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Recent content by Zervais

  1. Zervais

    [Graphics] Animated Trainer Sprites

    How do I implement this though?
  2. Zervais

    [Graphics] Animated Trainer Sprites

    Is there anyway that you can animate the front sprites of trainers? I know there's been research done into animating Pokemon sprites, but I'd be really interested in getting something akin to Pokemon Platnium.
  3. Zervais

    [ASM & Hex] It was possible to do?

    I would love to know how to do this too, unfortunately I can't create my own ASM routines. Also, we would need to create all the shiny palettes. Something I did notice was when using Advanced Series Icon Editor, you can select a palette for the icon. None include the Pokemon's shiny version...
  4. Zervais

    [Graphic✓] Text and Menu Boxes

    I'm tired of the plain ones used in FireRed, so I would like to know how to implement my own. Not only that, but is there a way I can use the ones from the Options menu to have it default/permanent. So instead of starting off with the plain white one with rounded edges and a blue border, I could...
  5. Zervais

    [Graphics] Changing sprite between gba versions

    You might be having problems due to the fact Emerald use two frames for animation. Did the above suggestions work? Edit: In regards to Learner's reply, you can also use Advanced Series which I know supports dual frame sprites. You could simply change both gyarados in Emerald to the static frame...
  6. Zervais

    [ASM & Hex] Shiny Chance/Charm

    That's great but what bit can I edit to increase the chance further? I'm looking for 1/1000 chance to encounter a shiny in the wild.
  7. Zervais

    [ASM & Hex] Shiny Chance/Charm

    I'm a big lover of shiny Pokemon and want players of my hack to experience them more often, if possible. I am looking for information/a way to increase the shiny chance. Is there specific bytes I can edit to change the chance shinies are encountered? And is there a way to implement an item much...
  8. Zervais

    [Map] inserting world map into fire red

    Use this tutorial.
  9. Zervais

    [Other✓] Unown Sprite System

    How did you solve it?
  10. Zervais

    I don't recall having to press 'change routines' when I edited the top layer. I simply edited it...

    I don't recall having to press 'change routines' when I edited the top layer. I simply edited it and then clicked 'redraw map'. Just do it the same way as you would do for the other layer.
  11. Zervais

    [Graphic✓] Dialogue Portraits

    -I didn't think it used up an overworld palette, but reading through some comments it seemed like it did. Weird. At least I haven't got to worry about that. I'll probably go with the 64x64 method and use my own box and transparency. If I ever get around to doing mugshots, that is. -Can you, in...
  12. Zervais

    [ASM & Hex] NPCs Following the Player in Fire Red?

    Kinky. Sounds like a plan. Hope it works out for you.
  13. Zervais

    [ASM & Hex] NPCs Following the Player in Fire Red?

    Currently it's not possible. A couple elite members on this site started research into the HGSS following routine, but it's never been finished. I believe something might be achieved where they can follow you on one map, but there's always a problem with warps/connections to other places. It's...
  14. Zervais

    [Graphic✓] Dialogue Portraits

    3) That method seems a little easier, but I'm concerned about the palettes. If I'm using a dynamic palette patch, I won't need to overwrite any existing palettes, right? This is the same for mugshots too, yes? I saw someone complain that they were using palette 0, the hero's one, and it didn't...
  15. Zervais

    [Graphic✓] Dialogue Portraits

    I'm very curious as to how this method truely works. Does it mess up the coin thing it mentions (not that I'm going to use it)? Where do you put the images in UnLZGBA (do you somehow make another image/place to insert it at, eg 1001?)? Does the image have to be 80x80? Also why is using the show...
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