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Exactly. Every once in a while I'll spot a Gen 3 hack that interests me, but a lot of them I don't care for. I enjoyed Liquid Crystal in spite of some of the stranger things he added that weren't in the games, I was also a fan of Pokemon Gaia, since it was a typical Pokémon story with an emphasis on exploration (which I like) in a new region that didn't just feel like a rearranged Kanto. But by comparison, most Gen 1 and 2 hacks seem more interesting, since they tend to be made by people who are willing and able to put more time and effort into them. Sure, you still get hacks of Gen 1 and 2 that make me say "And what exactly was the point?" but eh.
Yeah, Adventures is rubbish. I have no idea how anyone in their right mind could think that was in any way canon. I can also understand not considering the anime as being canon to the games for just as many (but very different) reasons, but still. I'm less annoyed by games referencing the anime than I am by them referencing Adventures. Not saying I want to play Ash Grey or any of that nonsense, but I enjoy hacks that want to, say, include the Orange Islands or do what I did and include areas/events inspired by one of the movies (how you get Lugia in Christmas). Then again, I was never really an angsty emo kid. The closest I get is some of the music I listen(ed) to. Grimdark wannabe edgy nonsense never appealed to me, even after I got bored of Ash's forever young shenanigans haha.
While I'm not calling it "The Halloween Hack", in an effort to not have people only care about it once a year like they do with Christmas, it is still sort of going to be a Halloween hack. It will take place during Autumn, and it will have ghosts and supernatural stuff involved in the story. But it won't be anything like "Walk outside and there is a Jack-o-Lanturn outside your house, and everything is super the same so everyone thinks it's a gimmick" haha.
And as for the teenager stuff, yeah, I remember some of the stuff I did back then. I'd rather not, but I remember it. Haha. But hey, we live and learn. Maybe one day enough of these users will outgrow it, and the hacking scene can become decent again.
Yeah, if we get it all in, it's going to be pretty cool I think. I say "We" since ShantyTown has also been helping me out lately. It's still my project and I'm still the primary developer, but from time to time he'll randomly code something that's on my todo list and send me a pull request on Github, or he'll ask "So how would you feel about us adding this feature?" or I'll ask him "Hey would you be willing to look into this while I'm doing this other thing?" or something. But even still, it's a lot of help. By the time we're done, the engine is going to be crazy updated, to the point that I daresay it would be better than Gen 2. Another thing I forgot to mention is that I'll probably look into adding the Bug Catching Contest as well. It shouldn't be too hard to make, reusing a lot of code from the Safari Zone and whatnot, but it would be a nice touch since Johto is hopefully going to appear.
When it comes to natures and abilities, I go back and forth as to how I feel about it. I don't think that their inclusion would really equate to "you may as well just hack Gen 3" though. I feel like the challenge of getting them included would be fun, and I feel like they are something that a lot of players would enjoy (since most of them take them for granted now anyway). On the other hand, as I've never been much of a competitive player, I've never really cared about my Pokémon's natures, and I forget about most abilities that aren't Pickup (Zigzagoon is one of my favourites, sue me haha). I do have trouble justifying spending that much time on a feature that I've personally never paid much attention to. But since the hack's stated goal is to update it as much as possible, it does seem like at least Natures should maybe happen. Either way, it wouldn't be something I'd start on right away though. I'm more worried about fixing existing bugs, cleaning up leftover unused junk code, optimizing some of the vanilla code that was poorly done, and of course adding more fun features like color and multiple regions and whatnot. Natures are pretty much on the back burner for the forseeable future.
Yeah, Adventures is rubbish. I have no idea how anyone in their right mind could think that was in any way canon. I can also understand not considering the anime as being canon to the games for just as many (but very different) reasons, but still. I'm less annoyed by games referencing the anime than I am by them referencing Adventures. Not saying I want to play Ash Grey or any of that nonsense, but I enjoy hacks that want to, say, include the Orange Islands or do what I did and include areas/events inspired by one of the movies (how you get Lugia in Christmas). Then again, I was never really an angsty emo kid. The closest I get is some of the music I listen(ed) to. Grimdark wannabe edgy nonsense never appealed to me, even after I got bored of Ash's forever young shenanigans haha.
While I'm not calling it "The Halloween Hack", in an effort to not have people only care about it once a year like they do with Christmas, it is still sort of going to be a Halloween hack. It will take place during Autumn, and it will have ghosts and supernatural stuff involved in the story. But it won't be anything like "Walk outside and there is a Jack-o-Lanturn outside your house, and everything is super the same so everyone thinks it's a gimmick" haha.
And as for the teenager stuff, yeah, I remember some of the stuff I did back then. I'd rather not, but I remember it. Haha. But hey, we live and learn. Maybe one day enough of these users will outgrow it, and the hacking scene can become decent again.
Yeah, if we get it all in, it's going to be pretty cool I think. I say "We" since ShantyTown has also been helping me out lately. It's still my project and I'm still the primary developer, but from time to time he'll randomly code something that's on my todo list and send me a pull request on Github, or he'll ask "So how would you feel about us adding this feature?" or I'll ask him "Hey would you be willing to look into this while I'm doing this other thing?" or something. But even still, it's a lot of help. By the time we're done, the engine is going to be crazy updated, to the point that I daresay it would be better than Gen 2. Another thing I forgot to mention is that I'll probably look into adding the Bug Catching Contest as well. It shouldn't be too hard to make, reusing a lot of code from the Safari Zone and whatnot, but it would be a nice touch since Johto is hopefully going to appear.
When it comes to natures and abilities, I go back and forth as to how I feel about it. I don't think that their inclusion would really equate to "you may as well just hack Gen 3" though. I feel like the challenge of getting them included would be fun, and I feel like they are something that a lot of players would enjoy (since most of them take them for granted now anyway). On the other hand, as I've never been much of a competitive player, I've never really cared about my Pokémon's natures, and I forget about most abilities that aren't Pickup (Zigzagoon is one of my favourites, sue me haha). I do have trouble justifying spending that much time on a feature that I've personally never paid much attention to. But since the hack's stated goal is to update it as much as possible, it does seem like at least Natures should maybe happen. Either way, it wouldn't be something I'd start on right away though. I'm more worried about fixing existing bugs, cleaning up leftover unused junk code, optimizing some of the vanilla code that was poorly done, and of course adding more fun features like color and multiple regions and whatnot. Natures are pretty much on the back burner for the forseeable future.