Yu-gi-oh! trading card game

The snake was all over that standby phase back in the day. Either way, the standby phase remains a phase that has yet been completely exploited (btw, end phase is a phase that cannot be exploited by the token of turn change), and it would be interesting if they figure something out from that.
 
Well i think it may be true, do standby phases mean you skip your turn?

Newbie comment of the week. Made me laugh.

Well, anyway, Frostweaver explained it rather well.

Kenny: I've got a burn deck that might disagree with you.

(ah, I've been taking full advantage of a very nice little Trap Card...)
 
Standby phase and end phase are the 2 of the most confusing phase ever, with damage phase tied in to form the basis of all YGO confusions in terms of which card goes first (Shrink vs Lily, 1700 or 3200?) or which card can even activate (kuriboh and D. D. Crow come into mind.)

A lot of cards purposely activate in the end phase so the opponent's set card can't get chained to it. The easiest example is Dust Tornado. You set dust tornado, and pass your turn. If the opponent sets a facedown spell/trap card and end his/her turn, you can activate dust tornado as a response to entering the end phase, destroy the set facedown spell/trap. Even if the set card is a quickplay, trap or counter trap, it can't be used because it's still the same turn that it's set. Since it's the end phase, the opponent can't set more stuff to ensure that s/he got some kind of back row as well.

Twin Headed Behemoth is another card which got its effect that activates in the end phase as well.

As for Icha, I currently can't think of any "burn trap card" that 'exploits' the end phase... plenty of cards can activate during the end phase, but not sure about 'exploiting' it... Technically even Ojama Trio counts as trap card that you can activate during the end phase, just to screw Cyber Dragons over, you know, but that's not really exploiting the end phase. You can use it during your main phase, and the effect is the same in screwing Cyber Dragon over.

(Who else thinks that in a world of recruiters, recursions, gadgets and Dimension swarm, Ojama Trio shines as an awesome tech to stall?)
 
As for Icha, I currently can't think of any "burn trap card" that 'exploits' the end phase... plenty of cards can activate during the end phase, but not sure about 'exploiting' it... Technically even Ojama Trio counts as trap card that you can activate during the end phase, just to screw Cyber Dragons over, you know, but that's not really exploiting the end phase. You can use it during your main phase, and the effect is the same in screwing Cyber Dragon over.

(Who else thinks that in a world of recruiters, recursions, gadgets and Dimension swarm, Ojama Trio shines as an awesome tech to stall?)

Wrong part of the post.

And, yeah, Ojama Trio does sound appealing, but there are ways to get around that. I can see it now: in a desperate effort to counterattack the swarm of Ojama Trios, people everywhere begin side decking Cannon Soldiers.

LOL
 
I like Yu-gi-oh. It's like so cool. Me and my friends play with 6 million lifepoints and I always win with Exodia.


*has no idea why thread was not noticed before*
 
When you plya with 6 million life point, it's time to tech Life Equalizer and instantly reduce life points by a couple million in one turn ^^
 
My bad, I forgot to say something about exploitation of end phase. There has NOT been a single card in YGO that actually activates DURING end phase. I'm not talking about this "in response to end phase" stuff. It's the mechanics of the game that prevents this from happening, and therefore the end phase is not exploitable.
 
And what deck is this one now...?

Seeing the trend of the last deck, most likely this is another deck that's randomly assembled just using monsters that you feel like without any certain methods of winning in particular? (lowering the opponent's LP to 0 does not count as a certain method, ahem) It's a lot more effective if you build your deck with a particular theme in mind, and let all cards in the deck revolve around making that theme solid.
 
And what deck is this one now...?

Seeing the trend of the last deck, most likely this is another deck that's randomly assembled just using monsters that you feel like without any certain methods of winning in particular? (lowering the opponent's LP to 0 does not count as a certain method, ahem) It's a lot more effective if you build your deck with a particular theme in mind, and let all cards in the deck revolve around making that theme solid.

Uh...what deck are you talking about?
 
Indeed he deleted his post... LEONAZIUM posted here earlier and again mentioned another deck with a name that's not typically so YGO-related.

Elemenetal hero stratos, lol... One of the best/broken monster since Breaker ever made :x
 
My bad, I forgot to say something about exploitation of end phase. There has NOT been a single card in YGO that actually activates DURING end phase. I'm not talking about this "in response to end phase" stuff. It's the mechanics of the game that prevents this from happening, and therefore the end phase is not exploitable.

Would Dust Tornado count since you can activate it first during the end phase, even if it was the turn it was set?
 
Dreams of avalon is a deck that created and won against dogma with

Also i created a new warrior deck today and beat Lionheart 2 times and dogmas raveil but he lost right when i destroyed him
 
I beat LEONAZIUM with my E - Hero deck, twice 2 or 3 days ago, but he beat me twice today.
 
k guess my previous post got chopped off by database error (again)

Really there's no point in making a fancy name that doesnt' reveal anything, and the description of it being "I beat so and so with it." It's not really telling us what's the deck about (strong monster does not count, ahem, before that episode repeats itself.) Best way is a decklist, but if not, then really try to refer to standard TCG terms... control deck? burn deck? aggro? Better if it's YGO specific such as Game Overdragon, Gadgets, Monarchs, Phoenix and etc etc...

"Dreams of Avalon" really doesn't tell us anything as the name doesnt' relate to anything... except possibly Dream Clown? (then what's the avalon -_-; ) But I somehow severely doubt that it's a clown control deck...

Call out a deck by some more understandable terms... like Lionheart and "E-Hero deck" well we know that his deck what it's roughly about and can immediately think of about at least 1/4 of what cards are in that deck then. However, those other names really aren't saying anything...
 
LEONAZIUM's deck has mythical monsters, they have good attack (That i know of) my deck if obvious, i hoping to get Stratos, but im waiting, however, here is my deck

3 X Elemental Hero Avian
1 X Delta Attacker
1 X Feather Shot
1 X Feather Wind
1 X Elemental Hero Wildheart
1 X Heavy Storm
1 X Elemental Hero Neos
1 X Miracle Fusion
1 X Wroughtweiler
1 X Elemental Hero Burstinatrix
2 X Hero Kid
1 X Miracle Kids
1 X Elemental Hero Clayman
1 X Lightning Blade
2 X E - Emergency Call
1 X Hero Flash!!
1 X Penguin Knight
1 X H - Heated Heart
1 X R - Righteous Justice
1 X Fusion Recovery
1 X Fusion Sage
1 X Elemental Hero Neo Bubbleman
2 X Elemental Hero Sparkman
1 X Card Destruction
1 X Elemental Hero Rampart Blaster
1 X Rampaging Rhynos
1 X Elemental Recharge
1 X Polymerization
1 X Spark Blaster
1 X The Grave of Enkindling
1 X The Paths of Destiny
1 X Drop Off
1 X Jack's Knight
1 X My Body as a Shield
 
... completely random...

Take out all the situational cards especially if they're E-Hero spell/trap (except Miracle Fusion or a few of the H-E-R-O stuff). They are usually dead draws... eh.

Take out the random cards that's not doing anything either (Jack's Knight, Grave of Enkindling Kind and etc). Hero Kids need to be taken out too cause they really don't do anything at all. Giant Rat got better pulls than Hero Kids...

1 of each is usually not that good either... especially E-Hero deck, which 3 King of the Swamp, at least 2 of each are basically a necessity: wildheart, sparkman, clayman.

For starters, add in the usual "staples" of the YGO game... such as Heavy Storm, Snatch Steal, Mystical Space Typhoon and so on. They'll be a good place to start to upgrade this deck to be much better.
 
I added Hero Kid to decrease attack, Jacks Knight because, The Grave of Enkindling to reborn a monster, of course i guess i could use call of the haunted, i will need feather shot and others.
 
Feather Shot... right, an 1000 attack running into facedown monster, where there's high chances that the only thing it can ever destroy will be sangan. ><;

It's situational how those cards work, and the effect is not even game breaking... and it's not like decrease attack will really work unless it's Shrink since it's quickplay and therefore sneaky, because it's highly likely that your monsters can live no longer than 1 round in this current metagame that's highly highly aggressive...

Eh, either way... I tried my best to give advice, and not my problem if this deck suffers a few loses along the way =/
 
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