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robinjea
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  • Can you help me add the physical/Special/status symbol to moves in Fire Red ? In layman terms please because programmation language is hebrew to me...
    In the vanilla Firered, Pokemon who evolved via level up had two sets of the same moves. For example, Venusaur's moveset in the regular Firered goes like this:

    Spoiler:
    No, it's a bit more complex than just inserting some routines. You'd need an ASM jump table, if not 2 ASM jump tables, as well as other data to define what stats would be boosted, and by how much.

    To put it into perspective, it's the sort of thing I could do easily, but it'd be significantly more difficult for you, I'd think.
    Good morning from Australia. That's more than O.K I appreciate it, I know you weren't out to offend him so no harm done! I just hope he didn't get to cut about it so yeah! Happy hacking
    I was looking into the code you asked me to do, but I reached a position where you would need to know basic ASM to insert it. It's not difficult for me to write and insert, but you'd probably find it quite hard.
    I honestly have no clue. If you want to move the camera, you can move it just like any other player:

    Applymovement 0x7F @move

    I don't remember needing anything else.
    Okay then. Just something to keep in mind for the future, really.

    And yeah - we never weren't, haha. I'm not one to get genuinely irritated over stuff like this. d:
    If there's no action taken on a report of yours then the likelihood is that there was nothing wrong with the content reported. If that's the case then it's best to leave it rather than taking matters into your own hands.
    I don't see anything wrong with it, if anything, it helps beginners learn. I learned how to script by looking at other scripts, after all.
    psshh who cares lol. I always open up people's ROM hacks in AdvanceMap.

    *gets chased by an angry mob of ROM hackers*
    All of the custom tiles were made/edited by me. All of the custom OWs were made by me, the rest are from R/S/E. All of the custom music was made by/edited by me.

    This is the custom script I made that functions exactly like an item ball:

    I was reluctant to release it but I figured anyone can just look at my ROM anyways, so I'm like what the heck lol. The difference is that this script plays the item fanfare from R/S/E (which is still in the FireRed ROM, but never used), rather than the stupid level-up sound that FR/LG uses.
    Yeah, well I am talking about all those checkflags and set flags you'll have to do repeatedly. I am curious to see this concept of choosing a starting town and how it will look like. :D
    Oh well! If it fails then at least I tried, hehe. xD How about your hack, I've seen, from one of your posts, that you give the player a choice of town where to start the adventure from!! :o it sounded very RPG-ish, which I like. :D But isn't that feature a pain to be scripted? xD
    Haha xD well I guess because Giovanni is an awesome character. :3 Did you see any other hack(s) in which the player is Giovanni's son/daughter? :o
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