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Maruno
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  • Hello, excuse me, may I ask a question?
    I posted a question not long ago on how to animate Pokemon battlers in rpg maker xp. I succeeded in doing so, however, I get an error message after a while when repositioning.

    This is the error:
    Spoiler:
    Hi. Would you mind changing my game's thread status to Demo? Seeming as I have a demo out.
    Because when the active mode Perspective passable tilesets that would over just passing behind the character?
    Ex top of a tree on a route would be up, after activating it passes perspective on top
    I'm making a game yugioh, using the types of battles, dynamic and Pokemon style. Have modified the basic weakness of your new types and advantages, and all monsters will have 2 types always, for many more monsters will be nessesary adding a third type, for a faithful reproduction of the monster.

    If you like talking to me later add a 3-typo, I wanted you There is talk if possible.
    The difficulty the player has already been calculated, and each has at most 5 typo advantage 5desvantagem and 1 single immunity easy being a power 2x and 4x

    thanks for reading and replying, I appreciate if you answer me. I hope if nesesary.
    sorry for the English poorly, Google translator
    What? The image is broken?! I'm going to have to make a stop by the admin request thread...

    Anyway, I could copy and paste the judges feedback no problem if you want me to. I didn't include as much detail as I possibly could have because it's just a simple judges feedback, but Bobandbill seemed to go for it all, and there's not much left to say when he's done giving feedback. Thanks, we try to give something for people to go off of!
    for you to understand my problem:
    Trainer 1 - Batle whith player then has two destinations if he wins the swtich active "A", but if he loses the active Switch "B"

    with the command "continue" it returns to the same place without Enable the "B" switch
    Thus repeating the battle.

    I hope you understand, Thanks
    How to make a switch to activate the player after losing a battle?
    Continue using to not go back to the last point Pokecenter.
    thanks
    hello again D:
    so i need ur help by last time :3
    i want to do a 2vs1 wild battle
    how can i do it?
    thanks a lot :3"
    you can explicate this:
    Who use the Comand "Continue" in trainer,if the player loses 1 swich is on to skip to next part.Loses IS ESSENTIAL TO GAME STORY
    Use a coment,or location if loses?
    Hello there
    i want to ask u something about rgss scripting
    i have defined an image:

    @sprites["Chico"] = Sprite.new
    @sprites["Chico"].z = 2
    @sprites["Chico"].y = -80
    @sprites["Chico"].bitmap = RPG::Cache.picture("PWT/Imagenes/PWTChico")


    and i've tried to move the image with ".x +=" and it only changes the x coordinates but without movement.

    so, how can i move an image?
    thanks
    Hello. I want to use Cng's HGSS kit in pokemon essentials. how to chance scripts in pokemon essentials to use it ? Please help me :). THank you
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