continuing stigma forum discussion, unless if you really don't want to talk in which case that's totally fine and you can just say so
another example to back you up would be pokémon_xy's implementation of a start menu clock
it's laggy af ahaha, but your example would probably like make it lag for a long time ahaha
and i'll agree with you on the most interesting functions being those that change the game's fundamental functions
also curious about this--you said 2(256 * 160) colors at once is the theoretical limit there?
how would previous lines keep their color with the palettes being switched out, replaced with the next line? or am i not understanding how the implementation would work (i'm understanding it as switching the palette out every line)?