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Chaos Rush
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  • Thanks! I found the offsets. Seems to be from 464300 - 46434A. It was found by Knizz, thanks for pointing me in that direction!
    Oh BTW, good job on the backsprite too. Umm... Did you use a somewhat kind of a base for that? Or you just sprited it over right the original ones, Lucas' and Dawn's?
    Whoa! Good job on all the tiles and OWs. Guess that's why you've been busy for a while. (And you haven't updated your sprite thread.) Oh and thanks for sharing that to me. I didn't want to open your ROM in any other program except VBA because I don't want to go messing around with somebody's ROM Hack.
    Oh, hey I VMed you. It's still about how you recreated the "obtain item" thingy? Can you please teach me, Teacher? Oh and BTW, I'm super impressed so far with DarkViolet, the landscape, the tiles and the OWs. Did you create all of the GFX in the OWs like the main OWs itself, the tiles etc. or did you get help?
    Hey kind of confused with the whole adding moves to the game, is it done by a rom base being patched to the rom or what?
    Hey Chaos Rush! I just wanted to ask rather an opinion about DarkViolet. Why did use R/S/E Styled Graphics? And do you think it's better than FR/LG Styled Graphics? Please don't be offended. I'm just asking your opinion and your preferences in art.
    DarkViolet's looking better than ever! :) Can't wait til the next playable version, keep up the great work!
    Well, I didn't expect you to physically remember it:p, I thought you may have written it down some where, haha. If you can't remember, it's fine. The routines probably wouldn't have helped much anyways since I honestly have trouble seeing the "big picture" of a routine. Thanks anyways!
    So then I'll take it that I'll be going in blind... Cool! You had said that in the thread for animations that Darth had found the table of movement command routines for the animation scripting. Do you remember where that is?
    Hey Chaos! Right now I am finishing up some research on battle backgrounds (dealing with expanding and controling them completely) and when I'm done, I want to help work out how particle movement on attacks works.

    What I want to know is: do we know anything at all so far, or is it still in the dark?

    Thanks!
    Hello! Good day! May I ask you're making progress with DarkViolet Alpha 2? (Did I got that right? I know you said you're going to release Alpha 2. Well, yeah you said you'll focus on the 64x64 Sprite Project first but, there's no progress there too.)
    And can I ask a few things?
    What did you fix with the Trainer Card and Save screen as you said in this post?
    http://www.pokecommunity.com/showpost.php?p=7521610&postcount=180

    And an annoying question from me, Robin. What's the offset for this? I have been looking for ages!
    Spoiler:
    So it is pretty possible to add new ones, yet almost impossible to be added in the dex?
    Hm... I need to consider my other options then. xD

    Thanks for the info~
    Hello and good day.
    I wish to ask: is there a tutorial made by you or any other member about adding a new PKMN in a 3rd generation (preferably for Ruby) without replacing existing ones?

    I remember seeing one a few months back, but I couldn't find it anymore. :\
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