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  • Alright I'm hoping you have a little experience in this area I'm about to bring up. I really can't seem to fix this problem.

    So I finally got looping animations to "partially" work. When viewing a pokemon from the menu or in Oaks lab there are no problems at all. However, now it seems battles are freezing before any pokemon get sent out. By any chance whatsoever do you know of why this might be happening or what might fix it?

    I know your a busy person so I'm sorry If I bother you.
    If however your able to help and have the time or maybe need more information, just shoot me a pm.

    Otherwise don't sweat it, I'm sure you have better things to do.

    -coleman
    ok I don't know the lingo can you tell me if there are alternatives for game design or a way that i can get a free trial?
    I think I may have found a small little discovery, or perhaps nothing at all..
    I was typing some random things into A-Map, and found a script with a line "choosecontestpkmn"
    This something already known with a function? When I ran the script it froze the game.
    Can you help me out man? I thought I posted on the emulation forum but I don't even know. I'm eager to start a fire red hack but I downloaded the stuff and can't get a free trial with the pokemon essentials wiki and rpg_xp (I was hoping to check it out first). Are there alternatives?
    Sounds great. I think I might've ran into its thread before, but not completely sure. :P I'll definitely give this a try if I ever get back into ROM hacking, haha.
    Oh, cool. What is it called? Also, what kind of tool are you working on? Haha.
    Mmm! Anyhoo, are you working on hacks currently, or do you just play and report bugs? d:
    They do, and that's what makes them so easy to take part in. :3 When the OP's short and doesn't have enough info, it just doesn't really give you an easy time thinking up of a response. That's how I see it, anyway. Haha.
    Aw, that sucks. :( Could you approve/decline them all at once, though, or is it one-by-one?
    Yup, I could definitely see them. @_@ Lot of threads are awaiting approval, too.
    Sounds great. I already made a working encoder for the cires but code is still pretty messy.

    PS: What programming language is G3HS based on?
    Alright sounds good :)
    Eventually once I finish I hope to create a tutorial for the masses, there's no doubt animations like this will cost a lot of space but I think It would be nice for those who want it and are willing to add in all the frames.
    What is? ROM Hacking & Emulation? Yeah, looks like it. xD;; Must be pretty frustrating. Hope you're managing, though! I'm doing pretty good as well, thanks.
    Hey, man. :] I rarely see you around, so thought I should stop by here and get to know you a little bit. How're things?
    I totally get that man. I'll admit I posted that before I read the rules, and I wasn't familiar with the forums. I said that at the top as an explanation to readers as to why I had no pictures. Not as a passive aggressive message to the mods.

    I would totally appreciate you turning my links into images. I'm not positive that they will work, but if not, I can get new links.
    If I were to add up to five frames per pokemon in my rom, *I actually found a way to do it thanks to you and your reference*. Would I be able to add them Via your Gen 3 tool? It only seems to support up to 2 frames but I figured I would ask anyways. If not I will just use an image editor and repoint some stuff.
    It would be a nice feature in the future :)
    Hey, I'm working on a firered hack and so far I'm aiming for a short and sweet game with uncommon or new features. One of the features I am looking to include is B/W animated pokemon, I have a few theories on how I might do it but I figured it would be worth asking if any discussions have been brought up on the forums about something similar.
    I've looked around but all I have managed to find are attack animations haha..

    I appreciate any help you can give me. I also would like to thank you for another occasion where you gave me a tutorial on ASM its really helped :)

    Thanks,
    Coleman
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