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  • Hey, well I took your advice, and look:


    Well, it's just a start. I really learned a lot from you, you're a good guy, take care!
    P.S. Thanks for the breakthrough too!
    -cooley
    Can you tell me about "spritebehave"?
    EX: spritebehave 0x2 0x8
    I known that commnand will change a behaviour of a sprite, but i don't know about 0x8?
    and can you explain me with 0x7, 0x11....?

    And i need script offset of HM Fly, Flash, WAterfall, Dive and Surf in Ruby?
    I can't find them.
    Do you know?

    Help, no one answers me.

    Thanks.
    not much... I just got back home from school. :\
    I will be planning on different endings now, and I got already 2 kinds of endings, just need to think 3 more. :)
    also, that's cool. :)
    Wow, you are right, that titlescreen things no Joke. I've inserted the mountains and the background, but everything messes up once I insert Entei and the Logo...Oh well, I'm through trying to catch up with you in ROM hacking. :disappoin

    Anyways, good luck with everything. I won't even bother to learn ASM, I don't really need it, except for the Day/Night hack, that I have made permanant! :) Using cheap tricks xD
    wow... your ASM conversation's confusing to those who don't know how to do it... :\
    but I know it'll be quite helpful for your hack, so I wish you luck on learning it. ;)
    Ah, I see yours is to increase the HP amount right? Mine's to increase the HP, a predefined special 0x0 in scripting terms I would say. Well, I guess I'll see a lot of cool stuff from you :), good luck fellow asm learner xD
    Your progress with ASM is great, I hope it'll do fine for others since I posted the tut, btw, I finally found how you increase the HP to a designated amount, here's my code which increases for the first pokemon in the party, of course I can do it for all, but it'll be long and I'm lazy -.-" ...

    push {r0, r1, r2, lr} @pushes/saves these registers on stack to retain their values
    ldr r0, =0x30043b6 @loads 0x30043b6 to r0
    mov r2, #0x10 @copies 0x10 = 16 decimal to r2, so r2 holds 16/0x10/&H10
    ldrh r1, [r0] @loads halfword from r0, with means 0x30043b6 is loaded to r1
    add r1, r1, r2 @adds the current value at r1 with value at r2 to r1
    strh r1, [r0] @stores halfword of the now r1 value to offset/pointer
    pop {r0, r1, r2, pc} @pops/returns the previous values for these registers.

    xD, I learnt to comment on the routine, - 1) to remind me, and 2)to know what I'm doing, haha, Anyways if theres something wrong, correct me - it worked fine ingame.

    Edit: Did you know, all this writing and loading values from memory addresses can be done without ASM and through scripting ;), try writebytotooffset and loadbytefrompointer, I think.
    heheheh... :P
    maybe you should enable your smilies. :)

    anyways, back to school? that was quick. :\
    oh well... I wish you luck on that 'annoying' ASM routine then. :\

    also, don't stress yourself too much.

    me? well, I am tired... feeling tired to be specific, 'cause I think, in theory, my energy is concentrating on healing my wound on my toe, leaving the rest of my body tired. :P
    I am also writing a FanFic. :)

    oh well... good day~
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