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I want to make an optional patch for FireRed to change the catch rate of the safari ball to 100%. I found a thread on here from several years ago that mentions how to do it by changing the safari ball's subroutine, but I can't find the location of that code online or in HMA. Where is it and how...
Hey all, I'm trying to make an optional patch for my ROM hack where the catch rate of safari balls is 100%. I figured I'd just go into HMA and make the safari ball share the master ball's effect, but it's not looking so straightforward. Rather than each pokeball having their own effect and catch...
Hey all, I'm trying to add new moves into Pokemon FireRed, and I'm running into a weird issue. I'm following the tutorial here.
I figured I'd go ahead and add the max number of moves you can do manually, which is what the tutorial does. I've followed the tutorial to a "T" several times now...
You are a life saver.
I'm in love with your new Move Animation Creator! I've been hacking FireRed on and off since 2019 in a little side project of mine, and I've been stuck for almost a YEAR now trying to add some new animations. The Dark Pulse animation in the move resource thread just doesn't...
I think you meant to respond to the post I quoted, but I can still help you with that.
First of all, the animation might just be busted and doesn't work anyway.
Secondly, I think that guy was talking about the difference between offsets and pointers, so here's a little crash course.
An offset...
Sorry for the late response! I kinda hit a dead end with the animation stuff and took a break. My pointers and offsets are all fine. I triple double checked that. I initially believed that my issue could stem from the fact that I'm editing an already hacked ROM, but I did some testing with this...
I have a couple questions and one request. My first question is: is it possible to make move tutors reusable?. For instance, say I wanted to teach Rock Slide to several Pokemon, but obviously it can only be learned once. Is there a way to make sure that flag is never checked?
My second...
If you could spare the time, I can't seem to get your Dark Pulse animation for FireRed to work. The background changes to dark and then my game will crash. I realize it was several years ago, so if you're not at the capacity to help, I understand. Thank you for contributing so many animations as...
This is a really old post for a Dark Pulse animation by MrDollSteak that I can't seem to get to work. It's the one linked under Gen 4-6 animations in the OP. It changes to a dark background when used, but then my game crashes. Can anyone help me on this?
Start with a fresh ROM and use the attack adder again with no INI file. PGE should make an INI file by itself in the same location as your ROM. When it's done adding the attacks, open up the INI file and look for "StartSearchingForSpaceOffset" under the FireRed section (BPRE). It might say...
I'm currently working on a ROM hack of Fire Red to suit my own wants and wishes, and I'm trying to get the Legendary Beast (Entei, Raikou, and Suicune) to appear in certain places after the player has defeated the Elite Four the first time around. For instance, I want Entei to appear at the...
Hey man, I saw that you posted something a little over a year ago about fixing the universal pokemon randomizer. You were able to change the code so that you could use the percentage level modifier and other settings without having to randomize trainer pokemon. How do you actually apply the fix...