EBS 4.3 uses a new naming convention for the sprites. When starting the game in Debug mode, you will be prompted to re-index all your old (non-compatible) sprites. If this is not occouring for you a few things could be happening:
1) You may not have properly updated all required scripts for the systemIn case of (3), all you need to do is make sure that all of the EBS scripts are directly above Main, i.e. that all other scripts (excluding Main) are above it. This is very important. Any scripts that change something in the load screen (such as Shiney's BW2 mod or Mej's multiple save files) can overwrite the functionality which EBS requires to automatically re-index the sprites for you.
2) You may not be running the game in Debug mode
3) Other scripts may be interfering
If you're using different plug-ins for the Pokedex, there isn't much I can help you with. If you've updated all the appropriate scripts, this behaviour will not exist in the stock Essentials Pokedex. I can't account for what other people do to other parts of the game though.Thank you, I got it fixed. The Battlers show up in battles and in the PokeDex. However, in the PokeDex, they are not animated. Please see the photo:
Guidance is appreciated.
If you're using different plug-ins for the Pokedex, there isn't much I can help you with. If you've updated all the appropriate scripts, this behaviour will not exist in the stock Essentials Pokedex. I can't account for what other people do to other parts of the game though.
That said, you can replace the AnimatedBitmap instances pertaining to the loading of sprites, with AnimatedBitmapWrapper to use the newly formatted sprites. If the sprites don't animate in your Pokedex, again this has nothing to do with EBS, it just means that your Pokedex scenes are missing the necessary updates for the sprites.
battle backgrounds dont have base. (enemy base/player base) is it going to stay like this or is it going to be fixed? or is there a way to fix it RIGHT NOW?