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[Released] Pokémon Zero [v0.13.1 alpha] - FRLG enhanced remake

11
Posts
3
Years
  • Age 19
  • Seen Dec 18, 2022
now i'm doing some tests, between saves 0.9 and 0.10, my 0.10 doesn't load outside buildings, causing the "script tilemap xp line 375 mkxp error, not supported on mega surfaces" error to appear, i don't know why it happens, do you have any clue as to how to fix it?

(also, pokemon essentials 1.18 was released)
 
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71
Posts
8
Years
  • Age 30
  • Seen Apr 12, 2022
Hello Zero, project still available??

Bug double battle
Code:
[Pokémon Essentials version 17.1]
Exception: NoMethodError
Message: undefined method `fainted?' for #<PokeBattle_Battler:0x1d6c5ef0>
097:PokeBattle_Scene:2527:in `pbFirstTarget'
097:PokeBattle_Scene:2526:in `each'
097:PokeBattle_Scene:2526:in `pbFirstTarget'
097:PokeBattle_Scene:2565:in `pbChooseTarget'
094:PokeBattle_Battle:2720:in `pbCommandPhase'
094:PokeBattle_Battle:2694:in `loop'
094:PokeBattle_Battle:2694:in `pbCommandPhase'
094:PokeBattle_Battle:2683:in `each'
094:PokeBattle_Battle:2683:in `pbCommandPhase'
094:PokeBattle_Battle:2630:in `pbStartBattleCore'
[Pokémon Essentials version 17.1]
Exception: NoMethodError
Message: undefined method `fainted?' for #<PokeBattle_Battler:0x1d6c5ef0>
097:PokeBattle_Scene:2527:in `pbFirstTarget'
097:PokeBattle_Scene:2526:in `each'
097:PokeBattle_Scene:2526:in `pbFirstTarget'
097:PokeBattle_Scene:2565:in `pbChooseTarget'
094:PokeBattle_Battle:2720:in `pbCommandPhase'
094:PokeBattle_Battle:2694:in `loop'
094:PokeBattle_Battle:2694:in `pbCommandPhase'
094:PokeBattle_Battle:2683:in `each'
094:PokeBattle_Battle:2683:in `pbCommandPhase'
094:PokeBattle_Battle:2630:in `pbStartBattleCore'
 
125
Posts
10
Years
  • Age 37
  • Seen today
now i'm doing some tests, between saves 0.9 and 0.10, my 0.10 doesn't load outside buildings, causing the "script tilemap xp line 375 mkxp error, not supported on mega surfaces" error to appear, i don't know why it happens, do you have any clue as to how to fix it?

I was getting that same error. It seems the error is related to this:

From https://reliccastle.com/threads/2303/:
...using MKXP provides its own share of problems that will probably take time (or edits to scripts, which is probably easier) to solve, the most important of which being tileset sizes.

These games seem to have a habit of creating tilesets that are larger than OpenGL's limit for dimensions, which would probably normally be fine -- MKXP just sends it off to a mega surface and away you go. You can't do any operations on mega surfaces though, which is exactly what `getRegularTile` tries to do, so as soon as you try to enter an area with a tileset too large...

The OpenGL limit seems to depend on the graphics driver on the computer running the game. I stopped getting the error when I updated my driver. The reason it generally occurs outside is because that tileset is the biggest one.

Edit: On a separate note, the lady who asks you to get 200 Pokedex entries gave me the reward even though I only had about 60? I think maybe she meant 20, but I remember her saying 200.

Edit again: I noticed that even after earning the Cascade and Thunder Badges, only the Boulder Badge shows on my Trainer Card. The game otherwise still seems to acknowledge that I earned the badges (The menu says "Badges = 3", and the Victory Road guards still let me pass), so it isn't causing me any real issues. Could it be related to the fact that I was on 0.9 when I beat Brock, and updated to 0.10 before fighting Misty/Surge?

Another edit to report a bug: If you use a Rare Candy to level a Galarian Farfetch'd without having brought it in a battle first, it crashes the game, giving the error shown in the screenshot provided (I replaced the old screenshot). I believe the crash happens because, since the Farfetch'd hasn't been in any battles yet, the variable counting how many Critical Hits it has made hasn't been instantiated yet.
 

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1
Posts
3
Years
  • Age 32
  • Seen Nov 9, 2020
This is a really cool idea, and I've been digging playing through it since I heard about it a year(ish) back now. Version 0.10 has a bit of an issue, on my end, though in that it, uh, doesn't work. Like, at all. It won't open and throws up an error of "Error creating context: Could not create GL context. The operation completed successfully." and then it just autocloses.


I know it's an MKXP error, because other Essentials game that use it give the same thing, but they also make it an optional version and not the only one. That got me curious, so I renamed the current Game and copied in an older .exe file and that runs it seemingly fine. I haven't tried any new content yet, though, so maybe it didn't work as well as I think. So far so good, though, so it mightn't be too big an issue.
 
1,168
Posts
3
Years
  • Age 28
  • Seen Apr 28, 2024
Well, I just finished the Elite Four, I have to say this for me has become the definitive version of FRLG by far. Not only this game solves nearly all the issues that kept me away from going back to Kanto, it actually does even more than I expected.

Simply amazing upgrade. Loved almost everything about it, the QoL changes, proper update to Gen VII movesets and abilities, the move animations, proper optimization that many fan games are missing, much appreciated increased Pokémon variety, reasonable increase in difficulty, no fanmade type or move changes, and so on. It worked so smoothly from start to end with no bugs or crashes.

My biggest gripe was that the battle back sprites look too tiny, I've seen this issue in other fan games as well so I suppose it could be intentional, but I personally decided to upscale the back sprites of my team using Photoshop. One thing I believe could improve the game is adding at least a few more Gen 5-8 Pokémon available in Kanto, not many of course (to avoid bloating the wild areas too much) maybe just one new species for each area to increase the availability of post Gen 4 Pokémon a little, since (except for Meltan) you can only get those pretty late in the game after Cinnabar gym.

Idk if this project is still active but seriously thanks for this, really solid and amazing work.
 
137
Posts
6
Years
Thanks for the feedback everyone, and sorry that this has been on hiatus for a while. This project has burned me out a bit and taken up massive amounts of my time, and RPG Maker XP can be a pig to work with. I do intend to get around to fixing all the issues mentioned and have both an RMXP and MKXP version of the game playable in the next update.
 

chris burton

Super Nerd
11
Posts
15
Years
Excuse me, does anyone know if the Bottle Cap given to you by beating Mina can be used and if so where do I go to or who do I speak to, to use them? Or is it simply a reference to LGP/E!?

Thanks
 
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68
Posts
3
Years
  • Age 35
  • Seen yesterday
Hello, I just started to work on my own fan project and I'm very interested in your Poké Summon script. It looks more refined than HM items and you don't need to create your own icons. I would like to implement it in my game and I see you're using specific switches to activate it. Do I only need to insert the script above main or will I need to make other adjustments? Do I need to copy specific graphics or do they behave like the usual HMs like the regular games? I'm working with V17.2 and I'll off course credit you for it.
 
111
Posts
6
Years
  • Age 24
  • Seen yesterday
Where can I find a protector to evolve my Rhydon?

Edit: NVM I found it in a walkthough.
 
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3
Posts
3
Years
  • Age 35
  • Seen Mar 6, 2021
Is it possible to get a starter with its HA? or maybe gift/event pokemon? The Mudkip I get from birch I was hoping to get with Damp. Is it possible?
 
111
Posts
6
Years
  • Age 24
  • Seen yesterday
I can't seem to get Voltorb flip to display right.

The top number for the bottom row will not appear for me this making it essentially impossible to do.
 
2
Posts
3
Years
  • Age 27
  • Seen Aug 31, 2022
am i the only one that trainer tower isnt working? after i confirm to enter it pops up a screen saying script error... it says: Scrip 'Interpreter' line 276: RuntimeError Ocurred.
 
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