As I said, a blessing and a curse (the latter because I remember all too well all the RPs where my writing was horrible D: ). It's good for nostalgia, though, that and avoiding repeat mistakes.
And whoa, cast of ten is pretty big in my book. Usually I consider five-six a good cap for the member amount, though I usually take on an extra or two because there's always at least two who just disappear.
As for co-hosting...those tend to be mixed result things in my experience. Technically, you'd think there's more people attending, but the problem is that it gives both (or all) of the RP masters the room to think 'someone else will handle this' and the end result is that no-one does. Besides, there is a high possibility of power struggles and differences in opinion between RP masters, which will require them to talk it out, which will slow the process down. RPers tend to be rather headstrong folks, especially good ones. Me, I just stick to being the sole runner of my own RPs because I know I would be a troublesome person for anyone to work with and the end result would probably be less effective than me running it solo. My RPs are my babies, and I'm apparently one heck of a protective parent. XD
And I don't rightly understand my memory either. Some combinations of things I can remember with natural ease, other ones won't stick no matter what. I'll chalk it down to a solid base of gaming experience. Anything suitably similar to what you would need to remember in your average RPG will stick, most that wouldn't won't. XD
And whoa, cast of ten is pretty big in my book. Usually I consider five-six a good cap for the member amount, though I usually take on an extra or two because there's always at least two who just disappear.
As for co-hosting...those tend to be mixed result things in my experience. Technically, you'd think there's more people attending, but the problem is that it gives both (or all) of the RP masters the room to think 'someone else will handle this' and the end result is that no-one does. Besides, there is a high possibility of power struggles and differences in opinion between RP masters, which will require them to talk it out, which will slow the process down. RPers tend to be rather headstrong folks, especially good ones. Me, I just stick to being the sole runner of my own RPs because I know I would be a troublesome person for anyone to work with and the end result would probably be less effective than me running it solo. My RPs are my babies, and I'm apparently one heck of a protective parent. XD
And I don't rightly understand my memory either. Some combinations of things I can remember with natural ease, other ones won't stick no matter what. I'll chalk it down to a solid base of gaming experience. Anything suitably similar to what you would need to remember in your average RPG will stick, most that wouldn't won't. XD