@azura: B6 is the version that reaches to the same point the original ended. But I'll extend the game a bit so that there's more stuff to do (specially getting the remaining legendary Pokemon)
@GalaxyTurbo: Just working on improving my experience dealing with music, got a bunch of complains so I want to make the tracks that I made sound properly, then I'll add the tracks that clonex and Magnius (and halfshadow if there are some missing) have been showing you all this time.
After that, improving some scripts (now that there's a lot of new stuff in scripting terms, I should be updating a lot of scripts)
And after that, beta testing. By that time I'll do some screenshots and reopen the thread.
@fallenleader: I dont think I'm that type. It's just that I may not have the time (or the mood) to help, and there are a lot of tutorials around. When I started hacking I basically read everything available and spent some time trying things on my own. I wish the new rom hackers would be the same these days...
There's the applymovement command for that. If you create a new script, use that (read what parameters it requires) and the sprites will move. Usually you'd need to combine that command with setflag, so that the sprite doesnt repeat the movement every time you see (when you set a flag, and that flag is associated to the sprite, then the sprite disappears and it'll look as if the sprite moved away from the location)
@DJ: Hi there! ^^