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  • Even though it really isn't the first. So, what sorts of hacking have you done?
    Fixed it, in the end I was the stupid one :p. Had to add also C:\devkitPro\devkitARM\arm-none-eabi\bin to the PATH.
    There are 4 files inside build, two with random numbers names and a linked.o and output files. It must be some stupid error with windows or something. I'm gonna also try it on my linux just to make sure. Thanks for the help tho
    Tried it and gave me a different error, but had also to do with the OBJDUMP.

    Hey there FBI, could help me with an issue I have? I was following the tutorial you wrote for C, I installed python 3.5, devkitPro and fixed the slashes in the System's Variables. Also the "python scripts\build" command from the terminal works fine but when I hit the "python scripts\insert --debug" it gives me the following errors:

    to understand what i need, u need to understand what the tool does, rigth?
    But basicaly waht i want to do is by writing the map, insert the tileset whit the palletes, u only will understand if u know how the block editor works
    Well I sure don't know how to do that lol, I guess hit me up whenever you've developed said code :P Thanks a bunch :D
    Thanks! This should be a lot easier for me now.. So I found a sprite, I'll use this one:

    Inserted, it looks like this:
    [IMG]
    Jeez this is confusing considering I'm still a noob at writing ASM :/

    So, what I would have to include in the routine is loading the location of my image in the ROM I assume, uncompressing it in the external RAM using swi 0x11, calculating the position of the first window then adding 8 tiles in each direction, and finally loading each of those frames? Obviously I'd need specific functions in the routine other than that, but is this the basic layout of it? If it isn't I'll probably just step off of this until I know more XD
    Oh there is no doubt this is beyond my current ability, but it's much needed for my hack :/ Anyways, from what I understand I need to calculate the position of the first window, then add 8 tiles (64 pixels) to the coordinate depending on which window is next.. I'm stuck on the first part though, how do I uncompress my image into EWRAM.. (Bare with me lmao) Aside from that I really just dont know what specifically I am inserting. I dont think I'm editing anything because there are dozens of instances of object template in the game :/
    Thanks for the info in my thread earlier, and I hope it's fine that I bring this convo to VM's cause I think I'll have several more questions for this topic XD. At this point, lets say I've inserted the 80x80 image and want to display it on the pokemon menu for instance (that sounds simpler than battles for now). I guess the goal would be to get a 128x128 frame by calling 'the function' four times. My question is, which function is 'the function,' and how can I call it so that it knows to put 2 of them horizontally and 2 of them vertically? Thanks :P
    hi FBI!you know why this is happening when pkmn uses stat increase, decrease moves.

    the animation looks messy.
    BTW,I am using BW,style lopping which works perfectly apart from that bug I mentioned above.
    [img]
    No worries and thank you for your advice i surely will accept it and try to find something still if u get anytime in which u feel like u can help or guide then that will be great.
    Hey!
    sorry disturbing i was going through your thread to dig up asm info i read about your hack it was cool if u have any time to spare can u teach me or guide a way to do all of that things i really liked i would like to learn and understand it if u can spare some time anytime u fine with if not asking much.
    oh! thank you i saw about gbatek when going through hackmews tut but i couldnt access that site so i asked on irc nd i read some of it thank you.
    Do u have more tuts or list of codes i would like to see some more instruction if u can help i dont know much around here.
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