stop handing out free cards like they were brownie points. Dx
Neuroshock: So, permanent stun of one monster? Works best as gladiator hate, really, as the general mood of the metagame is blow stuff up first, ask questions later, meaning you probably won't get to trigger this that often. But then, gladiator got plenty of hate already. Eh.
Bioflare: Kind of the same problem as above. Still, this essentially means robbing your opponent of their battle phase, acting as a wide-spectrum Shrink as it does. Decent trap.
Toxicosis: Equip mill? Well, with the way low-Def, high-Atk monsters are favored, the full scope of this effect is somewhat limited, but even so you can probably shave off at least two or three cards off your opponent's deck, so it's quite attractive for mill. Handily searchable by Arms Hole too.
Necrosis: Again, the trend in monsters sort of plays against this, but it can certainly ruin the day for Judgment Dragon and similar well-rounded types.
Panacea: You know, going about negating stuff within a chain seems more like counter trap business to me. oO Oh well, it's quite useful targeting effect hate, certainly, nailing Snipe Hunter, Dark Armed, Brionac, and many others. With the way the format currently is, it probably won't hit more than one effect, though.
Alkahest: All I can say is Necroface Mill says 'hi'. RFGing 8 cards from the deck is brutal already, and RFGing our own is all well and good if we plan to hit the face anyway. Yeah, I'm going to call broken on this one.
Revivify: Monster Reborn light? Everyone's got some kind of big beater or the other around, so it has its uses.
Azoth: Every monster out there became the Arcana Force fool for 2 turns? Probably best strapped onto something that enjoys being destroyed by card effect, but given how the equipped monster can't do anything either, I'd quite possibly consider stunning an opposing monster with this too. Odd card, but it has its uses, I suppose.
Hollow Soul: Well, this wording is a mess. Draw a card when? How often? That first draw effect needs a condition. The second one is equally fuzzy. Instead of attacking with what? This card? Any monster you have? All of your monsters? Wording standards are there precisely to prevent this kind of ambiguity. This thing needs to denote the ritual required to summon it too.
Soul Minion: Wait, three cards searched just for the failsafe equivalent of tributing this thing? Two of them 1900-Atk beatsticks? I need look no further to declare this broken beyond all redemption. Free cards should not come that easily, especially in big, Allure-compatible bodies. That's 'add [x card] from your Deck to your hand' rather than 'draw' too. Drawing and searching are not the same thing.
Hollow Ritual: Yeah, s'a ritual that summons from hand or deck. Way to go ignoring all wording practice again.
Dark Hall: as many level 4 monsters as what? Well, regardless, absolutely broken. Swarming like crazy for free? No drawback whatsoever? Yeah, no thanks. ><
Void to Hell: Raigeki that summons a big beatstick too. Do I even need to say this? Broken as...well, hell.
...and I'm going to treat the rating of the rest of these the same way you seem to have treated game balance and even proper wording practice:
Can't be bothered. :\
Moving on...
Obese Zombie: First of, tokens are what you summon; counters are what you put on monsters. Secondly, that counter is currently doing nothing whatsoever because all of the effect is on the zombie, and you'd need an actual way to resolve how the 'random attack' is done. Ehh...not a bad concept overall (though honestly, this would just be played as a big beatstick for the turtle to search), but the practical aspect could use some work.
Zombie Lizard: Ehh...Blizzard Dragon for zombies? Passable, I suppose.
Zombie Witch: Now I'm *sure* Zombie would rather want their big beatstick face-up most of the time. Eh, Zombie Master got a new toy to play with, but it's too big on the Def for their usual search. A bit hard to call with this one.
Massive Zombie: So...we would tribute summon this with 3 instead of 2...because? Can only implies a possibility to do something; not the need to do so.
The Locker: That would be 'in your Graveyard' in that case. Eh, dark swarmers can abuse this pretty horribly, but at least it's double-edged since everyone runs darks.
The Castle Boat: ...I have no idea what you are trying to say with that first effect, but the second is basically what The Dark Door does already.
Castle's Knight: Change this card with a...whatnow? x.O Standardized ruling, please; I honestly don't know what you're trying to say here.
Garadia, Guardian of the World: Again, your wording is way out there somewhere. Translate it to YGO speak please? oo
But yeah, multiple types for one card would be achieved by an effect like 'The Type of this card is also treated as [insert additional types here]'.
Cry of the Sacrificed:
Scrap-Iron Beetle: Well, it's a decent way to get three machines on the table. They're level 2 too, so that's handy synchro material.
Scrap-Iron Salvager: Now if Chimera didn't blow stuff up...
Eh, I'm sure there's still some handy RFG to make big draw power out of this. Decently size body too. Considering that two makes every RFG-machine card a Pot of Greed, I'm going to call broken on this one.
Rigged Mechanism: Restricted-target Michizure with RFG. Meh.
Refuse Cannon: Well, this is certainly one way to milk draws out of salvager. Chips off some LP too.
Scrap-Iron Goliath: Potential draw 3 for the Salvager. And let's not even get into what happens with multiple Salvagers out. Hits Cyber Dragon size too. Meh, mostly a balance issue of the Salvager, but still
Salvaging Station: More ways to abuse with the Salvager. Do wonder what we do with this once it's out of counters and just loitering on the field, seeing as how these little buggers don't do spell counters.
Thoughtsnatch: That should probably be "This card inflicts piercing Damage until the End Phase.". Anyway, this is quite the dangerous little thing, being capable of going Chaos Sorcerer, piercing beatstick, and Dark Neos depending on the situation. Handily tomato-searchable too. It's quite vulnerable to destruction on your opponent's turn, though, so fair enough I suppose.
ANYWAY:
Mystic Aurora
Field Spell
Whenever a Normal, Quick-Play, or Ritual Spell Card is activated, negate its effect and place it face-up on the owner's Field (treated as a Continuous Spell Card). When a card that was placed face-up on the Field this way is destroyed, activate its effect. When a card placed on the field this way has been on the field for more than 2 turns, destroy it. When this card is removed from the Field, destroy all cards placed face-up on the Field by this effect.
Frost Gigas
Fiend/Effect
8 Star/Water
1500 Atk / 1900 Def
This card can be Special Summoned from your Hand or Graveyard by sending 2 face-up Spell Cards you control to the Graveyard. Increase the Atk of this card by 600 for each face-up Spell Card on the Field.
Tundra Hare
Beast/Effect
2 Star/Water
600 Atk/500 Def
FLIP: Draw 1 card. Then, you can destroy 1 face-up Spell Card you control to draw 1 more card.
Icemist Wraith
Fiend/Effect
3 Star/Water
700 Atk / 600 Def
Increase the Atk of this card by 400 for each face-up Spell Card on the Field. When this card inflicts Battle Damage to your opponent, remove 1 face-up Spell Card on your opponent's Field from play.
Witch of the Icemist
Spellcaster/Effect
4 Star/Water
1700 Atk / 600 Def
Once per turn, by destroying 1 face-up Spell Card you control, destroy 1 face-down Spell or Trap card your opponent controls.
Sealed In Ice
Continuous Spell
Select 1 card on your opponent's Field. While this card is face-up on the Field, negate all effects of the selected card. If the card you selected is a Monster, it can not attack or change its Battle Position while this card is face-up on the Field.