By knowing GB/C Assembly, you wield the power to scratch-code entire games, in a sense, right? Although it's a lot more intuitive and a lot less time-consuming to use bases of other games, not just for the initial coding but for story plots and routines in general - Kind of comparable to creating basic visual forms applications to coding the foundation of the presumed operating system ;).
Would you by any chance know other Windows runtime programming languages, including formats other than .NET, perhaps C#, the old Pascal, or maybe C/C++? I'm just sort of curious of the apparent all-time champion of ROM hacking history, to say the most ^^;.
Regards,
AlexTheRose,
Hailing from no one location