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Spherical Ice
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  • You mean the camera UI/crosshair thing?

    Change the person events (that make up your corsshair) movement type to the first "Mirror Player" option in the dropdown box in advancemap
    well maybe if you stopped thinking about just yourself it wouldn't be like this! we're supposed to be together as equals but it seems like you're always putting yourself first!

    maybe we should split up for a while...
    You... Don't care about me? I- I thought we had something special going on together... ;___________;
    Oh god I'm blind and selected for the first thread that was made by you on the list - Back it goes lol

    I actually wouldn't want to move that thread since it is largely a tutorial thing and contains scripting/ XSE-centric things that aren't suited for R&D. Best make a new thread that actually has the sepia stuff as the main feature brah

    also ur getin b& 4 makin fun off mei.....
    Done :D

    i also haad 2 ban u cuz u r a n00bz0r...... srry butt u kno da roolz............
    Sure! If there's a pixel style you've seen somewhere and can get permission to use it then I'm happy to make one in that style. Provided it's not ridiculously complicated, of course. :P
    So, PKSV doesn't work with extended offsets? :(

    I thought it used to, cause I vaguely remember using it on a 32 MB ROM years ago... the offsets started in data bank 9 instead of the ROM's 8.

    Is there any way I can get syntax highlighting and not having to completely type out "#dynamic"?
    Hey, I need your help. I'm trying to use XSE for the first time (I've used PKSV for over a year), because PKSV won't compile past the 16 MB mark. My problem is that It's not debugging correctly. I looked at diegoisawesome's XSE tutorial, and its not recognizing the applymovment command.

    Here's my script (its not finished yet):
    Spoiler:
    Why did you make the spiriting event already I SAID YOU NEEDED APPROVAL IN THE PM I SENT TO ALL! :(
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