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  • Hey FBI~ I saw your conversation with Nex (I'm stalking you) about implementing this battle textbox standalone. I just wanted to ask if you can teach me how to? Your instructions to Nex were like not noob-friendly. :(

    Oh and if I may ask, where exactly did you left off the battle system project? If ever, I'm willing to pick it up or whatever. :)
    thanks man :D, any chance you can tell me what the graphics need to look like? aka the sprites to insert, excuse me for my idiotism
    soooo I just saw this http://imgur.com/f1kU8F3 , any chance you would share :0
    that looks so much superior than this
    oh, so it's not actually drawn all at once then
    i got you~

    by gradient effects, you mean things like grayscale and sepia then?
    continuing stigma forum discussion, unless if you really don't want to talk in which case that's totally fine and you can just say so

    another example to back you up would be pokémon_xy's implementation of a start menu clock
    it's laggy af ahaha, but your example would probably like make it lag for a long time ahaha
    and i'll agree with you on the most interesting functions being those that change the game's fundamental functions
    also curious about this--you said 2(256 * 160) colors at once is the theoretical limit there?
    how would previous lines keep their color with the palettes being switched out, replaced with the next line? or am i not understanding how the implementation would work (i'm understanding it as switching the palette out every line)?
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