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  • I've only got two more to insert. It took a while to find a good/ fast way of indexing images since Windows 8.1 isn't palette friendly and then it took a while to break the backgrounds down to manageable 8x8 chunks. I'll be done by tonight or tomorrow morning at the very latest :P
    If you don't know asm, go learn it.:)

    You are looking for:

    cmp 0xHM1

    Compile this, then search the rom for it. Rule out all that aren't on an even offset. Then, look at them in a disassembler. Any one followed by bge is a good contender. Then, set break points on the cmp and see if it is used when using a TM. If none check out, redo with

    cmp 0xHM1-1

    And then you are looking for bhi after.
    Yeah definitely! The patch is 100% compatible etc., only reason I removed it was because it cause the text doesn't align properly, I personally love it. How do those starters look?
    If you need any resizing let me know ;)
    Howdy Chrunch! New version of the patch is out! Which means, text is fixed, few more decap things, and Sap Sipper! I'd recommend Sap Sipper for Twejay or something (y)
    Good luck with the beta buddy! (also you're now on the credits for finding so many problems with the decapitalisation lol)
    Okay, that will be x100000 yes

    That water starter is amazingly cute. Like seriously. 10/10.
    il see if i can figure it all out haha, thanks again for the help man i really really appreciate it :)
    thanks a lot for the tile insertion tut btw it helped a lot! it seems like a very long process tho haha.. is there a quicker way to do this?! if so please let me know :) thanks man
    I'm still waiting on my new laptop to arrive but when when I can get it up and running I can change where the palette loads when I'm putting in your new backgrounds :P
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