My question is that
how do i make two different pokemon have the sprite offset, they have the same sprite,
but dont get screwed up.
I saw this in the Ruby Destiny - Life of Gaudians
I hope you answer this
thank you
Well then. Is there any way to change the Rival's name in a script then?
I just want to force the Rival's name.
I also may try using ASM, as I know the general area of where it is.
I recommend VBA-SDL-H for debugging. I believe you can download it from Hackmew's knowledge thread.
http://en.wikipedia.org/wiki/Bitwise_operation#Logical_shifthow does lsl(local shift left) and lsr(local shift right) works?
thanks, and i mean logical not local..:Phttp://en.wikipedia.org/wiki/Bitwise_operation#Logical_shift
Google is your friend.
Such a simple solution I completely overlooked, though it doesn't affect battles I don't think.Well, if you just want to force the Rival's name, couldn't you just use that name when you're writing scripts? o.o
you would need asm for that. look for thethethethe's remove pokemon in the research and development section.
on the subject of asm, does anyone know of a really awesome super cool asm tutorial?
Fixing the battles is simple enough, but forcing the name would be easier and I think it would also be considered good practice.Such a simple solution I completely overlooked, though it doesn't affect battles I don't think.
Take a look at the battle script for the first battle with Gary. If there's a problem with that, I don't think there's a way to do it without ASM.I'm having a problem with a script....in it, I have a wild battle, and I want to make it so that if you lose the battle the script continues, but it keeps sending me to the pokecenter. I have an idea to use JPAN's hacked engine for his healing places which I think I can use to continue the script, but is there another way to do it without ASM?
Take a look at the battle script for the first battle with Gary. If there's a problem with that, I don't think there's a way to do it without ASM.
It would be alot easier to do overpass that since it is a flag, just disable it, or am I wrong?Fixing the battles is simple enough, but forcing the name would be easier and I think it would also be considered good practice.
I'm not trying to get rid of the naming system, just for Oak to ignore the input.
This might not be that much of a help to you, but there's a program called tr.exe that can do just that. Look on the thread called "[Other] The ELF Method of inserting Music into a Rom - Hands on!". I'm pretty sure you can download it from there. It talks about Sappy, but you can do it manually, too (if you know how).Bumping my question from a few pages back.