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You make the Card!

Just some stuff I made in Magic Set Editor.

[PokeCommunity.com] You make the Card!


[PokeCommunity.com] You make the Card!


Let me know what you think! :)

Sure. Dragon's ok. The wording's a bit off, such as "Whenever a player casts a spell" and what not. It's not terribly exciting, and basically it has been done before in a RB card, minus the flying, 1 toughness, and the EtB ability. Now that I think of it, the guy only damaged players...

Sirius: It's too stretched out, and you basically spelled out all of the 5 abilities in a very complicated manner. It IS WUBRG anyways, so it would have all 5 abilities as it comes into play. I don't think it's broken or anything, though, considering that the emergency button isn't nearly as good as a 5/5 haste, trample, vigilance, flying, and shroud (which is not black).
 
I forgot to put the updated versions here. My bad.

Accelerated Vegetation
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Adilia Sylvith
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Ailna Armorminer
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Ailna Berserker
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Ailna Blazefields
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Ailna Cultivator
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Ailna Gatekeeper
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Ailna Headhunter
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Ailna Outcast
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Ailna Sledge
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Ailna Spikedwarf
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Ailna Stoneplougher
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Ailna Vanguard
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Airweaver Bear
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Arcane Servant
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Ardita, Angel of Balance
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Armored Homarid
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Bane of Existence
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Banewolf
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Barrierbreaker Eagle
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Basin of Yggdrasil
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Bayou Blade
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Bellowing Sea
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Blinding Fury
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Blood Mine
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Bound Dragon
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Bound Tide
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Bramble Bear
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Citan Aqualung
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Citan Centaur
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Citan Dragon
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Citan Electromancer
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Citan Lavashore
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Citan Pulsegunner
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Citan Skyrazor
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Citan Skyscout
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Citan Surgesledge
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Citan Surgeweaver
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Clash of Might
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Crimson Homarid
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Crusade of Ashes
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Dahart, Hero of the Ailna
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Debt to the Damned
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Dementia Engine
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Demonic Devouring
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Denied Function
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Denied Soaring
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Depth of Tides
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Dragon Egg
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Dragon Slayer
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Dusk Zombie
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Eivkar Chavrin
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Electrovortex
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Entwining Ryhthm
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Expanseater
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Explorer's Pickaxe
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Faerielily Nurturer
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Fainus Raenova
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Flightless Crawcutter
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Flourishing Expanse
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Flying Homarid
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Fog Furnace
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Fog Serpent
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Fog Vampress
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Forbidden Life
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Forest of Iron
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Forest
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Frenzied Alligator
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Gaia Dragon
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Gaia, the Spell of Ending
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Gaia Tortoise
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Garis Depthreaver
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Garis Dragger
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Garis Faminewing
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Garis Giant
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Garis Horror
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Garis Wetlands
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Garyak, Ojon Basilisk
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Giant Grizzly
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Goblin Charger
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Goblin Frenzymaster
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Grizzly Mendmancer
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Grove of Chaos
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Grove of Yggdrasil
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Harvest Blade
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Homarid Halfbreed
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Hopeless Dule
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Horned Golem
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Illis, Dragon of Sky's Indignance
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Inner Lightning
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Iquiri, the Lorekeeper
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Island
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Junk Drone
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Kattra, the Life Gambler
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Krazat, Goblin Scout // Zerat, Goblin Brute
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Krazav Graal
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Land of Confusion
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Landfire Pyromancer
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Lava Castle
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Lava Chain Dragon
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Lava Soul Dragon
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Lava Spire Dragon
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Lava Spire
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Malice of Fog
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Mana Cannon
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Marsh Axe
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Marsh Eel
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Marsh Trident
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Mass Hatching
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Massive Moss Crab
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Maw of Flames
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Mecharachnid
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Migration Turtle
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Mining Dragon
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Mining Engine
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Moss Bridge
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Mother Nature
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Mountain
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Mountainclimber Dragon
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Naitra Factory
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Naitra Junkyard
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Naitra Yykan
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Neruxia, City of Ailna
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Nocturne Nourishment
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Oboro Adept
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Oboro Angel
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Oboro Devourer
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Oboro Garyth
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Oboro Homarid
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Oboro Ironmancer
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Oboro Lifemonitor
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Oboro Mindwrecker
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Oboro Necromancer
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Oboro Overseer
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Oboro Patroller
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Oboro Peon
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Oboro Razescout
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Oboro Recyclon
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Oboro Wastes
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Ojon Accelerator
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Ojon Archer
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Ojon Bird
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Ojon Cultivator
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Ojon Druid
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Ojon Dryad
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Ojon Minemaster
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Ojon Moss Entity
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Ojon Rhox
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Ojon Riverbank
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Ojon Shaman
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Omnirender
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Orefinder Dragon
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Peaksurge
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Plague, Demon of Oboro
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Plains
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Planter Crow
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Plasmasong
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Psychosis Emblem
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Pulsing Gaia
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Rampant Vegetation
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Rays of Radiance
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Realityrender
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Rhox Archer
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Rhox Axewoman
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Ritual of Volts
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Riversong
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Roaring Wildbear
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Sentinel Mine
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Shard Barrage
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Shimmering Stallion
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Shockstrike
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Silent Wastes
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Sirius, Malice Crow
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Skullcrab
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Skyward Lightning
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Soil Homarid
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Soulpurge Angel
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Sun's Silence
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Swamp
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Swordsman Trio
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The Lorekeeper's Library
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Thyrus, Ojon Wurm Lord
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Tusk Fighter
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Verdict of Nature
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Visut Arachnid
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Visut Bonekite
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Visut Crow
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Visut Deathflare
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Visut Fogrusher
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Visut Gravesoldier
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Visut Lich
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Visut Marrowfire
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Visut Necromancer
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Visut Ranchand
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Visut Skullwing
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Visut Wildghost
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Visut Castle
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Volt Elemental
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Withering Rain
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Wrath of Illis
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Wrath of Roots
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Yakaza, Cultivator of Lands
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Yakaza's Axe
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Yggdrasil, Tree of World's Might
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Zombie Mob
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That's the whole of my first create-a-card set, Varkrallis. I'm currently working on the second set, Neruxia, which has roughly 70-90 cards done.

All art credit goes to the fine folks of deviantART. =)
 
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Accelerated Vegetation
Broken. The idea of untapping lands make it incredibly powerful. This is much better than Lotus Cobra in it that you can store untaps, and that you're actually untapping lands, which is way more powerful than just generating 1 mana. Enchantment means it's tough to get rid of as well.

Adilia Sylvith
Her first two abilities are identical. Since you can activate only 1 ability at a time, that makes both redundant. Vigilance or first strike would be fine, but flanking occupies much the same role as first strike. Just stick with FS and claim it's red. The ultimate is not really an ultimate that is all that good either. I think you need to go back to the drawing board for this one for both the second and third ability.

Ailna Armorminer
How is an armor miner one who finds land? In any case, the template would look something like:
Mountainmining 2 - 2W. I highly recommend NOT keywording this. I'm a bit concerned about acceleration in colours other than green in general. I don't think white should be able to look for anything but plains.

Ailna Berserker
Vigilance isn't red. Otherwise good. The concept really works though. If the base card was like a rare, this blatant colour pie break MIGHT be justifiable.

Ailna Blazefields
2 life for a loss of tempo on your turn, but a HUGE tempo gain on every turn after that is insane. This definitely needs to go back to the drawing board, unless you are inclined to really have 3 mana creatures on turn 2. o_O

Ailna Cultivator
Looks fine.

Ailna Gatekeeper
Looks ok. Just a note on landfall: it makes for really bad drafts.

Ailna Headhunter
Feels like too many things are going on here (just drop the landmining). Ability should read "Whenever a kithkin creature with landmining is sacrificed, do this." The ability is black (except the artifact creature part, which is red). Otherwise solid.

Ailna Outcast
Good. I don't like the landmining on this guy much though.

Ailna Sledge
Could drop it to RW and it would still be ok. Adventuring gear seems better.

Ailna Spikedwarf
Looks fine, except that poking isn't white and prevention sucks when it isn't instant speed. In fact, when combined with something like Harrow, the poking aspect of the card gets way too powerful. If I were to make one that pokes with landfall, it would be a 4 mana red 2/2.
 
Nemealeon
( 4 Stars / EARTH / Beast / Effect Monster )
1000 / 1200


This monster is unaffected by Spell and Trap cards that specifically target it. While in Attack-position, this monster can only be destroyed by battle with a monster that has the same amount of ATK as it.

Lernya
( 3 Stars / WATER / Reptile / Effect Monster )
0 / 0


This card gains 800 ATK for every "Lernya" on your side of the field. When this card is destroyed by battle, Special Summon it during the End Phase. If this card was Special Summoned from the Graveyard by its own effect, Special Summon 1 "Lernya" from your Hand, Deck, or Graveyard. If this card was Special Summoned except by its own effect, remove it from play.

Ceryneiax
( 4 Stars / WIND / Beast / Effect Monster )
1800 / 1200


If this card were to be destroyed by battle, return it to your hand instead (damage calculation is applied normally). If this card were to be destroyed by a card effect, place it on the bottom of your Deck instead.

Aerymanth
( 6 Stars / EARTH / Beast / Effect Monster )
2400 / 2100


This card inflicts piercing damage. Once per turn, this card is not destroyed by battle.

Stympharaos
( 3 Stars / WIND / Winged Beast / Effect Monster )
200 / 700


When this card is flipped-face up, select 1 monster you opponent controls and inflict damage to your opponent's life points equal to half that monster's DEF. If that monster has less DEF than the ATK of this card, destroy it. Once per turn you can flip this card into face-down defense-position.

Kretasar
( 4 Stars / WATER / Beast / Effect Monster )
1200 / 200


If this card is Tributed, draw 2 cards, then remove it from play. If this card is sent to the Graveyard except as a Tribute, destroy 1 Spell or Trap card your opponent controls.

Dio
( 5 Stars / DARK / Warrior / Effect Monster )
2000 / 1100


Increase the ATK of every Beast, Winged Beast, and Reptile by 400. When this card destroys a monster by battle, you can remove that monster from play and increase the ATK of one of your Beast-type monsters by 700 until your next Standby Phase.

Cerbaerian
( 8 Stars / DARK / Beast / Effect Monster )
1100 / 2500


This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 3 monsters. This card is unaffected by Spell Cards. Twice per turn, this card is not destroyed by battle and you take no battle damage from a battle involving it. This card can attack three times during the same Battle Phase.

Stables of Augeas
Field-Spell
Once per turn, during your Main Phase, you can discard a monster card from your Hand to activate one of the following effects (any player can activate this effect):
-- Draw 1 card.
-- Increase the ATK of one face-up monster you control by the ATK of the discarded monster.

Belt of the Titanqueen
Equip Spell
The equipped monster gains 200 ATK and DEF. Once per turn, you can negate a Spell or Trap card that specifically targets the equipped monster.

Hyperborean Apple
Normal Spell
Special Summon 1 Beast, Winged Beast, or Reptile-type monster from your Graveyard. It cannot declare an attack this turn. You cannot Normal Summon or Set other monsters this turn.
 
Demented Sock Puppet
Dark :: ******
2100/800
Fiend/Effect

If this monster is destroyed by a monster's effect, bring 1 monster back from the graveyard.
 
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A preview to my union.
[PokeCommunity.com] You make the Card!

IMG in card ny Apple Juice.
 
Indespicable Barrage
Spell Card

If your opponent has more than two monsters on their side of the field, than this card is activated automatically from your hand. Your opponent loses the amount of ATK the monsters on their side of the field have.

Eh, a bit overpowered.
 
Puzzle Piece
Spell Card (Quick Play)

If the opponent has more than two monsters on the field, you can special summon one monster from your hand that is L5-6. This monster cannot be tributed in order to summon a L7+ monster.
 
OK, so I've been fooling around with MSE a bit more and made some new cards. Tri-enemy colors, yay!

Chaotic Ultimatum - GGGUUBB
Sorcery
Exile all creatures, then each player casts all face-up exiled creature cards they own without paying their mana costs.
Unity perfects resolve, so that the goal may be achieved.

Earthly Ultimatum - BBBGGWW
Sorcery
Until end of turn, creatures you control get +3/+3, gain wither and vigilance, and are indestructible.
"Our roots, firm to the soil we grace. Our branches, corrupt to the touch. Our resolve, unshakable, even to our dying breath."
—Arkes Vallut


Fortunate Ultimatum - RRRWWUU
Sorcery
Flip a coin until you lose a flip. Take an extra turn after this one for each flip you win.

Punishing Ultimatum - WWWBBRR
Sorcery
Select a creature you control. Each opponent sacrifices a creature and loses 2 life for each other creature you control with converted mana cost less than the selected creature.
The cries of the dead shall call to the service of the earth, and the earth shall offer as a tribute those whom the dead judge unworthy to live.

Resolute Ultimatum - UUURRGG
Sorcery
Tap all creatures you control. For each creature tapped this way, gain control of target creature an opponent controls until end of turn. Untap those creatures. They gain haste until end of turn.
"The Crux is a river that flows through all of us. The time is now, to shift the tide, and the minds of those whose veins it runs through."

Let me know what you guys think.

I also appreciate the support from the last batch, but Ken's pointed some stuff out to me, so in light of that, I'm going over most of them to try and balance them out.
 
Elemental Reset
Spell Card (Quick Play)

Once this card is in play, for every monster in play that has a different type, add 1000 ATK points to that monster.
 
For YGO:

Alien Wing
4/Reptile/Tuner/WIND
Atk: 1200 Def: 700
During the turn this card is normal summoned, it can attack your opponent directly.
rare


Alien Dragon
8/Dragon/Synchro/Effect/LIGHT
Atk: 3000 Def: 2000
1 "Alien" Tuner monster + 1 or more non-tuner monsters
As long as this card remains face-up on the field, your opponent cannot set monsters face-down. Once per turn, you can destroy all monsters your opponent controls that have A-Counters.


Galactic Enforcement
normal spell card
Remove 2 A-counters from anywhere on the field. Draw 2 cards.


Alien World
field spell card
Once per turn, you can remove 2 A-Counters from anywhere on the field to special summon one level 4 or lower "Alien" monster from your deck.



I figured aliens could use more support and their own dragon. With draw power and more synchros, they could become a top-tier deck.
 
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For YGO:
Alien Dragon
8/Dragon/Synchro/Effect/LIGHT
Atk: 3000 Def: 2000
As long as this card remains face-up on the field, your opponent cannot set monsters face-down. Once per turn, you can destroy all monsters your opponent controls that have A-Counters.
Secret Rare

I figured aliens could use more support and their own dragon. With draw power and more synchros, they could become a top-tier deck.

I think a Mothership or Overlord would make more sense than a dragon. Also, I think at most the destroy all monsters is kind of overpowered seeing as most turns you're going to be pumping out more than one A-token, and there will usually be no defense against a direct hit from the Alien Dragon (with the no-set part). I would either say add "Cannot attack the turn it uses this ability" or change the text to "destroy one monster" or both
 
I think a Mothership or Overlord would make more sense than a dragon. Also, I think at most the destroy all monsters is kind of overpowered seeing as most turns you're going to be pumping out more than one A-token, and there will usually be no defense against a direct hit from the Alien Dragon (with the no-set part). I would either say add "Cannot attack the turn it uses this ability" or change the text to "destroy one monster" or both


Well, Judgment Dragon has a really overpowered effect. So this is the aliens version of Judgemt Dragon.

Plus, aliens already have a overlord and a "mothership" (Cosmic Fortress Gol'gar). Most of the good archetypes have a dragon (lightsworns, crystal beasts, Dark counterparts, Harpies, etc.), plus an alien dragon would be uber cool!

And he only destroys monsters, not spells or traps, so his attack can still be stopped by a trap.
 
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My problem with the Owl is that haste is a red ability, and first strike is something you find on soldiers more than birds. (It's also more a red ability than a white one) Also, you don't need "All" in its activated ability. And though shroud is an ability some green creatures have, it's more of a blue ability than a green one.

Purging Flood should just destroy creatures, for the record. It would make wording the card so much easier...It's also pretty color-intensive, but I think it's costed right.
 
Well, Judgment Dragon has a really overpowered effect. So this is the aliens version of Judgemt Dragon.

Plus, aliens already have a overlord and a "mothership" (Cosmic Fortress Gol'gar). Most of the good archetypes have a dragon (lightsworns, crystal beasts, Dark counterparts, Harpies, etc.), plus an alien dragon would be uber cool!

And he only destroys monsters, not spells or traps, so his attack can still be stopped by a trap.

Dragons are overrated, especially with the anime character effect [Black Feather Dragon]

Alien Dragon at least requires an Alien Tuner and/or Alien Material monster, right?
 
I really love Time Spiral and Planar Chaos' use of Suspend and Storm, so I'm making a set in MSE based on Suspend/Storm.

Plaguebearer Dragon - 5BBR
Creature - Dragon (M)
Flying
When ~ enters the battlefield, destroy all other creatures. They can't be regenerated.
Suspend X - X2RB - X can't be 0.
Whenever a time counter is removed from ~ while it's exiled, destroy target creature. It can't be regenerated.
4/4

EDIT: Lowered P/T

Sundering Might - WUBRG
Sorcery (M)
Target creature gains your choice of vigilance, lifelink, flying, shroud, intimidate, deathtouch, first strike, haste, reach or trample until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
 
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