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Tool: GBA Item Editor

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1,104
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16
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  • GBA Item Editor​
    Okay this is probably one of the only GBA Pokemon hacking tools not to be floating around. So I made one.You may not trust it, because of my previous hacking tools, but this one's a lot better than my previous ones. Please let me know if you find any bugs, that's the only way I can fix them.

    Currently Supports English Versions of:
    Fire Red
    Leaf Green
    Emerald
    Ruby
    Sapphire

    Currently Features:
    Name Changing
    Price Editing
    Some Item Function Editing
    Pockets stored
    Description Editing and Repointing
    TM/HM Attack Editing
    Special Values Editing (Which control things like how much Potion heals, Repel Steps, etc.)
    GBA Item Editor


    Okay there's also one more tool at the bottom that is an update of my older tool to change the titlescreen cry. Supports Hoenn Pokemon.
    Downloads at bottom in attachments.

    Since close to no-one reads readmes. I'll add any credits I wanted to give here.
    Hackmew for Clscommondialog taken from APE
    Darthatron for Hex Editing Functions module. (I'm lazy. :P)
    Elitemap Creators mdlTextSapp module.
    Foofatron for details on Title Screen Cry
     
    Last edited:

    AmineX

    Music Expert
    152
    Posts
    16
    Years
  • Waw exactly what i ever need awsome idea,awsome tool i'm so happy finally someone take the initiative to make same this tool and this person is you thethethethe thanks you alot!!!!!!!!!!!
     
    1,104
    Posts
    16
    Years
  • Looks good, great idea. ^^. And you know you can put the manifest file into a resource file, right? :P Makes it look cleaner.
    I didn't know I could do that... :P

    Waw exactly what i ever need awsome idea,awsome tool i'm so happy finally someone take the initiative to make same this tool and this person is you thethethethe thanks you alot!!!!!!!!!!!
    Thanks.

    I've just touched this up slightly. I fixed up a couple of minor bugs I just noticed, and I changed it to use ini files instead of internal calling of pointers. And like Darthatron said would be a good idea, I removed the manifest file to embed it into the program.
     
    Last edited:

    Swampert 22

    Is making tools for you...
    393
    Posts
    18
    Years
  • Very good work thethethethe, I'm glad to see you're back programming for us! I'm looking forward to more great stuff from you! ;)
     

    Gamer2020

    Accept no Imitations!
    1,062
    Posts
    15
    Years
  • Great tool.
    I plan on testing soon so idk if its great for sure... but it probably is.
    No doubting the great thethethethe. lol.

    *Edit*
    GBA Item Editor


    I have a question about these spaces.
    Are they blank spaces where we can just add items or what?
    I'm a little currious about this.
     
    Last edited:

    nemesish

    Azure Trainer
    473
    Posts
    16
    Years
  • Thanks for the tool.
    This will be very useful.

    off topic: Does anybody know if there´s a tool like this for GSC?
     

    Souls1996

    The guy who loves Eevees
    25
    Posts
    16
    Years
  • Nice Thethethethe! These will be very useful with Peoples Pokemon Hacks! ^^
     
    1,104
    Posts
    16
    Years
  • Very good work thethethethe, I'm glad to see you're back programming for us! I'm looking forward to more great stuff from you! ;)
    What! swapert22's here. Since when did you return from your break?
    Great tool.
    I plan on testing soon so idk if its great for sure... but it probably is.
    No doubting the great thethethethe. lol.

    *Edit*
    GBA Item Editor


    I have a question about these spaces.
    Are they blank spaces where we can just add items or what?
    I'm a little currious about this.
    Those are just empty spaces. You could add items with them if you wanted, I guess.
    Just a question:
    If all the items show up with weird letters and all this other stuff, is it my ROM?
    You could try closing the program and reloading it, because that thing happened to me once, but only once and with the attack names.
    And make sure the ini is with it if its the download I added last night.
     

    Darthatron

    巨大なトロール。
    1,152
    Posts
    18
    Years
  • Great tool.
    I plan on testing soon so idk if its great for sure... but it probably is.
    No doubting the great thethethethe. lol.

    *Edit*
    GBA Item Editor


    I have a question about these spaces.
    Are they blank spaces where we can just add items or what?
    I'm a little currious about this.
    You could make items, but they would need to be Key Items, because nobody knows how to change what items do.
    I didn't know I could do that... :P\
    Yeah, it's pretty cool. And you can also use Icons with Alpha blends. :D Hit me up on MSN for how to do it.
     
    1,104
    Posts
    16
    Years
  • You could make items, but they would need to be Key Items, because nobody knows how to change what items do.
    Actually there's some offsets in the item data that seem to point to things involving an items use. I just haven't checked it out yet.

    Okay, I couldn't help myself I had to edit it a little more.
    I fixed one little bug that only occurred when you tried to re-point description data to a part of an expanded ROM. So it now is compatible with repointing in an expanded ROM area.
    I also changed some things to prevent some possible bugs that could have occurred. Like setting the max value for price and index, which is 65535 (0xFFFF).
     

    Darthatron

    巨大なトロール。
    1,152
    Posts
    18
    Years
  • Actually there's some offsets in the item data that seem to point to things involving an items use. I just haven't checked it out yet.

    Okay, I couldn't help myself I had to edit it a little more.
    I fixed one little bug that only occurred when you tried to re-point description data to a part of an expanded ROM. So it now is compatible with repointing in an expanded ROM area.
    I also changed some things to prevent some possible bugs that could have occurred. Like setting the max value for price and index, which is 65535 (0xFFFF).

    Indeed, but when I did research on those (Like... a year ago. xD) I didn't find anything... But, I was pretty stupid back then.
     
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