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Recent content by DarkraiMaker

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    Gen 8 move animation project [DISCONTINUED]

    Hello, I saw that if we leave the X and Y chosen by EBS by default, nothing happens, but my sprites need to be moved to be docked. When I move some sprite and change the metrics that are in PBS/EBDX/pokemon.txt, when taking the attack, the Pokemon goes to the default position and then returns...
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    Gen 8 move animation project [DISCONTINUED]

    After testing, I found that this happens because I migrated from Essentials version 18 to 19, keeping the graphics from Essentials v18, as I modified Pokémon sprites. The game understands that Pokémon's Y position is slightly higher than it should be. Would you know what code you would need to...
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    Gen 8 move animation project [DISCONTINUED]

    This is the Quick Attack, during the animation the Pokemon jumps out of position, the user and enemy. https://imgur.com/a/bfF7ASg After the move animation, the Pokémon return to their current position. https://imgur.com/a/Ydm3Kuy I downloaded the latest version of your resource, thanks for the...
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    Gen 8 move animation project [DISCONTINUED]

    Using EBDX in v19, every physical attack where it requires the Pokémon to move, it jumps up where it shouldn't. How do I correct?
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    [Scripting Question] How do I check the amount of damage a pokemon of mine has dealt? How do I also check the amount of damage per physical attack and special attack? How

    Sorry, the translator didn't help. I want to increase an attribute every time the user Pokémon hits the first move of the battle. About the other I managed to identify. user.pokemon.numPokemonsPutKOHitkill += 1 if b.damageState.fainted && (b.totalhp == b.damageState.hpLost) It worked...
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    [Scripting Question] How do I check the amount of items in the bag and in the PC item storage?

    How do I check the amount of items in the bag and in the PC item storage? This function: def pbQuantity(item) item = getID(PBItems,item) if !item || item<1 raise ArgumentError.new(_INTL("Item number {1} is invalid.",item)) end pocket = pbGetPocket(item) maxsize =...
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    [Error] Strange lag caused by certain Pokémon IDs.

    After a long time of testing and learning, I found that the cause was the version of mkxp that I copied from another game ported to v18.1, I was not aware of how to make mkxp compatible, so I did that. But it cost because that weird lag, that's just about it. Now my mission is to figure out how...
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    [Scripting Question] How do I check the amount of damage a pokemon of mine has dealt? How do I also check the amount of damage per physical attack and special attack? How

    Everything worked great, I kept working on the system and it's a lot of fun! I have two new challenges, I would like to do a mission where the user Pokémon lands the first hit in that battle, this gives value to its speed. The second challenge was to identify knockouts of only one attack (hit...
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    Multiple save files (PE v.18.2)

    I would like to keep the save files folder as the default in Windows Saved Games, how could this be done?
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    [Scripting Question] How do I check the amount of damage a pokemon of mine has dealt? How do I also check the amount of damage per physical attack and special attack? How

    I made a new attribute that increases as the player KOs with HKO moves. In Move_Effects def pbHitEffectivenessMessages(user,target,numTargets=1) below: @battle.pbDisplay(_INTL("It's a one-hit KO!")) added: user.pokemon.numPokemonsPutHKO += 1 if !user.fainted? also, by default I put the new...
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    [Error] Strange lag caused by certain Pokémon IDs.

    Your suspicion is right, I saw that older save files with a lot more data have this lag, while newer ones don't, I suspect it's Marin's Poketch, but I soon release confirmation, only he is suspicious to me.
  12. D

    [Error] Strange lag caused by certain Pokémon IDs.

    A strange lag caused by Steelixs occurred in my game during the battle, when starting and ending during his faint. But the problem is not Steelix itself, as I used the same Steelix with the same graphics and the same internal ID in another ID outside the 208 which is the default, and the battle...
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    [Scripting Question] Info for Item’s

    In class PokeBattle_Pokemon we have attributes that define the Pokémon, such as the mode it was obtained in: attr_accessor :obtainMode # Manner obtained: I would like to add an attribute of this to the item's. So that when using pbReceiveItem the player has this item as received and pbItemBall...
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    [Scripting Question] Info for Item’s

    Extra info would be nice on Item's besides Pokemons. Where could I add information to an item, such as the date it was obtained? or even simple information like the way it was obtained. Whether found or received. For that I know that being found is pbItemBall and received pbReceiveItem. so where...
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