Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Hello, I saw that if we leave the X and Y chosen by EBS by default, nothing happens, but my sprites need to be moved to be docked.
When I move some sprite and change the metrics that are in PBS/EBDX/pokemon.txt, when taking the attack, the Pokemon goes to the default position and then returns...
After testing, I found that this happens because I migrated from Essentials version 18 to 19, keeping the graphics from Essentials v18, as I modified Pokémon sprites.
The game understands that Pokémon's Y position is slightly higher than it should be. Would you know what code you would need to...
This is the Quick Attack, during the animation the Pokemon jumps out of position, the user and enemy.
https://imgur.com/a/bfF7ASg
After the move animation, the Pokémon return to their current position.
https://imgur.com/a/Ydm3Kuy
I downloaded the latest version of your resource, thanks for the...
Sorry, the translator didn't help. I want to increase an attribute every time the user Pokémon hits the first move of the battle.
About the other I managed to identify.
user.pokemon.numPokemonsPutKOHitkill += 1 if b.damageState.fainted && (b.totalhp == b.damageState.hpLost)
It worked...
How do I check the amount of items in the bag and in the PC item storage?
This function:
def pbQuantity(item)
item = getID(PBItems,item)
if !item || item<1
raise ArgumentError.new(_INTL("Item number {1} is invalid.",item))
end
pocket = pbGetPocket(item)
maxsize =...
After a long time of testing and learning, I found that the cause was the version of mkxp that I copied from another game ported to v18.1, I was not aware of how to make mkxp compatible, so I did that.
But it cost because that weird lag, that's just about it. Now my mission is to figure out how...
Everything worked great, I kept working on the system and it's a lot of fun! I have two new challenges, I would like to do a mission where the user Pokémon lands the first hit in that battle, this gives value to its speed. The second challenge was to identify knockouts of only one attack (hit...
I made a new attribute that increases as the player KOs with HKO moves.
In Move_Effects
def pbHitEffectivenessMessages(user,target,numTargets=1)
below:
@battle.pbDisplay(_INTL("It's a one-hit KO!"))
added:
user.pokemon.numPokemonsPutHKO += 1 if !user.fainted?
also, by default I put the new...
Your suspicion is right, I saw that older save files with a lot more data have this lag, while newer ones don't, I suspect it's Marin's Poketch, but I soon release confirmation, only he is suspicious to me.
A strange lag caused by Steelixs occurred in my game during the battle, when starting and ending during his faint.
But the problem is not Steelix itself, as I used the same Steelix with the same graphics and the same internal ID in another ID outside the 208 which is the default, and the battle...
In class PokeBattle_Pokemon
we have attributes that define the Pokémon, such as the mode it was obtained in:
attr_accessor :obtainMode # Manner obtained:
I would like to add an attribute of this to the item's.
So that when using pbReceiveItem the player has this item as received and pbItemBall...
Extra info would be nice on Item's besides Pokemons.
Where could I add information to an item, such as the date it was obtained?
or even simple information like the way it was obtained.
Whether found or received.
For that I know that being found is pbItemBall
and received pbReceiveItem.
so where...