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What the heck...?
A basic with a x2 weakness, and an only attack costing 4 (different types of) energy... Just not worth it, even with the power in effect, since there are much easier ways of doing 20 for each energy (Dusclops ex, Crawdaunt ex, etc.). And with it being a basic, you can't use...
LOL @ the free double edge...
You can always use Scoop Up afterwards, so it doesn't count as a KO, and you have a Banette in the graveyard for another's second attack.
The second attack is OK, 80 for 2 energy, but you don't get the choice to not to put a Banette card back - it'd be better if...
Rather pointless card on its own, but can be useful when combined with attacks that discard or return cards from your opponent's hand, since it can somewhat limit the number of cards your opponent can have in their hand.
5.5/10 - too generic on its own, and hard to combine with other cards...
Nah, don't put Hypnosis on Gallade - it's not like he can use Dream Eater effectively...
If you want a Status move, Thunder Wave is the way to go, if you don't like using Trick Room.
OK, I'll start something random here - a thread dedicated to ranting.
You can rant on whatever you want here, like how you lost to a hacker, or how you accidentally KO'ed a shiny, or how you suck at life - I don't care, just follow the simple rules below.
Rules:
1. Don't use swear words at...
OK I'll make the question more meaningful...
I just want to know whether or not Drifloon/Drifblim's speed boost from Unburden can be baton-passed.
Some people say it can and others say it can't - I'm confused here...
This card is really not worth using...
For the power... how many energy are you prepared to waste on it just for 10 damage each turn?
And the attack, 3 energy for 50, and then you have to discard 3 cards from your DECK... - Just no!
Plus, it has a common weakness and a useless resistance...
What the...
You don't know how the Weak/Resist works in DP sets do you?
Fire +30 does NOT mean double damage and then +30. It takes a 100 damage Fire attack to 1HKO it.
Same goes for resistance...
This could've been a decent card, but the friendly-fire on the second attack killed it...
The first attack is OK for 20 plus damage counters x10, and it also heals self for 20, so it can help it staying in and stalling in early game (only against basics).
But for the second attack, 80 plus 10...