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Vespy89
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  • well im actually super busy atm but i think all your gonna have to do is summarize and build on what i said. I can pm it for you tho and build the css when and if its approved :3
    Good! My internet was down a whole week so I'm reaaaaally happy to finally have it back ~
    oh well just follow all pokecommunity rules follow playground rules keep all actions in *-* and stuff like that
    alright then so now all we need to do is get alittle more developed so basically make a summary rules and explanation. You wanna do that? And then i can always make css for the thread if you want but ill hold off till once we have the stuff all done and sent into a mod :3
    Alright so lets get his straight:

    -Players use a signup form and create or take a role for one or more characters
    -Then the game begins with them all waking up in an asylum
    -They dont recollect any of their memories but all know one thing: "they have to get out of there"
    -Players use *....* to post their actions as they navigate through the asylum
    -As they do so the game master (either me or you?) puts obstacles in front of the players to either kill them or hinder their movement.
    -For completing an obstacle the player may just be allowed to live or move on or they might get an item that can help them in the future (ex. flashlights, lighters, and other survival gear)
    -Once a player reaches the exit of the asylum they meet you (aka the wacko that brought them there? and your minions)
    -At this point im unsure of what happens but id have to guess a face-off of some kind
    -Some may die in the faceoff so whoever beats you first is the winner and receives an emblem

    So something like that?
    lol i thought you might have something behind it since you had the whole idea behind the asylum thing :3
    hmm well i think it would be cool if we give a story behind the asylum and then we gotta think of types of obstacles to put in their way. Wed obviously need a signup and atleast 10 members willing to join. Idk what people would get through xp and level up thought perhaps instead of gaining xp they could get items that would help them get to the end? And then death should probably be death death like no longer play the game in the hopes that there is incentive to win. Upon winning they can get an emblem and whatnot
    well im still trying to get a feel of what your trying to do tbh xD the exp caught me off guard but im guessing it would be a game where your the game master and theres people in this asylum and ways to level up where you gain cool stuff and your ultimate goal is to get out?
    lol well tell me all your ideas and ill try to help as much as possible.

    Do you want the storyline to become created or do you want it set and stone? Most people like it where their actions influence alot of stuff so id have it be gradually created with some events organized to happen at specific times.
    so basically the nightclub is a miniture ooc rp that counts on actions used in *-* to live. Jobs and housing is a cool thing but not completely needed. So basically whats the premise of your place? Do you basically want to do the same thing but maybe have a storyline created from it? Like actual sign ups or have it casual?

    What would be cool is if you do something like theyre all trapped in an asylum or something and you introduce obstacles and they use actions to get around them and meet new players in different wings and such
    Alright so lets see if i can find the nightclub thread and give me alittle more understanding of how youd like to incorporate your asylum thing.
    Glad to do it! So what can I help with? Brainstorming or creativity or something? Do you have the link to the old thread? (If i dont reply again tonight with stuff sorry its 12am xD)
    well that tends to be easy! Just make sure you have a better description of what youd like to do and bring it up to netto azure! Im sure he'll either approve it or tell you what it wrong that he cant.
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