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First of all, if this is not the right forum for this, I apologize.
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The monster capture core serves to create a core for certain core features required for the capture of enemy targets. The core files does...
Pokemon Stadium and any other non-rpg pokemon game like pinball and whatever other spin off.
All those crappy unofficial micro-transaction pokemon games for android. Played one, quit in 5 minss after being so confused and auto-pathed everywhere.
Cynthia. Is Red considered a champion? If so, he was the first ever to break the mold requiring 16 gym badges and is above Cynthia for me.
I really like how stupid Lance is as a champion running a half dragonite team tho. You either preped for him or didn't.
Blue was nice tho kinda off for me.
Hi, so far I'm just lurking around. I realize a lot of fam ge making goes on around here with rpg maker xp pokemon essentials, not something I'm going to replicate tbh, my aim is monster capture systems in general and with a general compatibility level with most other rpg maker mz plugins...
It uses the same language so I have a few stuff for it, even making my game on it but my focus is MZ for now as MZ uses pixijs v5 and is a lot easier to work with due to the changes from v4 to v5... supposedly.
Haven't made use of those updates just yet.
If you could change something about Pokémon's battle system, what would it be?
More action based?
More strategic?
More involved? (Action Based)
Perhaps implement a rhythm style battle?