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Pokémon Emerald 650

pokefreak890

The One that will make everything great
  • 853
    Posts
    9
    Years
    • Seen May 18, 2023
    So when is it coming out? What was the point of the video? Sorry for being rude bro
     
  • 112
    Posts
    8
    Years
    • Seen yesterday
    The point is most likely something along the lines of : It's coming soon, please stop asking wen pokemon 721....
     
  • 129
    Posts
    8
    Years
    There's a freezing glitch when I leave Lavaridge Town to get the Go-Goggles.
    Use Winhex to compare with the 386 ROM, find out what hex data has been changed at here, if it is over the maximum is this point, repoint this by XSE. If just a hex data changed, correct it to 386 ROM, sometimes, when you change the hex data, some of another part hex data also be changed, it is a bug.
     

    LCCoolJ95

    Limited Capacity
  • 638
    Posts
    14
    Years
    Where is the data that activates that event? Tbh, the game is literally done, and I want to correct every possible glitch I can. If no one helps me with that, then I would have to start over. But I'd rather just cancel the game rather than doing that, so any help would be appreciated.
     

    Starfall321

    OnePunchStarfall
  • 36
    Posts
    8
    Years
    • Seen Aug 3, 2016
    Use Winhex to compare with the 386 ROM, find out what hex data has been changed at here, if it is over the maximum is this point, repoint this by XSE. If just a hex data changed, correct it to 386 ROM, sometimes, when you change the hex data, some of another part hex data also be changed, it is a bug.
    Nope~_~

    Where is the data that activates that event? Tbh, the game is literally done, and I want to correct every possible glitch I can. If no one helps me with that, then I would have to start over. But I'd rather just cancel the game rather than doing that, so any help would be appreciated.
    Try to touch the level script.
     
  • 129
    Posts
    8
    Years
    Where is the data that activates that event? Tbh, the game is literally done, and I want to correct every possible glitch I can. If no one helps me with that, then I would have to start over. But I'd rather just cancel the game rather than doing that, so any help would be appreciated.
    The data is in 1EA551, use XSE to search 1EA551, and find out what is the difference between yours and this, then correct it to this:
    '---------------
    #org 0x1EA551
    lockall
    getplayerpos 0x8008 0x8009
    compare 0x8008 0x9
    if 0x1 call 0x81EA63A
    compare 0x8008 0x9
    if 0x5 call 0x81EA65C
    pause 0x14
    checkgender
    compare LASTRESULT 0x0
    if 0x1 call 0x81EA630
    compare LASTRESULT 0x1
    if 0x1 call 0x81EA635
    compare 0x8008 0x9
    if 0x1 call 0x81EA6A1
    compare 0x8008 0x9
    if 0x5 call 0x81EA6AC
    checkgender
    compare LASTRESULT 0x0
    if 0x1 goto 0x81EA5B5
    compare LASTRESULT 0x1
    if 0x1 goto 0x81EA5DA
    end

    '---------------
    #org 0x1EA63A
    applymovement 0x8 0x82725A6
    waitmovement 0x0
    sound 0x15
    applymovement 0x8 0x8272598
    waitmovement 0x0
    applymovement 0x8 0x827259A
    waitmovement 0x0
    return

    '---------------
    #org 0x1EA65C
    setdooropened 0xC 0xF
    doorchange
    showsprite 0x8
    applymovement 0x8 0x81EA6F8
    waitmovement 0x0
    setdoorclosed 0xC 0xF
    doorchange
    applymovement 0x8 0x82725A4
    waitmovement 0x0
    sound 0x15
    applymovement 0x8 0x8272598
    waitmovement 0x0
    applymovement 0x8 0x827259A
    waitmovement 0x0
    applymovement MOVE_PLAYER 0x82725A8
    waitmovement 0x0
    return

    '---------------
    #org 0x1EA630
    playsong 0x19F 0x1
    return

    '---------------
    #org 0x1EA635
    playsong 0x1A5 0x1
    return

    '---------------
    #org 0x1EA6A1
    applymovement 0x8 0x81EA6F4
    waitmovement 0x0
    return

    '---------------
    #org 0x1EA6AC
    applymovement 0x8 0x81EA6ED
    waitmovement 0x0
    return

    '---------------
    #org 0x1EA5B5
    msgbox 0x81EA7C0 MSG_KEEPOPEN '"May: [player]\v\h05! Long time no ..."
    giveitem 0x117 0x1 MSG_OBTAIN
    setflag 0xDD
    msgbox 0x81EA897 MSG_KEEPOPEN '"May: With those Go-Goggles, you'll..."
    goto 0x81EA5FF

    '---------------
    #org 0x1EA5DA
    msgbox 0x81EA9A2 MSG_KEEPOPEN '"Brendan: [player], hey, it's been ..."
    giveitem 0x117 0x1 MSG_OBTAIN
    setflag 0xDD
    msgbox 0x81EAA2E MSG_KEEPOPEN '"Brendan: Keep those with you if yo..."
    goto 0x81EA5FF

    '---------------
    #org 0x1EA5FF
    closeonkeypress
    hidesprite 0x8
    showsprite 0x7
    pause 0x1E
    compare 0x8008 0x9
    if 0x1 call 0x81EA6B7
    compare 0x8008 0x9
    if 0x5 call 0x81EA6C9
    hidesprite 0x7
    setvar 0x4053 0x2
    clearflag 0x4000
    playsong2 0x0
    fadedefault
    releaseall
    end

    '---------------
    #org 0x1EA6B7
    applymovement MOVE_PLAYER 0x81EA6DF
    applymovement 0x7 0x81EA6E3
    waitmovement 0x0
    return

    '---------------
    #org 0x1EA6C9
    applymovement 0x7 0x81EA6D4
    waitmovement 0x0
    return


    '---------
    ' Strings
    '---------
    #org 0x1EA7C0
    = May: [player]\v\h05! Long time no see!\pOh? While I visited the hot springs,\nyou got the Lavaridge Gym Badge.\pYou must have collected\ngood Pokémon[.]\lNo, I believe you raised some.\pI guess it would be okay for you to\nhave this.

    #org 0x1EA897
    = May: With those Go-Goggles, you'll\nhave no trouble getting through the\ldesert near Route 111.\pBut, wow, [player]\v\h05[.]\nChallenging Gyms[.]\pYou're trying hard because you don't\nwant to lose to me, I bet!\p[player]\v\h05, I think I should challenge\nyour dad in Petalburg Gym.\pSee you again!

    #org 0x1EA9A2
    = Brendan: [player], hey, it's been a while.\nHow's it going?\pHmm[.]\nThat's a decent collection of Badges.\pAll right, then.\nYou may as well have this.

    #org 0x1EAA2E
    = Brendan: Keep those with you if you're\nplanning on going into that desert near\lRoute 111.\pThere should be some Pokémon that\nare exclusively desert-dwellers.\lYou might look around for those.\pAs for me[.]\nI'm considering challenging Norman,\lthe Gym Leader of Petalburg.\pUnlike you, [player], your dad looks like\nhe really is tough.\pSee you around!


    '-----------
    ' Movements
    '-----------
    #org 0x2725A6
    #raw 0x26 'Step on the Spot Up (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x272598
    #raw 0x56 'Exclamation Mark (!)
    #raw 0xFE 'End of Movements

    #org 0x27259A
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0xFE 'End of Movements

    #org 0x1EA6F8
    #raw 0x8 'Step Down (Normal)
    #raw 0xFE 'End of Movements

    #org 0x2725A4
    #raw 0x27 'Step on the Spot Left (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x2725A8
    #raw 0x28 'Step on the Spot Right (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x1EA6F4
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0x9 'Step Up (Normal)
    #raw 0xFE 'End of Movements

    #org 0x1EA6ED
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xFE 'End of Movements

    #org 0x1EA6DF
    #raw 0x14 'Delay5
    #raw 0x13 'Delay4
    #raw 0x28 'Step on the Spot Right (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x1EA6E3
    #raw 0x15 'Slide Down
    #raw 0x18 'Slide Right
    #raw 0x18 'Slide Right
    #raw 0x18 'Slide Right
    #raw 0x18 'Slide Right
    #raw 0x18 'Slide Right
    #raw 0x18 'Slide Right
    #raw 0x18 'Slide Right
    #raw 0x18 'Slide Right
    #raw 0xFE 'End of Movements

    #org 0x1EA6D4
    #raw 0x18 'Slide Right
    #raw 0x18 'Slide Right
    #raw 0x18 'Slide Right
    #raw 0x16 'Slide Up
    #raw 0x16 'Slide Up
    #raw 0x16 'Slide Up
    #raw 0x16 'Slide Up
    #raw 0x16 'Slide Up
    #raw 0x16 'Slide Up
    #raw 0x16 'Slide Up
    #raw 0xFE 'End of Movements
     
  • 129
    Posts
    8
    Years
    Okay, hit another glitch. Apparently, the game freezes at the event when Steven gives you HM08, Dive. Where's the offset for that event?
    In 2227CA, use XSE to check is the script same as this?

    '---------------
    #org 0x2227CA
    lockall
    applymovement 0x1 0x82725A4
    waitmovement 0x0
    sound 0x15
    applymovement 0x1 0x8272598
    waitmovement 0x0
    applymovement 0x1 0x827259A
    waitmovement 0x0
    applymovement 0x1 0x8222833
    waitmovement 0x0
    msgbox 0x8222936 MSG_KEEPOPEN '"Steven: [player]\v\h05[.]\pAs you ..."
    giveitem 0x15A 0x1 MSG_OBTAIN
    setflag 0x7B
    setflag 0x12E
    msgbox 0x8222A0E MSG_KEEPOPEN '"Steven: While you're using Surf, y..."
    closeonkeypress
    pause 0x14
    applymovement 0x1 0x822283B
    waitmovement 0x0
    setflag 0x314
    setflag 0x3AD
    setvar 0x40C6 0x2
    releaseall
    end


    '---------
    ' Strings
    '---------
    #org 0x222936
    = Steven: [player]\v\h05[.]\pAs you can see, there's not much here,\nbut this is my home.\pThank you for all that you've done.\pThis is my token of appreciation.\nIt's the Hidden Machine Dive.\pNo need to be shy--you've earned\nthis HM.

    #org 0x222A0E
    = Steven: While you're using Surf, you\nshould notice dark patches of water.\pUse Dive if you come to deep water\nlike it. You'll drop to the seafloor.\pWhen you want to come back up, use\nDive again.\pIn some places, it won't be possible\nfor you to surface, though.


    '-----------
    ' Movements
    '-----------
    #org 0x2725A4
    #raw 0x27 'Step on the Spot Left (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x272598
    #raw 0x56 'Exclamation Mark (!)
    #raw 0xFE 'End of Movements

    #org 0x27259A
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0xFE 'End of Movements

    #org 0x222833
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0x25 'Step on the Spot Down (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x22283B
    #raw 0x9 'Step Up (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0x26 'Step on the Spot Up (Fastest)
    #raw 0xFE 'End of Movements
     
  • 5
    Posts
    8
    Years
    • Seen Dec 11, 2016
    Does anyone knows where can I find the ini for G3HS, I know there's a bigger oatch in development but I'd really like to edit a few things and run a few test creating a patch of my own and this rom, looks amazing to try that.
     

    LCCoolJ95

    Limited Capacity
  • 638
    Posts
    14
    Years
    Okay...guys...here's the thing. I've been asked this too many times, and I need to answer this question.

    When is Emerald 721/Theta Emerald EX coming out?

    Answer: ...I don't know? There's no set release date for this. It's definitely not coming out tomorrow, and this week. It will be released when I feel like it. This is what needs to be done:
    -TM/HM Compatibility
    -Item Descriptions and Locations (I have a text file explaining where the new items will go, including Mega Stones, Plates, and other Misc. items)
    -Legendary Locations and create events (Where the heck will Yveltal and Hoopa go???)
    -...Trainers...gosh darnit...this may take a while.

    Though, I will tell you that EVERY SINGLE POKEMON (except Legendaries) is now available in the wild.

    So, in general, there is NO RELEASE DATE for this game. And honestly, if people keep asking, it may be delayed, because I hate when people keep telling me to do the same thing over and over again. It makes me not want to do it.
     
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