TB Pro
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Alright, I has a little question for all you script junkies. Is there a movement command that makes the player jump back while looking up? And if so, what is it?
Not Only Growlithe
are you maybe having a shiny Riolu, and so you are testing it's shiny backsprite or not?
if you have a shiny Riolu, you can just simply write to the ROM it's palletes.
if not, then the front sprite should have automatically wrote it's true palletes...
what happened?
i's a Poochyena, but why does it has Growlithe's front sprite?
did you changed Poochyena's sprite to Growlithes?
if so, then have you correctly switched/inserted Growlithe's correct palletes?
hm... you said all other PKMN are like those.
what did you do with your ROM?
Alright, I has a little question for all you script junkies. Is there a movement command that makes the player jump back while looking up? And if so, what is it?
Not Only Growlithe
Every Pokemon i use
if you want to see the rom i'll give it to you
are there any hacking tools for mystery dungeon?
Spoiler:Hi, I'm not totally sure if this is a 'simple question', but when I was using a custom tileset (Kyledove's DS Gen-esque tileset) for FireRed I had loads of problems with it, and I've fixed all of them except one.
On the custom houses, when opening the door, it glitches the tiles of the house to the left and right of the door and makes them look like a door animation on the glitched tiles, one frame of the door animation per tile.
Walking out of house
Outside of house
It makes the line of tiles to the left and right of the door messed up. I talked with a friend about it and he suggested something about editing the animation manually, but he hasn't been online to explain that. I really need an explanation and a way to fix it, because there's no way I can release a hack with this...
I'm having the same problem, so I can't help on that. xD
Here's a question that is MUCH more simple than the questions I have been asking around here.
If someone lets me use a map of theirs from the map rating thread, how exactly do I use it if its just an image?
You'd look at it and copy it. Oh, and thanks for getting my hopes up when I saw someone had replied, then crashing my hopes down. -_-
0x47 I think.Alright, I has a little question for all you script junkies. Is there a movement command that makes the player jump back while looking up? And if so, what is it?
Using the last 12 8x8 blocks in a tileset will give you the above result. You need to move those tiles elsewhere in the tileset.Hi, I'm not totally sure if this is a 'simple question', but when I was using a custom tileset (Kyledove's DS Gen-esque tileset) for FireRed I had loads of problems with it, and I've fixed all of them except one.
On the custom houses, when opening the door, it glitches the tiles of the house to the left and right of the door and makes them look like a door animation on the glitched tiles, one frame of the door animation per tile.
Walking out of house
Outside of house
It makes the line of tiles to the left and right of the door messed up. I talked with a friend about it and he suggested something about editing the animation manually, but he hasn't been online to explain that. I really need an explanation and a way to fix it, because there's no way I can release a hack with this...
You need to set the Person ID of the sprite to a flag that is set in that level script.It depends on your question. If a lot of people know it's usually quick but if it's advanced you may have to wait a while.
Now how I keep a sprite hidden from a level script after it's occured? I can't remember how and I can find the Tut.
Alright, I has a little question for all you script junkies. Is there a movement command that makes the player jump back while looking up? And if so, what is it?
Sorry if I upped your hopes up again lol.
You'd look at it and copy it. Oh, and thanks for getting my hopes up when I saw someone had replied, then crashing my hopes down. -_-