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robinjea
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  • Thats really good information to know.
    I have a new idea, i am thinking of having animations play on battles start, on low health, and upon health.
    Only problem i will have is my limited knowledge on ASM, but at least it won,t crash the game
    Well I have no problems getting an emerald styled animation in Firered thankfully.
    I have been working for constant animations like in b/w.
    I actually got a constant animation going, you see it when you look at the pokemons stats or in oaks lab. However, battles freeze like 2 seconds in, before any pokemon are sent out.
    Thats what the problem is unfortunately. I Have been using a slightly modified version of bugmania's first code, its the only one that didn't crash the game if a pokemon was obtained.
    His hex tutorials are very easy to follow which leads me to believe I've either overlooked something simple or he made a typo.

    I know really nothing about ASM either which is a bummer. I'd like to attempt to make my own. I've just been fixing his errors and stuff via hex.

    Idk, maybe you've experienced a similar problem and know a solution.
    lol I've been working at this for a few days now, stinks to feel so close but have such a large bug preventing success.
    Hello robin, I'm working on a patch for Black and White animations. I'm trying to acquire as much information as possible, I noticed on an old post you were seeking information as well.
    http://www.pokecommunity.com/showthread.php?t=223078&page=4
    Were you able to ever get it working? I was able to get make a rom that played the animations but froze upon entering a battle. So I'm unfortunately starting over.

    If you have any information I would be very grateful :)
    I'm trying to make a patch so people can easily add these into their hack.
    And do you still have Platinum Red? Or the link to it? I need it since the 493 thing corrupted PC data -____-
    D
    Happy birthday, robin22gongon!! :D
    I deleted you because you said something which annoyed me.

    Couldn't care less about the "mega-evolutions" as they are completely retarded.
    Well it's an ASM routine that reads a table instead of replacing pokemon, but it has issues. I think the X/Y are 15/6, but that's a guess. It just writes to the VRAM. And I think I have a fix for the showpokepic as well, so it doesn't draw the box.
    I managed to change it by changing the textbox. Here's what I mean. (Blue font, that's a new one!)
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