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Recent content by BrandoSheriff

  1. BrandoSheriff

    [Other] [pokeemerald] Removing Healing HP/PP From the PC?

    Nice! The first link was exactly what I needed. I swear it wasn't there before when I checked before asking. I guess I must've just missed it somehow💀 Thanks!
  2. BrandoSheriff

    [Other] [pokeemerald] Removing Healing HP/PP From the PC?

    Hi, I've been wondering about this for a while. I've thought about giving the player a Mini PC of some sort, allowing them to access their PC boxes like the recent gen games. Though if I want to do this effectively, I feel like I'd have to prevent the PC from healing any Pokemon deposited in...
  3. BrandoSheriff

    [Script✓] [pokeemerald] "Undefined Reference to..." Issue

    GDI I'm dumb af lol I started to figure that was the case when I noticed that EOF error, so I did look, and sure enough I was in fact missing a beginning quotation in one of my other text scripts. Sorry I didn't update my post sooner, but I did end up finding it a bit after last updating it. I...
  4. BrandoSheriff

    [Script✓] [pokeemerald] "Undefined Reference to..." Issue

    Thanks for the response! Though I swear that mine already have the double colons. Here's a section of my current scripts.inc file, currently unchanged from when I last started this thread: I've still been getting the same errors despite this, so is it possible that the issue lies elsewhere? Or...
  5. BrandoSheriff

    [Script✓] [pokeemerald] "Undefined Reference to..." Issue

    Hi, So I've started working on some test scripts, and I'm honestly not sure why I'm getting this error. Through PoryMap, I edited Brendan's bedroom, and added some objects and signpost scripts to put in the map. I then assigned them the appropriate script labels that I wrote in its scripts.inc...
  6. BrandoSheriff

    [Graphic✓] [pokeemerald] Removing Water Reflections?

    Hi, so I'm trying to figure out if it's possible to remove the reflections from the game's water. I've tried messing with the tile behavior and setting the water and its borders to MB_NORMAL, and this does work, but it also removes the ability to surf in it. Is there a sure-fire way to remove...
  7. BrandoSheriff

    [Graphics] [pokeemerald] Editing the Region Map With Over 256 Tiles?

    Hi, This may be a silly question. I've been following the region map editing guide here: https://www.pokecommunity.com/showthread.php?t=454340 However, it seems it may be a bit outdated? As the PokeNav and PokeDex region maps are no longer where the guide says it is, rather located in...
  8. BrandoSheriff

    [Graphic✓] [pokeemerald] Animating Doors?

    Thank you, just what I needed! I assume this means for 8x8 tiles, and not 16x16?
  9. BrandoSheriff

    [Graphic✓] [pokeemerald] Animating Doors?

    Hi, I've been trying to figure out not just how to animate new door tiles, but also where I need to go to actually MAKE them animate. I recently added in new tiles for a building, which included a new door as well. It's similar to Emerald's gym door, so I figured I could slap on the Animated...
  10. BrandoSheriff

    [Map✓] [pokeemerald] Is It Possible To Add More Palettes For Custom Tiles?

    I'd say the goal is moreso to add a bunch of new tiles like buildings, mountains, rocks, grass, roads, and such, but adding a bunch of new ones seems to mean that I'd need a new custom palette for each group of new tiles I want to add, and there are only so few free palettes to use for them. I'm...
  11. BrandoSheriff

    [Map✓] [pokeemerald] Is It Possible To Add More Palettes For Custom Tiles?

    Hi, My question is exactly as written lol. I want to try changing a bunch of the general tiles to prettier ones, while also retaining at least a bit of their original color. Of course this means I'd have to insert their palettes into the game with PoryMap's tileset editor. I understand that...
  12. BrandoSheriff

    [Battle✓] [pokeemerald] Adding A New Ability, But It Doesn't Appear To Work

    Thank you for the feedback! I've revised the ppreduce codeblock to consider both abilities in the same ppNotAffectedByPressure block and removed the aforementioned bit colored in green that was quoted since it really wasn't needed after all. You're also right, there was no need to define another...
  13. BrandoSheriff

    [Battle✓] [pokeemerald] Adding A New Ability, But It Doesn't Appear To Work

    Hi, sorry again for flooding this with all my silly questions. I'm trying to implement a new ability that's basically Pressure, but takes away more PP. I've been following this guide here: https://github.com/pret/pokeemerald/wiki/How-to-add-a-new-ability Now, the ability itself shows up...
  14. BrandoSheriff

    [Battle✓] [pokeemerald] How Viable Is Adding New TMs and HMs Beyond TM50? (51-100)

    Gotcha, I'll just move the new HM to be with the rest. I wasn't too sure if its position mattered, and I only really added the new HM at the bottom because I didn't wanna increment all the subsequent items lol. And upon testing it, the 9 does in fact show up perfectly now! Nice! Thanks for the...
  15. BrandoSheriff

    [Battle✓] [pokeemerald] How Viable Is Adding New TMs and HMs Beyond TM50? (51-100)

    Hi, I was experimenting with adding new TMs earlier. I noticed that the pokeemerald-expansion has skeleton data for 50 extra TM slots, so I thought to try and use them to add some new ones. I started with 10 of them, up to TM60, and they seem to work just fine for now? Game builds, and I can get...
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