- 9
- Posts
- 10
- Years
- Seen Oct 10, 2014
Zoroark @ Choice Band
Ability: Illusion
EVs: 124 Atk / 128 SpA / 4 SpD / 252 Spe
Naive Nature
- Dark Pulse
- Taunt
- Flamethrower
- Sucker Punch
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
- Bullet Punch
- U-turn
- Superpower
- Aerial Ace
Noivern @ White Herb
Ability: Infiltrator
EVs: 100 HP / 100 SpA / 100 SpD / 208 Spe
Timid Nature
- Draco Meteor
- Air Slash
- Toxic
- Flamethrower
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Roost
- Air Slash
- Thunder Wave
- Heal Bell
Durant @ Choice Band
Ability: Hustle
EVs: 204 HP / 4 Def / 152 SpD / 148 Spe
Jolly Nature
- Iron Head
- Superpower
- Crunch
- X-Scissor
Conkeldurr @ Leftovers
Ability: Guts
EVs: 120 HP / 252 Atk / 136 SpD
- Mach Punch
- Drain Punch
- Bulk Up
- Payback
The idea of this team is to have Conkeldurr last in team and then send in Zoroark.
Zoroark is dark. Which is immune to Psychic, the move most commonly used against fighting.
The basic premise is to use Flamethrower when a grass or steel pokemon is in (Mostly Ferrothorn) and use Sucker Punch against Psychic Fighters who might OHKO me. If Zoroark is faster then use Dark Pulse. If there is anything else, or Zoroark is exposed, Return and send out of appropriate pokemon. It's mostly used to confuse opponents into using the ineffective moves and/or keep them guessing. After awhile, if Zoroark stays with Maximum health. Send out a pokemon Zoroark has been impersonating. Such as Togekiss, so fighting type and bug types are screwed when they attack, thinking it's Zoroark. Could you guys help/rate my team. And maybe tell me other strategies I could use?
Ability: Illusion
EVs: 124 Atk / 128 SpA / 4 SpD / 252 Spe
Naive Nature
- Dark Pulse
- Taunt
- Flamethrower
- Sucker Punch
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
- Bullet Punch
- U-turn
- Superpower
- Aerial Ace
Noivern @ White Herb
Ability: Infiltrator
EVs: 100 HP / 100 SpA / 100 SpD / 208 Spe
Timid Nature
- Draco Meteor
- Air Slash
- Toxic
- Flamethrower
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Roost
- Air Slash
- Thunder Wave
- Heal Bell
Durant @ Choice Band
Ability: Hustle
EVs: 204 HP / 4 Def / 152 SpD / 148 Spe
Jolly Nature
- Iron Head
- Superpower
- Crunch
- X-Scissor
Conkeldurr @ Leftovers
Ability: Guts
EVs: 120 HP / 252 Atk / 136 SpD
- Mach Punch
- Drain Punch
- Bulk Up
- Payback
The idea of this team is to have Conkeldurr last in team and then send in Zoroark.
Zoroark is dark. Which is immune to Psychic, the move most commonly used against fighting.
The basic premise is to use Flamethrower when a grass or steel pokemon is in (Mostly Ferrothorn) and use Sucker Punch against Psychic Fighters who might OHKO me. If Zoroark is faster then use Dark Pulse. If there is anything else, or Zoroark is exposed, Return and send out of appropriate pokemon. It's mostly used to confuse opponents into using the ineffective moves and/or keep them guessing. After awhile, if Zoroark stays with Maximum health. Send out a pokemon Zoroark has been impersonating. Such as Togekiss, so fighting type and bug types are screwed when they attack, thinking it's Zoroark. Could you guys help/rate my team. And maybe tell me other strategies I could use?