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  • oh well...
    still no classes... =\

    I went there and wasted 2 and a half hours just for nothing at all...
    classes will start on wednesday... :\

    oh well...
    hi again, zel. :P
    well, I don't really go on MSN anymore, so that's probably why. XD;

    it's going pretty well, how about you? :o
    @azura: Is anyone counting how many times I've answered that? '^o^
    He is Zelgadis, from "the Slayers" anime.

    @fallenleader: If you give the sprite on R1 the same script offset, then he'd do the same thing as he did when he was in Pallet. So I think you can move the birds safely (though you need two things for them: their sprite and the Script Event, those green ones in AMap, because that's the one that activates the whole legendary battling thing)
    i didnt mean make it move, i meant copy it to another spot... in other words, use advanced map to find and copy (on paper) the script offset value, then delete the fat guy in pallet, and go to the route 1 map and remake the person event, but this time, he will be in route 1 instead of pallet. is this possible? im gonna move the legendary birds to islands instead of kanto. im already behind scedual and dont have time to screw around with this if it wont work.
    wow, elow zel! :laugh:
    hi again. :laugh:

    well, tomorrow is our first day of classes for the second semester. :P
    and take ur time on the final version make it awesome and dont forget to put the pokemon gold remix (put them all) from clonex25 and the others k and dont forget to give us a release date when u can thank u and bye
    @azura: B6 is the version that reaches to the same point the original ended. But I'll extend the game a bit so that there's more stuff to do (specially getting the remaining legendary Pokemon)

    @GalaxyTurbo: Just working on improving my experience dealing with music, got a bunch of complains so I want to make the tracks that I made sound properly, then I'll add the tracks that clonex and Magnius (and halfshadow if there are some missing) have been showing you all this time.
    After that, improving some scripts (now that there's a lot of new stuff in scripting terms, I should be updating a lot of scripts)
    And after that, beta testing. By that time I'll do some screenshots and reopen the thread.

    @fallenleader: I dont think I'm that type. It's just that I may not have the time (or the mood) to help, and there are a lot of tutorials around. When I started hacking I basically read everything available and spent some time trying things on my own. I wish the new rom hackers would be the same these days...

    There's the applymovement command for that. If you create a new script, use that (read what parameters it requires) and the sprites will move. Usually you'd need to combine that command with setflag, so that the sprite doesnt repeat the movement every time you see (when you set a flag, and that flag is associated to the sprite, then the sprite disappears and it'll look as if the sprite moved away from the location)

    @DJ: Hi there! ^^
    ok, its advanced stuff music and all. well i sent you a pm, but it seems veteran hackers like you kinda have a Ha Ha Im better than you attitude tword even us intermediate noobs. and the weather thing was because i carelessly overlooked.
    ok. now on to scripting. in theary, is it possible to move events (like lets say move the fat guy who talks about technoligy in pallet to route one and delete the original) if you know the script offset value?
    HEY ZEL!
    are you going to put all clonex25 and Magnius soundtracks ??? please put them ok use them all !! they r awesome ! dont forget to put Clonex's battle themes ok
    Hey Zel,
    Just wanted to know what's going on in SG. With minigames now over, what do you have to do next? And will you opening the thread only after B6 is ready?
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