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Scripts and Tutorials again. Although I really have to say that it's barely related to games at all, and is just a general programming thing which I don't know where it would belong.
Have you told him that batch stuff isn't ROM hacking, and that he's been posting about it in the wrong section?
Heyyyy, may I ask you something? So, I see a specific tileset in tile viewer. How do I see where it is stored? (its offset). I know that the viewer shows me the tile's memory adress, but I can't understand it
Yeah, sounds good. But once everyone figures out their teams, the best route to go would be putting in the cries of just the 4-6th gen Pokémon that we're going to use and leaving all the other cries from those generations out of the hack since 5MBs of cries in the expanded area would overlap the music from HG/SS and 5th gen too :\
If you have less than 1MB of data placed after 0x1000000, then the safest place to move everything would be in the 0x1400000s. I can do the reinserting and repointing of the cries if you want me to though.