GreyBidoof
You used a Master Ball on the GreyBidoof!
- 770
- Posts
- 11
- Years
- Age 28
- Goldenrod City, Johto
- Seen Jun 14, 2020
crawls out of hibernation
Got some stuff I want to pick everyone's collective brains' with. Basically about your preferences when writing/collaborating and some of the qualities of your favorite and most successful previous roleplays here on the site. It's a bit of a read, go on if you wish.
A) What genres and/or settings do you prefer?
B) Do you lean more towards open-ended content, or towards content that's more linear and defined? Sort of like the traditional "Story vs Sandbox" debate that usually comes up, but less binary.
C) NPCs. We all know and love 'em. Or hate their guts, depending on the circumstance. Do you prefer the majority of the plot-relevant NPCs to be player-created, or brought in by the GM? How big of a role should NPCs play in your ideal storyline? What's your favorite example of a good, proper use of NPCs?
D) How do you feel about the use of statistics (numbers, rating, etc) to represent a character's skills and abilities? Does it seem out of place to try to quantify those aspects, or rather something that you think would be interesting? Building on that, are there any other significant RP mechanics that you've enjoyed?
E) What's your ideal group size?
F) It's pretty common for roleplays to die out not long after they start, for a plethora of reasons. What's your take on keeping things going? Posting deadlines? RP end goals? Virgin sacrifices?
Yeah, that's about it for now. I'll be watching, so leave your eloquent replies and heated debates below. Thanks in advance.
Got some stuff I want to pick everyone's collective brains' with. Basically about your preferences when writing/collaborating and some of the qualities of your favorite and most successful previous roleplays here on the site. It's a bit of a read, go on if you wish.
A) What genres and/or settings do you prefer?
B) Do you lean more towards open-ended content, or towards content that's more linear and defined? Sort of like the traditional "Story vs Sandbox" debate that usually comes up, but less binary.
C) NPCs. We all know and love 'em. Or hate their guts, depending on the circumstance. Do you prefer the majority of the plot-relevant NPCs to be player-created, or brought in by the GM? How big of a role should NPCs play in your ideal storyline? What's your favorite example of a good, proper use of NPCs?
D) How do you feel about the use of statistics (numbers, rating, etc) to represent a character's skills and abilities? Does it seem out of place to try to quantify those aspects, or rather something that you think would be interesting? Building on that, are there any other significant RP mechanics that you've enjoyed?
E) What's your ideal group size?
F) It's pretty common for roleplays to die out not long after they start, for a plethora of reasons. What's your take on keeping things going? Posting deadlines? RP end goals? Virgin sacrifices?
Yeah, that's about it for now. I'll be watching, so leave your eloquent replies and heated debates below. Thanks in advance.