Well I have no problems getting an emerald styled animation in Firered thankfully.
I have been working for constant animations like in b/w.
I actually got a constant animation going, you see it when you look at the pokemons stats or in oaks lab. However, battles freeze like 2 seconds in, before any pokemon are sent out.
Thats what the problem is unfortunately. I Have been using a slightly modified version of bugmania's first code, its the only one that didn't crash the game if a pokemon was obtained.
His hex tutorials are very easy to follow which leads me to believe I've either overlooked something simple or he made a typo.
I know really nothing about ASM either which is a bummer. I'd like to attempt to make my own. I've just been fixing his errors and stuff via hex.
Idk, maybe you've experienced a similar problem and know a solution.
lol I've been working at this for a few days now, stinks to feel so close but have such a large bug preventing success.