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Pokémon Emerald 650

  • 179
    Posts
    10
    Years
    • Seen Feb 2, 2017
    does it include physical/special split?
    Also emerlad gets buggy when u hack it from my experience..
    Like some music in the game gets messed..
     
  • 129
    Posts
    8
    Years
    Hmm. Game freezes at the Devon Corporation, in the President's office after the employee walks off to talk to the President. Where's that script?
    Is it this one?

    '---------------
    #org 0x1E0715
    lockall
    setvar 0x4063 0x1
    applymovement MOVE_PLAYER 0x81E0850
    waitmovement 0x0
    sound 0x9
    pause 0xA
    showsprite 0xF
    applymovement 0xF 0x81E0852
    waitmovement 0x0
    sound 0x15
    applymovement 0xF 0x8272598
    waitmovement 0x0
    applymovement 0xF 0x827259A
    waitmovement 0x0
    applymovement MOVE_PLAYER 0x82725A6
    waitmovement 0x0
    applymovement 0xF 0x81E084E
    waitmovement 0x0
    msgbox 0x81E22A5 MSG_KEEPOPEN '"I've been developing an added feat..."
    closeonkeypress
    setflag 0x12F
    applymovement 0xF 0x82725A4
    waitmovement 0x0
    sound 0x24
    pause 0xA
    sound 0x24
    pause 0xA
    sound 0x24
    pause 0xA
    sound 0x24
    pause 0x14
    applymovement 0xF 0x82725AA
    waitmovement 0x0
    msgbox 0x81E2331 MSG_KEEPOPEN '"There you go, [player]!\pI added a..."
    closeonkeypress
    pause 0x14
    goto 0x81E07BD

    '---------------
    #org 0x1E07BD
    setflag 0x130
    special 0x1D8
    waitstate
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto 0x81E07AC
    compare 0x8000 0x1
    if 0x1 goto 0x81E07AC
    compare 0x8000 0x2
    if 0x1 goto 0x81E07AC
    compare 0x8000 0x4
    if 0x1 goto 0x81E07AC
    compare 0x8000 0x5
    if 0x1 goto 0x81E07AC
    compare 0x8000 0x6
    if 0x1 goto 0x81E07AC
    compare 0x8000 0x7
    if 0x1 goto 0x81E07AC
    compare 0x8000 0x7F
    if 0x1 goto 0x81E07AC
    special 0x1D7
    waitstate
    pause 0x14
    msgbox 0x81E2464 MSG_KEEPOPEN '"Okay, I'd better get back to work...."
    closeonkeypress
    applymovement 0xF 0x81E085D
    waitmovement 0x0
    sound 0x9
    hidesprite 0xF
    setflag 0x34C
    setvar 0x405A 0x7
    clearflag 0x4000
    releaseall
    end

    '---------------
    #org 0x1E07AC
    msgbox 0x81E2449 MSG_KEEPOPEN '"Please select the Pokénav."
    closeonkeypress
    pause 0xA
    goto 0x81E07BD


    '---------
    ' Strings
    '---------
    #org 0x1E22A5
    = I've been developing an added feature\nfor the Pokénav[.]\pAnd it turned out great!\p[player], may I see that Pokénav?\nThe one our President gave you?

    #org 0x1E2331
    = There you go, [player]!\pI added a new feature named\nMatch Call to your Pokénav.\pUsing the Match Call feature,\nyou can chat with people who have\lbeen registered in your Pokénav.\p[player], our President Stone should\nbe registered in your Pokénav.\pTest it out.\nPlease give our President a call.

    #org 0x1E2464
    = Okay, I'd better get back to work.\nPlease take care, [player]!

    #org 0x1E2449
    = Please select the Pokénav.


    '-----------
    ' Movements
    '-----------
    #org 0x1E0850
    #raw 0x8 'Step Down (Normal)
    #raw 0xFE 'End of Movements

    #org 0x1E0852
    #raw 0x8 'Step Down (Normal)
    #raw 0x14 'Delay5
    #raw 0xFE 'End of Movements

    #org 0x272598
    #raw 0x56 'Exclamation Mark (!)
    #raw 0xFE 'End of Movements

    #org 0x27259A
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0xFE 'End of Movements

    #org 0x2725A6
    #raw 0x26 'Step on the Spot Up (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x1E084E
    #raw 0x1D 'Step on the Spot Down (Normal)
    #raw 0xFE 'End of Movements

    #org 0x2725A4
    #raw 0x27 'Step on the Spot Left (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x2725AA
    #raw 0x25 'Step on the Spot Down (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x1E085D
    #raw 0x9 'Step Up (Normal)
    #raw 0xFE 'End of Movements
     

    LCCoolJ95

    Limited Capacity
  • 638
    Posts
    14
    Years
    That's the event when you get the Match Call. Though I checked that event as well, just in case. The game freezes once the Devon Corporation employee leaves to talk to the President. You know, after you defeat the Team Aqua grunt and are teleported to the Devon Corporation building.
     
  • 56
    Posts
    10
    Years
    • Seen Jul 8, 2023
    How hard is it to find a script? I've only messed with XSE a few times, more into RPG Maker myself, but I might be able to help, not sure.
     
  • 129
    Posts
    8
    Years
    That's the event when you get the Match Call. Though I checked that event as well, just in case. The game freezes once the Devon Corporation employee leaves to talk to the President. You know, after you defeat the Team Aqua grunt and are teleported to the Devon Corporation building.
    Is this one?

    '---------------
    #org 0x20BB00
    lock
    faceplayer
    msgbox 0x820BD8D MSG_KEEPOPEN '"Yes? If you're looking for Stern,\..."
    closeonkeypress
    playsong 0x1A3 0x1
    showsprite 0x3
    applymovement 0x3 0x820BCE4
    waitmovement 0x0
    showsprite 0x4
    applymovement 0x4 0x820BCF3
    waitmovement 0x0
    applymovement 0x3 0x820BCE8
    applymovement 0x4 0x820BCF5
    waitmovement 0x0
    compare PLAYERFACING 0x1
    if 0x1 call 0x820BC92
    compare PLAYERFACING 0x4
    if 0x1 call 0x820BC92
    msgbox 0x820BE40 MSG_KEEPOPEN '"Hehehe, hold it!\nWe'll take those..."
    compare PLAYERFACING 0x4
    if 0x5 call 0x820BC9D
    msgbox 0x820BE69 MSG_KEEPOPEN '"Capt. Stern: Wh-what?\nWho are you..."
    msgbox 0x820BE93 MSG_KEEPOPEN '"We're Team Aqua!\pOur Boss wants t..."
    closeonkeypress
    applymovement 0x4 0x820BCE2
    waitmovement 0x0
    compare PLAYERFACING 0x1
    if 0x1 call 0x820BCA8
    compare PLAYERFACING 0x3
    if 0x1 call 0x820BCB3
    trainerbattle 0x3 0x14 0x0 0x820BEE2
    msgbox 0x820BEFA MSG_KEEPOPEN '"Oh, man, what a disaster[.]\nThe B..."
    closeonkeypress
    applymovement 0x4 0x820BCEF
    waitmovement 0x0
    applymovement 0x3 0x820BCE2
    waitmovement 0x0
    msgbox 0x820BF35 MSG_KEEPOPEN '"Humph, sniveling wimp!\nLet me tak..."
    trainerbattle 0x3 0x15 0x0 0x820BF66
    applymovement 0x3 0x820BCEF
    waitmovement 0x0
    applymovement 0x3 0x82725AA
    applymovement 0x4 0x82725A6
    waitmovement 0x0
    msgbox 0x820BF7A MSG_KEEPOPEN '"Now what? If we don't get the part..."
    closeonkeypress
    pause 0x23
    showsprite 0x2
    applymovement 0x2 0x820BCD8
    applymovement 0x4 0x820BCFE
    waitmovement 0x0
    msgbox 0x820BFF2 MSG_KEEPOPEN '"I came to see what was taking so\n..."
    closeonkeypress
    applymovement 0x2 0x820BCD6
    waitmovement 0x0
    msgbox 0x820C059 MSG_KEEPOPEN '"We are Team Aqua,\nand we love the..."
    closeonkeypress
    playsong2 0x0
    fadedefault
    fadescreen 0x1
    hidesprite 0x2
    hidesprite 0x3
    hidesprite 0x4
    fadescreen 0x0
    pause 0x1E
    setflag 0x373
    applymovement MOVE_PLAYER 0x82725A8
    waitmovement 0x0
    msgbox 0x820C2BE MSG_KEEPOPEN '"Capt. Stern: You're[.]\nAh, okay, ..."
    setvar 0x8004 0x10D
    call 0x82723E4
    msgbox 0x820C36C MSG_KEEPOPEN '"Capt. Stern: Whoops!\nThere's no t..."
    closeonkeypress
    fadescreen 0x1
    fanfare 0x170
    waitfanfare
    special 0x0
    hidesprite 0x1
    setflag 0x384
    compare 0x40DA 0x0
    if 0x1 call 0x820BC8C
    setflag 0x95
    clearflag 0x3B3
    setflag 0x3B5
    setvar 0x40D2 0x1
    fadescreen 0x0
    release
    end

    '---------------
    #org 0x20BC92
    applymovement MOVE_PLAYER 0x82725A4
    waitmovement 0x0
    return

    '---------------
    #org 0x20BC9D
    applymovement 0x1 0x82725A4
    waitmovement 0x0
    return

    '---------------
    #org 0x20BCA8
    applymovement MOVE_PLAYER 0x820BCBE
    waitmovement 0x0
    return

    '---------------
    #org 0x20BCB3
    applymovement MOVE_PLAYER 0x820BCC2
    waitmovement 0x0
    return

    '---------------
    #org 0x2723E4
    bufferitem 0x0 0x8004
    fanfare 0x174
    preparemsg 0x8273161 '"[player] handed over the\n[buffer1..."
    waitmsg
    waitfanfare
    removeitem 0x8004 0x1
    return

    '---------------
    #org 0x20BC8C
    setvar 0x40DA 0x1
    return


    '---------
    ' Strings
    '---------
    #org 0x20BD8D
    = Yes? If you're looking for Stern,\nthat would be me.\pAh! Those must be the parts I ordered\nfrom Mr. Stone of Devon.\pThank you! That's great!\nWe can prepare for our expedition now.

    #org 0x20BE40
    = Hehehe, hold it!\nWe'll take those parts!

    #org 0x20BE69
    = Capt. Stern: Wh-what?\nWho are you people?

    #org 0x20BE93
    = We're Team Aqua!\pOur Boss wants those parts!\nShut your yap and fork them over!

    #org 0x20BEE2
    = Awaaaah!\nA kid beat me!

    #org 0x20BEFA
    = Oh, man, what a disaster[.]\nThe Boss is going to be furious[.]

    #org 0x20BF35
    = Humph, sniveling wimp!\nLet me take care of this!

    #org 0x20BF66
    = What?!\nI lost, too!

    #org 0x20BF7A
    = Now what? If we don't get the parts,\nwe're in for it!\pArrgh, I didn't count on being meddled\nwith by some meddling kid!

    #org 0x20BFF2
    = I came to see what was taking so\nlong to snatch some parts, and you\lsimps are held up by a mere child?

    #org 0x20C059
    = We are Team Aqua,\nand we love the sea!\pAnd I am Team Aqua's leader,\nArchie!\pWhat makes you interfere with us?\p[.]No! You can't be!\nYou're not one of Team Magma?\pWait, that can't be right.\nYou're not dressed for the part.\p[.] [.] [.] [.] [.] [.]\n[.] [.] [.] [.] [.] [.]\pPokémon, people[.] All life depends on\nthe sea.\pSo, Team Aqua is dedicated to\nthe expansion of the sea.\pDon't you agree? What we are doing\nis a magnificent undertaking.\pAh, fine[.]\nYou're still too young to understand\lour noble objective.\pBut, I warn you, don't even consider\ninterfering with our plans again.\pThe consequences will cost you\ndearly!\pAnd don't you forget it!

    #org 0x20C2BE
    = Capt. Stern: You're[.]\nAh, okay, you're [player]\v\h05[.]\pAnyway, that was a tense situation!\nThank you for saving us!\pOh, yes, I almost forgot that you\neven brought the parts from Devon!

    #org 0x20C36C
    = Capt. Stern: Whoops!\nThere's no time to lose!\pWe have to set out on our ocean-floor\nexpedition really soon.\pThanks again, but now I've got\nto go!\pFeel free to wander around and check\nout our facilities, though.

    #org 0x273161
    = [player] handed over the\n[buffer1].


    '-----------
    ' Movements
    '-----------
    #org 0x20BCE4
    #raw 0x8 'Step Down (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0x25 'Step on the Spot Down (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x20BCF3
    #raw 0x8 'Step Down (Normal)
    #raw 0xFE 'End of Movements

    #org 0x20BCE8
    #raw 0x8 'Step Down (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xFE 'End of Movements

    #org 0x20BCF5
    #raw 0x8 'Step Down (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xFE 'End of Movements

    #org 0x20BCE2
    #raw 0xB 'Step Right (Normal)
    #raw 0xFE 'End of Movements

    #org 0x20BCEF
    #raw 0x40 'mov40
    #raw 0xA 'Step Left (Normal)
    #raw 0x41 'mov41
    #raw 0xFE 'End of Movements

    #org 0x2725AA
    #raw 0x25 'Step on the Spot Down (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x2725A6
    #raw 0x26 'Step on the Spot Up (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x20BCD8
    #raw 0x8 'Step Down (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xFE 'End of Movements

    #org 0x20BCFE
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x13 'Delay4
    #raw 0x15 'Slide Down
    #raw 0x26 'Step on the Spot Up (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x20BCD6
    #raw 0xB 'Step Right (Normal)
    #raw 0xFE 'End of Movements

    #org 0x2725A8
    #raw 0x28 'Step on the Spot Right (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x2725A4
    #raw 0x27 'Step on the Spot Left (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x20BCBE
    #raw 0xA 'Step Left (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0x27 'Step on the Spot Left (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x20BCC2
    #raw 0x9 'Step Up (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0x27 'Step on the Spot Left (Fastest)
    #raw 0xFE 'End of Movements
     

    LCCoolJ95

    Limited Capacity
  • 638
    Posts
    14
    Years
    That's the event after you meet Capt. Stern. That's too far ahead of the glitch. Though I checked that event as well, just in case. The game freezes once the Devon Corporation employee leaves to talk to the President. You know, after you defeat the Team Aqua grunt, meet the Devon Corporation employee in Rustboro, and then are teleported to the Devon Corporation building.

    Never mind, fixed it myself.
     
    Last edited:
  • 129
    Posts
    8
    Years
    That's the event after you meet Capt. Stern. That's too far ahead of the glitch. Though I checked that event as well, just in case. The game freezes once the Devon Corporation employee leaves to talk to the President. You know, after you defeat the Team Aqua grunt, meet the Devon Corporation employee in Rustboro, and then are teleported to the Devon Corporation building.

    Never mind, fixed it myself.
    Is this one? If not this one, can you ship a picture or video to let me know? Thanks

    '---------------
    #org 0x21246E
    lockall
    msgbox 0x8212C37 MSG_KEEPOPEN '"This is the Devon Corporation's\nt..."
    closeonkeypress
    applymovement 0x2 0x8212546
    waitmovement 0x0
    pause 0x50
    applymovement 0x2 0x821254F
    waitmovement 0x0
    msgbox 0x8212DE8 MSG_KEEPOPEN '"Our President would like to have\n..."
    closeonkeypress
    playsong 0x1A4 0x0
    applymovement 0x2 0x8212534
    applymovement MOVE_PLAYER 0x8212558
    waitmovement 0x0
    msgbox 0x8212E2F MSG_KEEPOPEN '"Please, go ahead."
    closeonkeypress
    fadedefault
    applymovement 0x2 0x8212543
    applymovement MOVE_PLAYER 0x8212566
    waitmovement 0x0
    msgbox 0x8212609 MSG_KEEPOPEN '"I'm Mr. Stone, the President of\nt..."
    giveitem 0x112 0x1 MSG_OBTAIN
    msgbox 0x821277C MSG_KEEPOPEN '"Mr. Stone: Now, you should know th..."
    fanfare 0x172
    preparemsg 0x8212820 '"[player] received a Pokénav."
    waitfanfare
    setflag 0x862
    setflag 0xBC
    setflag 0x3E7
    msgbox 0x8212837 MSG_KEEPOPEN '"Mr. Stone: That device[.]\pIt's a ..."
    closeonkeypress
    call 0x8272083
    msgbox 0x82129D2 MSG_KEEPOPEN '"Mr. Stone: Well, then, [player]\v\..."
    setflag 0x37E
    clearflag 0x327
    clearflag 0x3D7
    clearflag 0x2E3
    clearflag 0x371
    setvar 0x4096 0x1
    clearflag 0x32E
    setvar 0x408F 0x1
    setvar 0x405A 0x6
    releaseall
    end

    '---------------
    #org 0x272083
    fadescreen 0x1
    fanfare 0x170
    waitfanfare
    special 0x0
    fadescreen 0x0
    return


    '---------
    ' Strings
    '---------
    #org 0x212C37
    = This is the Devon Corporation's\nthird floor.\pOur President's Office is on\nthis floor.\pAnyway, I can't tell you how much I'm\ngrateful for what you've done.\pUm[.] By the way, that parcel\nyou got back for us[.]\pCould I get you to deliver that to\nthe Shipyard in Slateport?\pIt would be awful if those robbers\ntried to take it again.\pUh[.] Hehehe, so, uh, could I count\non you to do that for me?\pOh, that's right.\nCould you wait here a second?

    #org 0x212DE8
    = Our President would like to have\na word with you.\pPlease come with me.

    #org 0x212E2F
    = Please, go ahead.

    #org 0x212609
    = I'm Mr. Stone, the President of\nthe Devon Corporation.\pI'd just got word about you!\pYou saved our staff not just once,\nbut twice!\pI have a favor to ask of an amazing\nperson like you.\pI understand that you're delivering\na package to Slateport's Shipyard.\pWell, on the way, could you stop off in\nDewford Town?\pI was hoping that you'd deliver a\nLetter to Steven in Dewford.

    #org 0x21277C
    = Mr. Stone: Now, you should know that\nI am a great President.\pSo, I'd never be so cheap as to ask\na favor for nothing in return.\pThat's why I want you to have this!

    #org 0x212820
    = [player] received a Pokénav.

    #org 0x212837
    = Mr. Stone: That device[.]\pIt's a Pokémon Navigator, or Pokénav\nfor short.\pIt's an indispensable tool for any\nTrainer on an adventure.\pIt has a map of the Hoenn region.\pYou can check the locations of\nDewford and Slateport easily!\pBy the way, I've heard that sinister\ncriminals--Magma and Aqua, I believe--\lhave been making trouble far and wide.\pI think it would be best if you rested\nup before you go on your way.

    #org 0x2129D2
    = Mr. Stone: Well, then, [player]\v\h05,\ngo with caution and care!


    '-----------
    ' Movements
    '-----------
    #org 0x212546
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xFE 'End of Movements

    #org 0x21254F
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0x9 'Step Up (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xFE 'End of Movements

    #org 0x212534
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0x27 'Step on the Spot Left (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x212558
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0xFE 'End of Movements

    #org 0x212543
    #raw 0x14 'Delay5
    #raw 0x25 'Step on the Spot Down (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x212566
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x8 'Step Down (Normal)
    #raw 0x8 'Step Down (Normal)
    #raw 0x28 'Step on the Spot Right (Fastest)
    #raw 0xFE 'End of Movements
     
  • 129
    Posts
    8
    Years
    That's the event after you meet Capt. Stern. That's too far ahead of the glitch. Though I checked that event as well, just in case. The game freezes once the Devon Corporation employee leaves to talk to the President. You know, after you defeat the Team Aqua grunt, meet the Devon Corporation employee in Rustboro, and then are teleported to the Devon Corporation building.

    Never mind, fixed it myself.

    Or this one?

    '---------------
    #org 0x22DC7B
    lock
    faceplayer
    msgbox 0x822DD5A MSG_KEEPOPEN '"My name is Steven.\pI'm interested..."
    setvar 0x8004 0x112
    call 0x82723E4
    setflag 0xBD
    msgbox 0x822DDBD MSG_KEEPOPEN '"Steven: Okay, thank you.\pYou went..."
    giveitem 0x14F 0x1 MSG_OBTAIN
    compare LASTRESULT 0x0
    if 0x1 call 0x822DD3C
    msgbox 0x822DE6B MSG_KEEPOPEN '"Steven: Your Pokémon appear quite\..."
    closeonkeypress
    pause 0x1E
    fanfare 0x1CC
    msgbox 0x822DF6A MSG_KEEPOPEN '"Registered Steven\nin the PokéNav."
    waitfanfare
    closeonkeypress
    pause 0x1E
    setflag 0x131
    msgbox 0x822DF8C MSG_KEEPOPEN '"Now, I've got to hurry along."
    closeonkeypress
    compare PLAYERFACING 0x2
    if 0x1 call 0x822DD0D
    compare PLAYERFACING 0x1
    if 0x1 call 0x822DD2A
    compare PLAYERFACING 0x3
    if 0x1 call 0x822DD18
    compare PLAYERFACING 0x4
    if 0x1 call 0x822DD18
    sound 0x9
    hidesprite 0x1
    release
    end

    '---------------
    #org 0x2723E4
    bufferitem 0x0 0x8004
    fanfare 0x174
    preparemsg 0x8273161 '"[player] handed over the\n[buffer1..."
    waitmsg
    waitfanfare
    removeitem 0x8004 0x1
    return

    '---------------
    #org 0x22DD3C
    msgbox 0x822DFAA MSG_KEEPOPEN '"Oh, your Bag is full[.]\nThat's to..."
    return

    '---------------
    #org 0x22DD0D
    applymovement 0x1 0x822DD45
    waitmovement 0x0
    return

    '---------------
    #org 0x22DD2A
    applymovement MOVE_PLAYER 0x822DD4C
    applymovement 0x1 0x822DD51
    waitmovement 0x0
    return

    '---------------
    #org 0x22DD18
    applymovement MOVE_PLAYER 0x822DD4C
    applymovement 0x1 0x822DD45
    waitmovement 0x0
    return


    '---------
    ' Strings
    '---------
    #org 0x22DD5A
    = My name is Steven.\pI'm interested in rare stones,\nso I travel here and there.\pOh?\nA Letter for me?

    #org 0x22DDBD
    = Steven: Okay, thank you.\pYou went through all this trouble to\ndeliver that. I need to thank you.\pLet me see[.]\nI'll give you this TM.\pIt contains my favorite move,\nSteel Wing.

    #org 0x22DE6B
    = Steven: Your Pokémon appear quite\ncapable.\pIf you keep training, you could even\nbecome the Champion of the Pokémon\lLeague one day. That's what I think.\pI know, since we've gotten to know each\nother, let's register one another in\lour PokéNavs.\p[.] [.] [.] [.] [.] [.]

    #org 0x22DF6A
    = Registered Steven\nin the PokéNav.

    #org 0x22DF8C
    = Now, I've got to hurry along.

    #org 0x273161
    = [player] handed over the\n[buffer1].

    #org 0x22DFAA
    = Oh, your Bag is full[.]\nThat's too bad, then.


    '-----------
    ' Movements
    '-----------
    #org 0x22DD45
    #raw 0x9 'Step Up (Normal)
    #raw 0x9 'Step Up (Normal)
    #raw 0x9 'Step Up (Normal)
    #raw 0x9 'Step Up (Normal)
    #raw 0x9 'Step Up (Normal)
    #raw 0x13 'Delay4
    #raw 0xFE 'End of Movements

    #org 0x22DD4C
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x26 'Step on the Spot Up (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x22DD51
    #raw 0xA 'Step Left (Normal)
    #raw 0x9 'Step Up (Normal)
    #raw 0x9 'Step Up (Normal)
    #raw 0x9 'Step Up (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0x9 'Step Up (Normal)
    #raw 0x9 'Step Up (Normal)
    #raw 0x13 'Delay4
    #raw 0xFE 'End of Movements
     

    Anvils Alive

    Fun is infinite. Sega Enterprises.
  • 190
    Posts
    10
    Years
    Or this one?

    *Obviously the first Steven event*
    LCCoolJ95 meant the event after defeating the Team Aqua grunt and taking the goods back, in which the Devon scientist talks to you and brings you to Devon Corp.

    Rustboro post-Tunnel script said:
    '-----------------------
    #org 0x1E0ADD
    lock
    faceplayer
    checkflag 0x8F
    if 0x1 goto 0x81E0AF2
    msgbox 0x81E1904 '"That shady character, I think he to..."
    callstd 0x4
    release
    end

    '-----------------------
    #org 0x1E0AF2
    checksound
    setvar 0x4001 0x4
    goto 0x81E0C5B
    end

    '-----------------------
    #org 0x1E0C5B
    compare 0x4001 0x0
    if 0x1 call 0x81E0CDC
    compare 0x4001 0x1
    if 0x1 call 0x81E0D08
    compare 0x4001 0x2
    if 0x1 call 0x81E0D34
    compare 0x4001 0x3
    if 0x1 call 0x81E0D60
    compare 0x4001 0x4
    if 0x1 call 0x81E0D96
    msgbox 0x81E194D '"Oh! How did it go?\nThe Devon Goods..."
    callstd 0x4
    giveitem 0x3 0x1 0x0
    compare LASTRESULT 0x0
    if 0x1 call 0x81E0CD3
    msgbox 0x81E1A21 '"Excuse me, please!\nPlease come wit..."
    callstd 0x4
    closeonkeypress
    setflag 0x90
    setflag 0x2DC
    setvar 0x405A 0x5
    pause 0x1E
    warp 0xB 0x2 0xFF 0x2 0x2
    waitstate
    releaseall
    end

    '-----------------------
    #org 0x1E0CDC
    applymovement 0x9 0x82725A6
    waitmovement 0x0
    sound 0x15
    applymovement 0x9 0x8272598
    waitmovement 0x0
    applymovement 0x9 0x827259A
    waitmovement 0x0
    applymovement MOVE_PLAYER 0x82725AA
    waitmovement 0x0
    return

    '-----------------------
    #org 0x1E0D08
    applymovement 0x9 0x82725A8
    waitmovement 0x0
    sound 0x15
    applymovement 0x9 0x8272598
    waitmovement 0x0
    applymovement 0x9 0x827259A
    waitmovement 0x0
    applymovement MOVE_PLAYER 0x82725AE
    waitmovement 0x0
    return

    '-----------------------
    #org 0x1E0D34
    applymovement 0x9 0x82725AA
    waitmovement 0x0
    sound 0x15
    applymovement 0x9 0x8272598
    waitmovement 0x0
    applymovement 0x9 0x827259A
    waitmovement 0x0
    applymovement MOVE_PLAYER 0x82725A6
    waitmovement 0x0
    return

    '-----------------------
    #org 0x1E0D60
    applymovement 0x9 0x82725AA
    waitmovement 0x0
    sound 0x15
    applymovement 0x9 0x8272598
    waitmovement 0x0
    applymovement 0x9 0x827259A
    waitmovement 0x0
    applymovement 0x9 0x81E0C29
    waitmovement 0x0
    applymovement MOVE_PLAYER 0x82725A6
    waitmovement 0x0
    return

    '-----------------------
    #org 0x1E0D96
    applymovement 0x9 0x82725A4
    waitmovement 0x0
    sound 0x15
    applymovement 0x9 0x8272598
    waitmovement 0x0
    applymovement 0x9 0x827259A
    waitmovement 0x0
    return

    '-----------------------
    #org 0x1E0CD3
    msgbox 0x81E19E5 '"You're loaded with items.\nI can't ..."
    callstd 0x4
    return


    '-----------
    ' Movements
    '-----------
    #org 0x2725A6
    #raw 26 'Step on the Spot Up (Fastest)
    #raw FE 'End of Movements

    #org 0x272598
    #raw 56 'Exclamation Mark (!)
    #raw FE 'End of Movements

    #org 0x27259A
    #raw 14 'Delay5
    #raw 14 'Delay5
    #raw 14 'Delay5
    #raw FE 'End of Movements

    #org 0x2725AA
    #raw 25 'Step on the Spot Down (Fastest)
    #raw FE 'End of Movements

    #org 0x2725A8
    #raw 28 'Step on the Spot Right (Fastest)
    #raw FE 'End of Movements

    #org 0x2725AE
    #raw 2 'Face Left
    #raw FE 'End of Movements

    #org 0x1E0C29
    #raw 8 'Step Down (Normal)
    #raw FE 'End of Movements

    #org 0x2725A4
    #raw 27 'Step on the Spot Left (Fastest)
    #raw FE 'End of Movements


    '---------
    ' Strings
    '---------
    #org 0x1E1904
    = That shady character, I think he took\noff towards the tunnel over there.

    #org 0x1E194D
    = Oh! How did it go?\nThe Devon Goods?\pYou did!\nYou got them back!\pYou really are a great Trainer!\pI know! As my thanks, I'll give you\nanother Great Ball!

    #org 0x1E1A21
    = Excuse me, please!\nPlease come with me!

    #org 0x1E19E5
    = You're loaded with items.\nI can't give you this Great Ball.
    EDIT: Please ignore, LC seems to have fixed it.
     

    LCCoolJ95

    Limited Capacity
  • 638
    Posts
    14
    Years
    Pokémon Emerald 650
     
  • 129
    Posts
    8
    Years
    Have you figured out how to add new move effects?
    These are some of the effects, if it is not working, please let me know:
    Surf(Both foe→Both foe+your partner,PS: Some players are dislike this, because it also hurts your another Pokemon in double battle):
    00 02 03 C2 25 21 00 00 00 04 00 01 F4 89 90 09
    35 80 42 02 02 00 00 03 00 2E 82 44 02 02 02 28
    03 8A 90 09 38 80 42 02 02 00 00 02 00 2E 82 44
    02 02 01 01 3C 8A 90 09 00 00 04 05 06 07 09 0A
    0E 5C 00 3A 0B 00 0C 00 0D 12 40 00 0F 12 40 00
    10 30 01 12 01 00 19 00 00 00 00 00 00 2E 88 44
    02 02 00 49 02 10 7A D4 89 90 09 3D 39 20 00 06
    0E 0F 12 40 00 2E 88 44 02 02 00 49 02 10 7A D4
    89 90 09 3D

    Hurricane:
    2E 35 43 02 02 07 35 80 42 02 02 00 00 01 00 28

    Shell Smash:
    00 02 03 20 01 02 02 00 80 2C DF 08 20 01 02 05
    00 1D A7 2D 08 20 01 03 01 0C 1D A7 2D 08 20 01
    03 04 0C 1D A7 2D 08 20 01 03 03 0C 1D A7 2D 08
    09 0A 2E 8F 44 02 02 00 48 01 1C 0C 2E 8E 44 02
    02 92 89 41 AB 2C DF 08 00 00 00 00 00 00 00 00
    00 00 00 13 9C C8 5C 08 00 00 00 00 2E 8E 44 02
    95 89 41 CA 2C DF 08 00 00 00 00 00 00 00 00 00
    00 00 13 9C C8 5C 08 00 00 00 2E 8E 44 02 02 21
    89 41 E9 2C DF 08 00 00 00 00 00 00 00 00 00 00
    00 13 9C C8 5C 08 00 00 00 2E 8E 44 02 02 24 89
    41 08 2D DF 08 00 00 00 00 00 00 00 00 00 00 00
    13 9C C8 5C 08 00 00 00 2E 8E 44 02 02 23 89 41
    27 2D DF 08 00 00 00 00 00 00 00 00 00 00 00 13
    9C C8 5C 08 12 40 00 28 4E 8A 2D 08 39 20 00 33
    7C 42 02 02 20 10 19 00 12 40 00 28 4E 8A 2D 08
     
  • 129
    Posts
    8
    Years
    Tailwind:
    00 02 03 92 09 0A 13 38 12 B1 09 12 40 00 28 4E
    8A 2D 08 00 00 00 00 00 E5 00 4E 00 60 01 A2 01
    A2 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00

    Gravity:
    00 02 03 92 09 0A 13 68 12 B1 09 12 40 00 28 4E
    8A 2D 08 00 00 00 00 00 E5 00 4E 00 60 01 A4 01
    A4 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00

    Toxic Spikes:
    00 B0 1A 9F 2D 08 02 03 09 0A 10 9C 01 12 40 00
    28 4E 8A 2D 08 00 00 00 00 00 00 00 00 00 00 00
     
  • 129
    Posts
    8
    Years
    Pluck:
    1D 00 00 00 00 01 00 8A 2D 08 2E 35 43 02 02 A4
    1C 00 00 00 00 00 6A 11 B1 09 28 008A 2D 08 00
    00 00 00 00 00 00 00 00 00 00 1D 00 00 00 00 01
    8E 11 B1 09 1C 00 07 00 00 00 98 11 B1 09 02 03
    12 40 00 28 C1 8A 2D 08 01 5E 8A 2D 08 00 00 02
    03 04 05 06 07 09 0A 0E 5C 00 3A 0B 00 0C 00 0D
    12 40 00 0F 12 40 00 88 35 80 42 02 02 00 01 00
    00 1E 00 40 D3 11 B1 09 2E 37 43 02 02 00 28 E2
    11 B1 09 1E 01 82 EC 11 B1 09 80 00 2E 37 43 02
    02 01 0B 01 0C 01 29 04 7C 42 02 02 29 F9 11 B1
    09 13 FC C8 5C 08 12 40 00 19 01 00 00 00 00 00
    19 00 00 00 00 00 00 28 4E 8A 2D 08 00 00 00 00
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
     

    LCCoolJ95

    Limited Capacity
  • 638
    Posts
    14
    Years
    Here's an update:
    Okay, so I should of told everyone this earlier. Emerald 721, or more specifically, Project Emerald 721, is NOT going to be a resource patch. It is the name for the next update of Pokémon Theta Emerald. I'm sorry, but I feel like anyone can do a resource like this on their own terms. For Theta Emerald, to be honest, the game is nearly complete. Only a few more Trainers to do, get those gosh darn Legendary events to work, some glitch fixing, guide work, and possibly my own thorough playthrough of the game, and then a release.
     
  • 129
    Posts
    8
    Years
    Here's an update:
    Okay, so I should of told everyone this earlier. Emerald 721, or more specifically, Project Emerald 721, is NOT going to be a resource patch. It is the name for the next update of Pokémon Theta Emerald. I'm sorry, but I feel like anyone can do a resource like this on their own terms. For Theta Emerald, to be honest, the game is nearly complete. Only a few more Trainers to do, get those gosh darn Legendary events to work, some glitch fixing, guide work, and possibly my own thorough playthrough of the game, and then a release.
    So is it means 721 is not allowed to be a rom base to use?
     
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