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MrDollSteak
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  • T
    Thats great!! I'm just waiting for the account approval there.
    T
    Is there a way to contact you in private? I'll send you then (I have given it to HidoranBlaze for testing already) and also would like to discuss various things about abilities etc.
    T
    It is the ability Unaware. I have not uploaded it anywhere.
    T
    Hi, I actually have implemented an ability to contribute to your Rombase. It would be nice if you take a look into it.
    Oh ok. so that's simple XD... well, how should I know if that certain ability points to the routine if there is no table of pointers of abilities (that's the only last thing I'm confused at before I get to expand them). :/
    Yow! Do you know how to expand abilities in Emerald? If so, please help me and tell how ('cause nobody posted a tutorial for it so I just asked in sake of limiters, etc). And I just recently applied your new types in emerald in my hack... it is very successful, no such errors luckily. YAY! Just help me out to add more abilities in emerald.
    Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary!
    Hi there friend(Please allow me to call you friend)
    I just want to know how did you inserted a new text string in a move?
    Example the "Worry Seed"
    It does generate "[opponent] acquired Insomnia ability..
    Sorry again to knock you, but the BSP does not work in my pc. I need to do it the old fashion way, via hex. And i am good with hex. Can you please tell me the hex commands for Battle Scripting? Or a thread with all commands? I badly need it.
    Well i have been trying to insert a new type, but am having problem with the co-ordinates table. Could you tell me how you set up the fairy type in the chart and editing its co-ordinates?
    Hi Steak (can I call you that? :D)

    I am creating some "new" items for my ROM and was wondering if it is actually safe to put them into the ??????? slots after the stick (index, E1) item? This is on Emerald, but I assume its the same or similar for Fire Red.
    Sorry to knock you again. But i have a problem with the new types co-ordinates. My new types co-ordinate is 6C. I can post the image if you would like to help.
    Sorry to sound newbish. But how do i use the checks you listed in the Gen 3 disassembly? Do i just put an ASM branch there to the routine? I am actually learning battle script and ASM, so i thought of trying to understand them.
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