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R E A P E R S
Keepers of the Balance
Keepers of the Balance
Reaper History
For as long as sentient life has existed the Reapers have existed alongside it. Beginning with the original seven hundred reapers, the skeletal Grim Reapers and expanding as life in various realms evolved and became more complex. The main role of the reapers is simple: maintain the balance between good and evil. Enough good must exist in the various realms to hold the evil at bay but a small amount of evil must exist to keep life in motion and to provide good beings with a basis for their morals and values. The reapers maintain this balance in a number of ways1. Protecting people who need to be alive
2. Killing those who shouldn't be
3. Policing the activity of other immortals such as demons
4. Couriering lost souls to Heaven and Hell
5. Dealing with those who seek to disrupt the Balance
2. Killing those who shouldn't be
3. Policing the activity of other immortals such as demons
4. Couriering lost souls to Heaven and Hell
5. Dealing with those who seek to disrupt the Balance
Harbinger History
The Harbingers are a group of mortals from Earth who harnessed demonic and spiritual energies in order to grant themselves access to immortal realms and the powers possessed by reapers. They seek to cause chaos on Earth, breaking the order of the various nations so they can then seize control of Earth and then move onto other planets and realms.Information on Reapers
Society: The Reapers reside in an immortal realm known as Limbo. It is a barren realm with only one planet and one star, both nameless. Reaper society is found on this planet in the form of cities dedicated to the various realms that reapers police and one which serves as the control centre for the others. The Grim Reapers serve as the governing body of reaper society ensuring that missions are given and that rules are followed.Rules: Even the reapers have rules they must follow if they don't want to be punished and with punishments as severe as being made into a mortal or being sent to Hell possible it is understandable that few risk breaking the rules.
The rules are as follows:
Strengths: Being supernatural beings (immortals) gives reapers a wide range of abilities such as
Weaknesses: Being an immortal doesn't mean you're invincible.
a. Do not kill a mortal who is not a target or defending a target
b. Never attempt to enter either Heaven or Hell, you can transport lost souls to "The Gates" but that is all
c. Never unbalance the mortal realms in any way
d. Do not attempt to become a grim reaper
e. Never seek to discover the meaning of life or why the various realms exist
f. Do not reveal your identity to a mortal
b. Never attempt to enter either Heaven or Hell, you can transport lost souls to "The Gates" but that is all
c. Never unbalance the mortal realms in any way
d. Do not attempt to become a grim reaper
e. Never seek to discover the meaning of life or why the various realms exist
f. Do not reveal your identity to a mortal
Strengths: Being supernatural beings (immortals) gives reapers a wide range of abilities such as
a. Immortality: Being a reaper means that you have access to immortal realms (such as Limbo). Within an immortal realm you do not need food, water or even oxygen and you cannot die. In a mortal realm you can still die, but you are much harder to kill.
b. Resilience: You may be able to die in a mortal realm but it sure isn't easy to kill you. You can take a serious amount of damage even from other immortals before you'll die. A mortal would need to put a very large number of holes in you or blow you into tiny pieces in order to kill you.
c. Strength: Whilst a reaper isn't going to be lifting a house any time soon they possess strength far beyond a mortal and could quite easily put holes in a concrete building or a large vehicle.
d. Speed: Reapers can run as fast as any land vehicle and for short bursts are even fast enough to dodge bullets.
e. Stamina: When not moving too fast reapers can keep moving for a long time. Which when coupled with their speed makes them fairly hard to avoid.
f. Magic: By manipulating energy and reality a reaper can cast passive and aggressive spells. Aggressive spells are those that are used in combat to deal damage whilst passive spells are used for healing, defence and other non-violent purposes. Those born with a natural magical gift in the mortal realms tend to be more powerful magically.
g. Dimension Hopping: Given enough time to concentrate a reaper can move from one realm to another, this is how they get from Limbo to their target destination.
h. Language Control – A reaper can communicate in any language.
b. Resilience: You may be able to die in a mortal realm but it sure isn't easy to kill you. You can take a serious amount of damage even from other immortals before you'll die. A mortal would need to put a very large number of holes in you or blow you into tiny pieces in order to kill you.
c. Strength: Whilst a reaper isn't going to be lifting a house any time soon they possess strength far beyond a mortal and could quite easily put holes in a concrete building or a large vehicle.
d. Speed: Reapers can run as fast as any land vehicle and for short bursts are even fast enough to dodge bullets.
e. Stamina: When not moving too fast reapers can keep moving for a long time. Which when coupled with their speed makes them fairly hard to avoid.
f. Magic: By manipulating energy and reality a reaper can cast passive and aggressive spells. Aggressive spells are those that are used in combat to deal damage whilst passive spells are used for healing, defence and other non-violent purposes. Those born with a natural magical gift in the mortal realms tend to be more powerful magically.
g. Dimension Hopping: Given enough time to concentrate a reaper can move from one realm to another, this is how they get from Limbo to their target destination.
h. Language Control – A reaper can communicate in any language.
Weaknesses: Being an immortal doesn't mean you're invincible.
a. Technology: The use of technology saps a reapers power making it harder for them to do their job, as such archaic tools such as swords or scythes are favoured by reapers who choose to carry a weapon.
b. Speed/Stamina ratio: A reaper can move incredibly fast but the faster they go the shorter the time they can maintain that speed and, of course, they can keep moving for hugely long periods before needing to rest but if they increase their speed to much the time they can keep moving will decrease. It is important for reapers to remember this when pursuing a target or when in combat with another supernatural being.
c. Magic/Stamina ratio: Excessive use of magic will also take a toll on the body of a reaper since it requires a lot of energy to manipulate the world around you. If you use too much magic you may not be able to move at all.
d. Time/focus constraints: Dimension hopping has draw backs. You need to be still and focused in order to dimension hop, so if you are in combat and want to flee to Limbo you'll need to get away from your opponent first.
b. Speed/Stamina ratio: A reaper can move incredibly fast but the faster they go the shorter the time they can maintain that speed and, of course, they can keep moving for hugely long periods before needing to rest but if they increase their speed to much the time they can keep moving will decrease. It is important for reapers to remember this when pursuing a target or when in combat with another supernatural being.
c. Magic/Stamina ratio: Excessive use of magic will also take a toll on the body of a reaper since it requires a lot of energy to manipulate the world around you. If you use too much magic you may not be able to move at all.
d. Time/focus constraints: Dimension hopping has draw backs. You need to be still and focused in order to dimension hop, so if you are in combat and want to flee to Limbo you'll need to get away from your opponent first.
The Creation of a Reaper: Reapers are created by Grim Reapers and the creation of a new reaper is not common. A reaper is made through a process. Firstly is a mortal with reaper potential is discovered they are evaluated. Then they are brought to Limbo by a reaper escort. When in Limbo a group of Grim Reapers will use powerful, secret spells to make the selected mortal a reaper. Potential reapers are often attacked by demons etc... If discovered before being brought to Limbo (when still mortal).
You
You are a reaper assigned to Earth. Throughout the RP you will complete missions given to you by the Grim Reapers which will involve battling Demons and Harbingers, couriering lost souls and overcoming your own personal struggles. How will your character cope?Important Terms
Reaper – An immortal charged with maintaining the moral balance of a certain location.Grim Reaper – A skeletal being. Part of the governing body of reapers.
Harbinger – A human who has achieved immortality through manipulating demonic and spiritual energies. The harbinger organisation is attempting to seize control of Earth and eventually full realms.
Universe – The collective name for all realms between Heaven and Hell. The universe is donut shaped with Hell at the centre and Heaven surrounding it.
Geos – The realm that Earth is located in.
Limbo – The realm the nameless home of the reapers is located in.
Heaven – Where the souls of good beings dwell upon death.
Hell – Where the souls of evil beings dwell upon death.
Lost Soul – A soul of a deceased being that has been unable to escape its realm. They usually manifest as small, blue clouds of light but will occasionally manifest into other things or attempt to join with a deceased body and become a demon.
Demon – The most common demons are those created when a soul enters an incompatible object. For example: gargoyles are created when a soul enters a statue, vampires when a soul enters a corpse. There are many variants of demons and depending on the type of demon they can be hugely dangerous.
Spirit – A soul that has taken form. They are intangible beings and it is believed that this is what souls become in the afterlife. Spirits are almost never seen and are very powerful, even more so than demons. What makes them particularly dangerous is that they cannot be physically harmed, although few spirits are threats as they are generally peaceful.
Soul Jar – A crystal bottle that is used to by reapers to move lost souls.
The Gates – Small sub-dimensions within Heaven and Hell where reapers take lost souls so they can enter the afterlife. These are the only parts of both that a reaper can safely enter.
Rules
1. All Forum rules apply
2. You must play as a human reaper as you are assigned to Earth
3. Try not to be too powerful, even though you are playing a supernatural being
4. Don't break the "Reaper Commandments" unless instructed to by a GM
5. Keep it appropriate for an M rating.
6. Your character must die or become mortal when you leave the RP
7. If you do not post in a sign-up within three days of reserving a spot your spot will be reopened.
8. A player who does not post for a significant amount of time without giving a good reason in the OOC will have their character die (or if forum rules allow it) become an NPC and will be removed from the RP pending a new SU.
9. Disputes are to be handled by a GM, do not dispute a GM's decision.
10. Create unimportant NPC characters at will.
11. Feel free to suggest plot events in the OOC but do not treat them as accepted until posted as a mission.
12. Standard etiquette must be used at all times.
2. You must play as a human reaper as you are assigned to Earth
3. Try not to be too powerful, even though you are playing a supernatural being
4. Don't break the "Reaper Commandments" unless instructed to by a GM
5. Keep it appropriate for an M rating.
6. Your character must die or become mortal when you leave the RP
7. If you do not post in a sign-up within three days of reserving a spot your spot will be reopened.
8. A player who does not post for a significant amount of time without giving a good reason in the OOC will have their character die (or if forum rules allow it) become an NPC and will be removed from the RP pending a new SU.
9. Disputes are to be handled by a GM, do not dispute a GM's decision.
10. Create unimportant NPC characters at will.
11. Feel free to suggest plot events in the OOC but do not treat them as accepted until posted as a mission.
12. Standard etiquette must be used at all times.
Gameplay
There is a main story that will become clearer as the RP progresses. The progression of this story will come in the form of "Missions" that will be posted on the original post of the in-character thread. You may go about completing these missions as you see fit and are encouraged to be as creative as you can. You may even fail a mission if you believe it will benefit the RP. GM's reserve the right to progress the story in a certain direction.Sign-Up Sheet
Name:
Gender:
Physical Age: This is the age of your characters body and should be within the early twenties to mid thirties.
Actual Age: This is how long (in Earth years) your character has actually been around for.
Appearance: What your character looks like.
Personality:
Weapon(s): Does your character carry a weapon? What? Remember that technology is out so you are limited to archaic weapons despite Earth being in the current time period (2013).
Past Life: What did your character do when they were still mortal? Where did they live? Were they alive during any significant events?
Special Gifts/Talents: Is there a specific power your reaper has great control over? Are they gifted at anything outside of reaper powers? Perhaps it is a skill they gained whilst mortal.
Any Other Info:
Gender:
Physical Age: This is the age of your characters body and should be within the early twenties to mid thirties.
Actual Age: This is how long (in Earth years) your character has actually been around for.
Appearance: What your character looks like.
Personality:
Weapon(s): Does your character carry a weapon? What? Remember that technology is out so you are limited to archaic weapons despite Earth being in the current time period (2013).
Past Life: What did your character do when they were still mortal? Where did they live? Were they alive during any significant events?
Special Gifts/Talents: Is there a specific power your reaper has great control over? Are they gifted at anything outside of reaper powers? Perhaps it is a skill they gained whilst mortal.
Any Other Info:
Accepted Characters and Reserved Slots
1. Gimmepie (GM) as Adrian Frode2. ~Genevieve~ as Camillia Abbott
3. Siiadams as Masato Ryu
4. dcjboi as Spencer Holden
5. Nakazumi as Destiny Saviouer
6. IceFyr1928 as Kalek Noir
7. DarkMoonPhase as Shima Kuno
8. Open
9. Open
10. Geras32 as Luka Sokolov
11. Open
12. Open
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