MartynL>That "perfect running tutorial" is what I used in my game, except I changed it to work with the shift key.
For ripping facesets, charsets, chipsets, etc, get a rom of Ruby, an emulator to play it on, and a screenshot program (
www.freewarehome.com I think). Take screens and crop them. Remember to place a solid color in the background for the transparancy!
UmbreonsShadow> "The perfect running tutorial" @
www.gamingw.net should work. I used it in my game also. When you hold down the key you run, and when you release it you revert to normal walking. It's great!
Demonstrife> Here's another method for importing chipsets, but it takes longer if you have a lot.
- When you find a chipset on the web you like, right click it
- Select "Save Picture As..."
- Save it anywhere you want (ex: My Documents)
- Open RPG Maker 2000/2003
- Open your game
- Go to the drop down menue "Tools"
- Select "Resource Manager"
- In the left column, select the folder "chipset" (They're alphabetical)
- Hit the button that says "Import"
- Go to My Documents or where ever you saved it. Open it.
- Click the transparent color (usually pink)
- It's imported! Now go to the database, create a new chipset, and open the file!
When I say color scheme, I mean the color depth. There are several:
-32 Bit (True Color)
-16 bit
-8 bit
etc.
One of the above (16-bit I think) consists of a total variety of 256 colors, whereas 32 bit has a virtually limitless range. All rm2k files must be in 256 colors. To save something already 32-bit as 256, open it as a bitmap, go to file>save as, and from the drop down menue select 256 Color Bitmap. Click save, and it's now 256 colors. However, the results may not be good. To avoid this use a program (ex: Microsoft PictureIt) can avoid this. Here's the quote from the help file:
When dithering pictures in a True Color (16.7 million colors/24 bit) environment, the colors shown after dithering may differ depending on the system environment, graphics card, etc. Using software that can adjust palettes with 15-bit precision can mitigate this problem.
What time are we on? Depends on your timezone.
And no, that zip didn't work, Avatar.