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Elite Battle 2015: Gen 5 battle skin

25
Posts
7
Years
    • Age 23
    • Seen Apr 29, 2022
    Is this still compatible with Klein's BW Kit? When I tried installing it, I just got an error message that it only works with v16 Essentials.
     

    Luka S.J.

    Jealous Croatian
    1,270
    Posts
    15
    Years
  • Is this still compatible with Klein's BW Kit? When I tried installing it, I just got an error message that it only works with v16 Essentials.
    Yeah, no. It's not compatible. As the top of the thread says, it's out of date.
     

    Luka S.J.

    Jealous Croatian
    1,270
    Posts
    15
    Years
  • Is there any way to have the two work together, or are they completely incompatible?
    At the moment they are incompatible, and I am not planning to change this in the future. The outdated BW kit comes with an outdated version of EBS and all of its outdated functionality. So if you insist on using an outdated Mod of Essentials, you can use an outdated Mod of EBS. Should you wish to use the novelties offered in EBS today, use the latest version of Essentials. It's as simple as that.
     
    25
    Posts
    7
    Years
    • Age 23
    • Seen Apr 29, 2022
    At the moment they are incompatible, and I am not planning to change this in the future. The outdated BW kit comes with an outdated version of EBS and all of its outdated functionality. So if you insist on using an outdated Mod of Essentials, you can use an outdated Mod of EBS. Should you wish to use the novelties offered in EBS today, use the latest version of Essentials. It's as simple as that.

    Ok...
     
    58
    Posts
    8
    Years
    • Age 24
    • Seen Oct 12, 2023
    Hey, I was trying to make some custom moves in the animation editor of RPGXP and then got this error after I downloaded the Elite Battle 4 when I tried to access it:

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `battleIndex' for #<Sprite:0x109c1810>

    EliteBattle_Animations:1256:in `pbSpriteSetAnimFrame'

    BattleAnimationEditor:1914:in `update'

    BattleAnimationEditor:1910:in `each'

    BattleAnimationEditor:1910:in `update'

    BattleAnimationEditor:3544:in `animationEditorMain'

    BattleAnimationEditor:3540:in `loop'

    BattleAnimationEditor:3723:in `animationEditorMain'

    BattleAnimationEditor:3742:in `pbAnimationEditor'

    Debug:818:in `pbDebugMenu'

    Debug:818:in `pbFadeOutIn'


    Do you know any way of fixing this?
     
    971
    Posts
    7
    Years
    • Age 21
    • Seen Nov 28, 2022
    Hey, I was trying to make some custom moves in the animation editor of RPGXP and then got this error after I downloaded the Elite Battle 4 when I tried to access it:

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `battleIndex' for #<Sprite:0x109c1810>
    EliteBattle_Animations:1256:in `pbSpriteSetAnimFrame'
    BattleAnimationEditor:1914:in `update'
    BattleAnimationEditor:1910:in `each'
    BattleAnimationEditor:1910:in `update'
    BattleAnimationEditor:3544:in `animationEditorMain'
    BattleAnimationEditor:3540:in `loop'
    BattleAnimationEditor:3723:in `animationEditorMain'
    BattleAnimationEditor:3742:in `pbAnimationEditor'
    Debug:818:in `pbDebugMenu'
    Debug:818:in `pbFadeOutIn'

    Do you know any way of fixing this?

    My man, you might want to give him some more information.
     
    58
    Posts
    8
    Years
    • Age 24
    • Seen Oct 12, 2023
    Sorry... When I originally used regular Pokemon essentials v.16 I had no issues with the move animator in the debug statement in RPGXP; however once I merged the elite battle 4 plugin it started doing this:

    4da860_d8309027a2ee4070a79031a78d7e61aa~mv2.png


    I was already making new move animation before elite battle was integrated. I'm not sure if it has something to do with my old animations or if something didn't install right. I've been looking to see if anyone else had this problem, but I couldn't find anything on it. Besides this bug I love the elite battle system! But if you need more information I'll try to give more.
     

    Luka S.J.

    Jealous Croatian
    1,270
    Posts
    15
    Years
  • I was already making new move animation before elite battle was integrated. I'm not sure if it has something to do with my old animations or if something didn't install right. I've been looking to see if anyone else had this problem, but I couldn't find anything on it. Besides this bug I love the elite battle system! But if you need more information I'll try to give more.

    Yeah, it's bugged. I'll fix it eventually. In the meantime you can use the Editor.exe to do what you want to do.
     
    58
    Posts
    8
    Years
    • Age 24
    • Seen Oct 12, 2023
    Alright will do, thanks!

    Also, just so your Making games in RMXP [Livestream] #1: Elite Battle Move Animations video, and it was extremely helpful! I can't believe I didn't see it before :(. Anyways thanks!
     
    Last edited by a moderator:
    3
    Posts
    7
    Years
  • Exception: RuntimeError
    Message: Woops, looks like you're missing the Back sprite for Pikachu!
    EliteBattle_BitmapWrapper:243:in `pbLoadPokemonBitmapSpecies'
    EliteBattle_BitmapWrapper:219:in `pbLoadPokemonBitmap'
    EliteBattle_Sprites:198:in `setPokemonBitmap'
    EliteBattle_Scene:1317:in `pbSendOut'
    EliteBattle_Scene:1287:in `each'
    EliteBattle_Scene:1287:in `pbSendOut'
    EliteBattle_Battle:253:in `pbSendOutInitial'
    EliteBattle_Battle:191:in `pbStartBattleCore'
    PokeBattle_Battle:2460:in `pbStartBattle'
    PField_Field:902:in `pbWildBattle_ebs'
    .
    .
    .
    .
    .
    .
    Please Need Help!
     

    Damien.aspiring.fandev

    Chapter 16 A New Dawn { ||:^❩ )
    960
    Posts
    7
    Years
  • Question about the EBS sprites zooming

    Greetings, fellow fandevs!^^
    As you may know, in-battle sprites provided within the standard Pok?mon Essentials engine
    were resized through editor for a correct display. Trainers' sprites are for instance composed
    of 2x2 pixel masses .

    With LukaSJ's ?lite battle system although, things change because now sprites are
    zoomed out (by the script,I think...correct me if I'm mistaken) .
    The in-battle Pok?mon sprites from B&W included with EBS are made by 1x1
    pixel masses and display correctly whereas the Fr&Lg trainer sprites from Essentials
    stay unchanged and would need replacing because they now look oversized in-battle...

    BUT! What if wrote you I'm not an experienced spriter and wish to
    draw or paint trainers and Pok?mon instead?

    Would work with the standard Essentials battle screen, but
    with EBS it's not the case due to the zooming. Now, I've been
    searching in EliteBattle_Scene and EliteBattle_Sprites Plugins, but
    I simply can't figure which parts of the scripting make the sprites zoomed out.
    Please do, let me know if I've been searching in the wrong place and where may I find
    what I was seeking for.
    Thank you very much indeed for your patience, have a good day/night.
     
    971
    Posts
    7
    Years
    • Age 21
    • Seen Nov 28, 2022
    Greetings, fellow fandevs!
    As you may know, in-battle sprites provided within the standard Pok?mon Essentials engine
    were resized through editor for a correct display. Trainers' sprites are for instance composed
    of 2x2 pixel masses .

    With LukaSJ's ?lite battle system although, things change because now sprites are
    zoomed out (by the script,I think...correct me if I'm mistaken) .
    The in-battle Pok?mon sprites from B&W included with EBS are made by 1x1
    pixel masses and display correctly whereas the Fr&Lg trainer sprites from Essentials
    stay unchanged and would need replacing because they now look oversized in-battle...

    BUT! What if wrote you I'm not an experienced spriter and wish to
    draw or paint trainers and Pok?mon instead?
    Would work with the standard Essentials battle screen, but
    with EBS it's not the case due to the zooming. Now, I've been
    searching in EliteBattle_Scene and EliteBattle_Sprites Plugins, but
    I simply can't figure which parts of the scripting make the sprites zoomed out.
    Please do, let me know if I've been searching in the wrong place and where may I find
    what I was seeking for.
    Thank you very much indeed for your patience, have a good day/night.

    The settings script contains the ZOOM variables. And the font is kinda annoying to read
     
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